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Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
133 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
137 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
172 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()
176 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()
206 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
210 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
681 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
718 state->getBoundTexture(currTarget)); in s_glDisable()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp803 GLuint texture = getBoundTexture(target); in setBoundEGLImage()
834 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat()
841 GLuint texture = getBoundTexture(target); in setBoundTextureFormat()
848 GLuint texture = getBoundTexture(target); in setBoundTextureType()
855 GLuint texture = getBoundTexture(target); in setBoundTextureDims()
893 GLuint texture = getBoundTexture(target); in setBoundTextureSamples()
900 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat()
907 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat()
913 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture() function in GLClientState
949 entry.id = getBoundTexture(GL_TEXTURE_2D); in writeCopyTexImageState()
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DGLClientState.h319 GLuint getBoundTexture(GLenum target) const;
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp561 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
564 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
679 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
682 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
720 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
723 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
1519 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()
1750 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
1989 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D()
2091 m_state->getBoundTexture(target)); in override2DTextureTarget()
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