Searched refs:glUniform1i (Results 1 – 9 of 9) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 124 {"glUniform1i", (void*)glUniform1i},
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D | gl2_client_context.h | 126 glUniform1i_client_proc_t glUniform1i; member
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D | gl2_client_context.cpp | 126 glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData); in initDispatchByName()
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D | gl2_entry.cpp | 121 void glUniform1i(GLint location, GLint x); 1120 void glUniform1i(GLint location, GLint x) in glUniform1i() function 1123 ctx->glUniform1i(ctx, location, x); in glUniform1i()
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D | GL2Encoder.cpp | 145 OVERRIDE(glUniform1i); in GL2Encoder()
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D | gl2_enc.cpp | 11163 this->glUniform1i = &glUniform1i_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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D | gl31.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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