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Searched refs:glUniform1ui (Results 1 – 8 of 8) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv2_enc/
Dgl2_ftable.h233 {"glUniform1ui", (void*)glUniform1ui},
Dgl2_client_context.h251 glUniform1ui_client_proc_t glUniform1ui; member
Dgl2_client_context.cpp251 glUniform1ui = (glUniform1ui_client_proc_t) getProc("glUniform1ui", userData); in initDispatchByName()
Dgl2_entry.cpp246 void glUniform1ui(GLint location, GLuint v0);
1877 void glUniform1ui(GLint location, GLuint v0) in glUniform1ui() function
1880 ctx->glUniform1ui(ctx, location, v0); in glUniform1ui()
DGL2Encoder.cpp216 OVERRIDE(glUniform1ui); in GL2Encoder()
Dgl2_enc.cpp11288 this->glUniform1ui = &glUniform1ui_enc; in gl2_encoder_context_t()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h877 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
Dgl31.h877 GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);