Searched refs:glUniform2ui (Results 1 – 8 of 8) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_ftable.h | 234 {"glUniform2ui", (void*)glUniform2ui},
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D | gl2_client_context.h | 252 glUniform2ui_client_proc_t glUniform2ui; member
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D | gl2_client_context.cpp | 252 glUniform2ui = (glUniform2ui_client_proc_t) getProc("glUniform2ui", userData); in initDispatchByName()
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D | gl2_entry.cpp | 247 void glUniform2ui(GLint location, GLuint v0, GLuint v1); 1883 void glUniform2ui(GLint location, GLuint v0, GLuint v1) in glUniform2ui() function 1886 ctx->glUniform2ui(ctx, location, v0, v1); in glUniform2ui()
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D | GL2Encoder.cpp | 217 OVERRIDE(glUniform2ui); in GL2Encoder()
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D | gl2_enc.cpp | 11289 this->glUniform2ui = &glUniform2ui_enc; in gl2_encoder_context_t()
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
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D | gl31.h | 878 GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
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