/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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D | gl2ext.h | 1859 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n… 1864 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | gl2_entry.cpp | 64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 105 …void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, G… 203 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); 775 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders() argument 778 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); in glGetAttachedShaders() 1024 void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GL… in glShaderBinary() argument 1027 ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); in glShaderBinary() 1616 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument 1619 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
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D | GL2Encoder.h | 193 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co… 228 GLsizei* count, GLuint* shaders);
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D | GL2Encoder.cpp | 1262 void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat… in s_glShaderBinary() argument 1399 GLsizei* count, GLuint* shaders) in s_glGetAttachedShaders() argument 1403 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders); in s_glGetAttachedShaders()
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D | gl2_enc.cpp | 1682 …AttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) in glGetAttachedShaders_enc() argument 1714 stream->readback(shaders, __size_shaders); in glGetAttachedShaders_enc() 1715 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glGetAttachedShaders_enc()
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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D | gl31.h | 433 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 474 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
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/device/generic/goldfish-opengl/tests/gles_android_wrapper/ |
D | gles.cpp | 1381 void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) in glExtGetShadersQCOM() argument 1383 getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | glext.h | 1241 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); 1246 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | gl_entry.cpp | 293 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); 2029 void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM() argument 2032 ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); in glExtGetShadersQCOM()
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D | gl_enc.cpp | 8099 void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) in glExtGetShadersQCOM_enc() argument 8126 stream->readback(shaders, __size_shaders); in glExtGetShadersQCOM_enc() 8127 if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); in glExtGetShadersQCOM_enc()
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