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Searched refs:PixelRoutine (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.hpp25 class PixelRoutine : public sw::QuadRasterizer, public ShaderCore class
28 PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader);
30 virtual ~PixelRoutine();
DPixelRoutine.cpp33PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRa… in PixelRoutine() function in sw::PixelRoutine
47 PixelRoutine::~PixelRoutine() in ~PixelRoutine()
55 …void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte… in quad()
290 …Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEqu… in interpolateCentroid()
308 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest()
351 void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW) in stencilTest()
397 …Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zM… in depthTest()
533 void PixelRoutine::alphaTest(Int &aMask, Short4 &alpha) in alphaTest()
577 void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha) in alphaToCoverage()
595 void PixelRoutine::fogBlend(Vector4f &c0, Float4 &fog) in fogBlend()
[all …]
DPixelProgram.hpp23 class PixelProgram : public PixelRoutine
27 PixelRoutine(state, shader), r(shader && shader->dynamicallyIndexedTemporaries), in PixelProgram()
DPixelPipeline.hpp22 class PixelPipeline : public PixelRoutine
26PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), l… in PixelPipeline()
DPixelPipeline.cpp277 PixelRoutine::alphaTest(aMask, current.w); in alphaTest()
360 PixelRoutine::fogBlend(oC, fog); in rasterOperation()
DPixelProgram.cpp554 PixelRoutine::alphaTest(aMask, alpha); in alphaTest()
/external/swiftshader/src/
DAndroid.mk66 Shader/PixelRoutine.cpp \
/external/swiftshader/src/Renderer/
DTextureStage.hpp25 class PixelRoutine;