Home
last modified time | relevance | path

Searched refs:Vector4s (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.hpp36 Vector4s &current;
37 Vector4s &diffuse;
38 Vector4s &specular;
40 Vector4s rs[6];
41 Vector4s vs[2];
42 Vector4s ts[6];
58 void blendTexture(Vector4s &temp, Vector4s &texture, int stage);
59 void fogBlend(Vector4s &current, Float4 &fog);
60 void specularPixel(Vector4s &current, Vector4s &specular);
62 void sampleTexture(Vector4s &c, int coordinates, int sampler, bool project = false);
[all …]
DPixelRoutine.hpp58 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x);
59 void logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x);
60 …void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s &current, Int &sMask, Int &zMa…
66 void linearToSRGB12_16(Vector4s &c);
79 …void blendFactor(const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel, Blen…
80 …void blendFactorAlpha(const Vector4s &blendFactor, const Vector4s &current, const Vector4s &pixel,…
81 void readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel);
87 void sRGBtoLinear16_12_16(Vector4s &c);
88 void sRGBtoLinear12_16(Vector4s &c);
89 void linearToSRGB16_12_16(Vector4s &c);
DPixelPipeline.cpp39 Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000); in fixedFunction()
48 Vector4s texture; in fixedFunction()
70 Vector4s dPairing; // Destination for first pairing instruction in applyShader()
95 Vector4s d; in applyShader()
96 Vector4s s0; in applyShader()
97 Vector4s s1; in applyShader()
98 Vector4s s2; in applyShader()
345 Vector4s color = current; in rasterOperation()
379 void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage) in blendTexture()
381 Vector4s *arg1; in blendTexture()
[all …]
DSamplerCore.hpp36 …void sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q…
40 …void sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q…
45 …void sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod…
46 …void sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod,…
47 …void sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, …
48 …void sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod…
49 …void sample3D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float &lod, bo…
60 …void sampleTexel(Vector4s &c, Short4 &u, Short4 &v, Short4 &s, Pointer<Byte> &mipmap, Pointer<Byte…
66 void convertFixed12(Vector4s &cs, Vector4f &cf);
DShaderCore.hpp24 class Vector4s class
27 Vector4s();
28 Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
29 Vector4s(const Vector4s &rhs);
32 Vector4s &operator=(const Vector4s &rhs);
DPixelRoutine.cpp871 …void PixelRoutine::blendFactor(const Vector4s &blendFactor, const Vector4s &current, const Vector4… in blendFactor()
952 …void PixelRoutine::blendFactorAlpha(const Vector4s &blendFactor, const Vector4s &current, const Ve… in blendFactorAlpha()
1007 void PixelRoutine::readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel) in readPixel()
1160 void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x) in alphaBlend()
1167 Vector4s pixel; in alphaBlend()
1171 Vector4s sourceFactor; in alphaBlend()
1172 Vector4s destFactor; in alphaBlend()
1279 void PixelRoutine::logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s &current, Int &x) in logicOperation()
1286 Vector4s pixel; in logicOperation()
1374 …void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &current, Int &s… in writeColor()
[all …]
DSamplerCore.cpp22 void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) in applySwizzle()
57 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
62 …void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 … in sampleTexture()
288 const Vector4s col(c); in sampleTexture()
357 Vector4s cs; in sampleTexture()
600 …void SamplerCore::sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &… in sampleFilter()
606 Vector4s cc; in sampleFilter()
696 …void SamplerCore::sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w… in sampleAniso()
706 Vector4s cSum; in sampleAniso()
752 …void SamplerCore::sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w,… in sampleQuad()
[all …]
DShaderCore.cpp29 Vector4s::Vector4s() in Vector4s() function in sw::Vector4s
33 Vector4s::Vector4s(unsigned short x, unsigned short y, unsigned short z, unsigned short w) in Vector4s() function in sw::Vector4s
41 Vector4s::Vector4s(const Vector4s &rhs) in Vector4s() function in sw::Vector4s
49 Vector4s &Vector4s::operator=(const Vector4s &rhs) in operator =()
59 Short4 &Vector4s::operator[](int i) in operator []()
DPixelProgram.cpp613 Vector4s color; in rasterOperation()