Searched refs:cSum (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 706 Vector4s cSum; in sampleAniso() local 708 cSum.x = Short4(0, 0, 0, 0); in sampleAniso() 709 cSum.y = Short4(0, 0, 0, 0); in sampleAniso() 710 cSum.z = Short4(0, 0, 0, 0); in sampleAniso() 711 cSum.w = Short4(0, 0, 0, 0); in sampleAniso() 736 …if(hasUnsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.… in sampleAniso() 737 …if(hasUnsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.… in sampleAniso() 738 …if(hasUnsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.… in sampleAniso() 739 …if(hasUnsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.… in sampleAniso() 745 if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); in sampleAniso() [all …]
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