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Searched refs:rgbaWriteMask (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.cpp1408 int rgbaWriteMask = state.colorWriteActive(index); in writeColor() local
1409 …int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteM… in writeColor()
1410 … brgaWriteMask = (rgbaWriteMask & 0x00000008) | (rgbaWriteMask & 0x00000001) << 1 | (rgbaWriteMask in writeColor()
1444 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7) in writeColor()
1482 …[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8 || rgbaWriteMask == 0x7) in writeColor()
1678 …= FORMAT_A8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_A8) && rgbaWriteMask != 0x0000000F)… in writeColor()
1679 …= FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x00000007)… in writeColor()
1680 …= FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x0000000F)… in writeColor()
1685 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0])); in writeColor()
1686 masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0])); in writeColor()
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