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Searched refs:DamageAccumulator (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DDamageAccumulatorTests.cpp32 TEST(DamageAccumulator, identity) { in TEST() argument
33 DamageAccumulator da; in TEST()
52 TEST(DamageAccumulator, translate) { in TEST() argument
53 DamageAccumulator da; in TEST()
67 TEST(DamageAccumulator, union) { in TEST() argument
68 DamageAccumulator da; in TEST()
84 TEST(DamageAccumulator, basicRenderNode) { in TEST() argument
85 DamageAccumulator da; in TEST()
104 TEST(DamageAccumulator, perspectiveTransform) { in TEST() argument
105 DamageAccumulator da; in TEST()
DRenderNodeTests.cpp283 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
319 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
DSkiaDisplayListTests.cpp121 DamageAccumulator damageAccumulator; in RENDERTHREAD_SKIA_PIPELINE_TEST()
DRenderNodeDrawableTests.cpp322 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
437 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
526 DamageAccumulator damageAccumulator; in RENDERTHREAD_TEST()
543 DamageAccumulator damageAccumulator; in drawNode()
/frameworks/base/libs/hwui/
DDamageAccumulator.cpp47 DamageAccumulator::DamageAccumulator() { in DamageAccumulator() function in android::uirenderer::DamageAccumulator
74 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const { in computeCurrentTransform()
79 void DamageAccumulator::pushCommon() { in pushCommon()
90 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform()
96 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform()
102 void DamageAccumulator::popTransform() { in popTransform()
135 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) { in applyMatrix4Transform()
192 void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) { in applyRenderNodeTransform()
227 void DamageAccumulator::dirty(float left, float top, float right, float bottom) { in dirty()
231 void DamageAccumulator::peekAtDirty(SkRect* dest) const { in peekAtDirty()
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DDamageAccumulator.h39 class DamageAccumulator {
40 PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
42 DamageAccumulator();
DTreeInfo.h32 class DamageAccumulator; variable
89 DamageAccumulator* damageAccumulator = nullptr;
DAndroid.mk69 DamageAccumulator.cpp \
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.h78 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator) { in createOrUpdateLayer()
245 DamageAccumulator mDamageAccumulator;
DIRenderPipeline.h74 const DamageAccumulator& damageAccumulator) = 0;
DOpenGLPipeline.h57 const DamageAccumulator& damageAccumulator) override;
DOpenGLPipeline.cpp207 const DamageAccumulator& damageAccumulator) { in createOrUpdateLayer()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.h46 const DamageAccumulator& damageAccumulator) override;
DSkiaPipeline.cpp129 const DamageAccumulator& damageAccumulator) { in createOrUpdateLayer()