1page.title=Low RAM Configuration
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19<div id="qv-wrapper">
20  <div id="qv">
21    <h2>In this document</h2>
22    <ol id="auto-toc">
23    </ol>
24  </div>
25</div>
26
27<h2 id="intro">Introduction</h2>
28
29<p>Android now supports devices with 512MB of RAM. This documentation is intended
30to help OEMs optimize and configure Android 4.4 for low-memory devices. Several
31of these optimizations are generic enough that they can be applied to previous
32releases as well.</p>
33
34<h2 id="optimizations">Android 4.4 platform optimizations</h2>
35
36<h3 id="opt-mgmt">Improved memory management</h3>
37<ul>
38<li>Validated memory-saving kernel configurations: Kernel Same-page Merging
39(KSM), and Swap to ZRAM.</li>
40<li>Kill cached processes if about to be uncached and too large.</li>
41<li>Don't allow large services to put themselves back into A Services (so they
42can't cause the launcher to be killed).</li>
43<li>Kill processes (even ordinarily unkillable ones such as the current IME)
44that get too large in idle maintenance.</li>
45<li>Serialize the launch of background services.</li>
46<li>Tuned memory use of low-RAM devices: tighter out-of-memory (OOM) adjustment
47levels, smaller graphics caches, etc.</li>
48</ul>
49
50<h3 id="opt-mem">Reduced system memory</h3>
51<ul>
52<li>Trimmed system_server and SystemUI processes (saved several MBs).</li>
53<li>Preload dex caches in Dalvik (saved several MBs).</li>
54<li>Validated JIT-off option (saves up to 1.5MB per process).</li>
55<li>Reduced per-process font cache overhead.</li>
56<li>Introduced ArrayMap/ArraySet and used extensively in framework as a
57lighter-footprint replacement for HashMap/HashSet.</li>
58</ul>
59
60<h3 id="opt-proc">Procstats</h3>
61<p>
62Added a new Developer Option to show memory state and application memory usage
63ranked by how often they run and amount of memory consumed.
64</p>
65
66<h3 id="opt-api">API</h3>
67<p>
68Added a new ActivityManager.isLowRamDevice() to allow applications to detect
69when running on low memory devices and choose to disable large-RAM features.
70</p>
71
72<h3 id="opt-track">Memory tracking</h3>
73<p>
74New memtrack HAL to track graphics memory allocations, additional information
75in dumpsys meminfo, clarified summaries in meminfo (for example reported free
76RAM includes RAM of cached processes, so that OEMs don't try to optimize the
77wrong thing).
78</p>
79
80<h2 id="build-time">Build-time configuration</h2>
81<h3 id="flag">Enable Low Ram Device flag</h3>
82<p>We are introducing a new API called
83<code>ActivityManager.isLowRamDevice()</code> for applications to  determine if
84they should turn off specific memory-intensive
85  features that work poorly on low-memory devices.</p>
86<p>For 512MB devices, this API is expected to return: "true" It can be enabled by
87  the following system property in the device makefile.<br/>
88<code>PRODUCT_PROPERTY_OVERRIDES += ro.config.low_ram=true</code></p>
89
90<h3 id="jit">Disable JIT</h3>
91
92  <p>System-wide JIT memory usage is dependent on the number of applications
93  running and the code footprint of those applications. The JIT establishes a
94  maximum translated code cache size and touches the pages within it as needed.
95  JIT costs somewhere between 3M and 6M across a typical running system.<br/>
96  <br/>
97  The large apps tend to max out the code cache fairly quickly (which by default
98  has been 1M). On average, JIT cache usage runs somewhere between 100K and 200K
99  bytes per app. Reducing the max size of the cache can help somewhat with
100  memory usage, but if set too low will send the JIT into a thrashing mode.  For
101the really low-memory devices, we recommend the JIT be disabled entirely.</p>
102
103<p>This can be achieved by adding the following line to the product makefile:<br/>
104<code>PRODUCT_PROPERTY_OVERRIDES += dalvik.vm.jit.codecachesize=0</code></p>
105<h3 id="launcher">Launcher Configs</h3>
106
107
108  <p>Ensure the default wallpaper setup on launcher is <strong>not</strong>
109using live-wallpaper. Low-memory devices should not pre-install any live wallpapers. </p>
110
111
112<h2 id="kernel">Kernel configuration</h2>
113<h3 id="kernel-tuning">Tuning kernel/ActivityManager to reduce direct reclaim </h3>
114
115
116  <p>Direct reclaim happens when a process or the kernel tries to allocate a page
117  of memory (either directly or due to faulting in a new page) and the kernel
118  has used all available free memory. This requires the kernel to block the
119  allocation while it frees up a page. This in turn often requires disk I/O to
120  flush out a dirty file-backed page or waiting for <code>lowmemorykiller</code> to kill a
121  process. This can result in extra I/O in any thread, including a UI thread.</p>
122
123  <p>To avoid direct reclaim, the kernel has watermarks that trigger <code>kswapd</code> or
124  background reclaim.  This is a thread that tries to free up pages so the next
125  time a real thread allocates it can succeed quickly.</p>
126
127  <p>The default threshold to trigger background reclaim is fairly low, around 2MB
128  on a 2GB device and 636KB on a 512MB device. And the kernel reclaims only a
129  few MB of memory in background reclaim. This means any process that quickly
130  allocates more than a few megabytes is going to quickly hit direct reclaim.</p>
131
132<p>Support for a new kernel tunable is added in the android-3.4 kernel branch as
133  patch 92189d47f66c67e5fd92eafaa287e153197a454f ("add extra free kbytes
134  tunable").  Cherry-picking this patch to a device's kernel will allow
135  ActivityManager to tell the kernel to try to keep 3 full-screen 32 bpp buffers
136  of memory free.</p>
137
138<p>These thresholds can be configured via the framework config.xml</p>
139
140<pre>
141&lt;!-- Device configuration setting the /proc/sys/vm/extra_free_kbytes tunable
142in the kernel (if it exists).  A high value will increase the amount of memory
143that the kernel tries to keep free, reducing allocation time and causing the
144lowmemorykiller to kill earlier.  A low value allows more memory to be used by
145processes but may cause more allocations to block waiting on disk I/O or
146lowmemorykiller.  Overrides the default value chosen by ActivityManager based
147on screen size.  0 prevents keeping any extra memory over what the kernel keeps
148by default.  -1 keeps the default. --&gt;
149&lt;integer name=&quot;config_extraFreeKbytesAbsolute&quot;&gt;-1&lt;/integer&gt;
150</pre>
151
152<pre>
153&lt;!-- Device configuration adjusting the /proc/sys/vm/extra_free_kbytes
154tunable in the kernel (if it exists).  0 uses the default value chosen by
155ActivityManager.  A positive value  will increase the amount of memory that the
156kernel tries to keep free, reducing allocation time and causing the
157lowmemorykiller to kill earlier.  A negative value allows more memory to be
158used by processes but may cause more allocations to block waiting on disk I/O
159or lowmemorykiller.  Directly added to the default value chosen by
160ActivityManager based on screen size. --&gt;
161&lt;integer name=&quot;config_extraFreeKbytesAdjust&quot;&gt;0&lt;/integer&gt;
162</pre>
163
164<h3 id="lowmem">Tuning LowMemoryKiller</h3>
165
166<p>ActivityManager configures the thresholds of the LowMemoryKiller to match its
167expectation of the working set of file-backed pages (cached pages) required to
168run the processes in each priority level bucket.  If a device has high
169requirements for the working set, for example if the vendor UI requires more
170memory or if more services have been added, the thresholds can be increased. </p>
171
172<p>The thresholds can be reduced if too much memory is being reserved for file
173backed pages, so that background processes are being killed long before disk
174thrashing would occur due to the cache getting too small.</p>
175
176<pre>
177&lt;!-- Device configuration setting the minfree tunable in the lowmemorykiller
178in the kernel.  A high value will cause the lowmemorykiller to fire earlier,
179keeping more memory in the file cache and preventing I/O thrashing, but
180allowing fewer processes to stay in memory.  A low value will keep more
181processes in memory but may cause thrashing if set too low.  Overrides the
182default value chosen by ActivityManager based on screen size and total memory
183for the largest lowmemorykiller bucket, and scaled proportionally to the
184smaller buckets.  -1 keeps the default. --&gt;
185&lt;integer name=&quot;config_lowMemoryKillerMinFreeKbytesAbsolute&quot;&gt;-1&lt;/integer&gt;
186</pre>
187
188<pre>
189&lt;!-- Device configuration adjusting the minfree tunable in the
190lowmemorykiller in the kernel.  A high value will cause the lowmemorykiller to
191fire earlier, keeping more memory in the file cache and preventing I/O
192thrashing, but allowing fewer processes to stay in memory.  A low value will
193keep more processes in memory but may cause thrashing if set too low.  Directly
194added to the default value chosen by          ActivityManager based on screen
195size and total memory for the largest lowmemorykiller bucket, and scaled
196proportionally to the smaller buckets. 0 keeps the default. --&gt;
197&lt;integer name=&quot;config_lowMemoryKillerMinFreeKbytesAdjust&quot;&gt;0&lt;/integer&gt;
198</pre>
199
200<h3 id="ksm">KSM (Kernel samepage merging)</h3>
201
202<p>KSM is a kernel thread that runs in the background and compares pages in
203memory that have been marked <code>MADV_MERGEABLE</code> by user-space. If two pages are
204found to be the same, the KSM thread merges them back as a single
205copy-on-write page of memory.</p>
206
207<p>KSM will save memory over time on a running system, gaining memory duplication
208at a cost of CPU power, which could have an impact on battery life. You should
209measure whether the power tradeoff is worth the memory savings you get by
210enabling KSM.</p>
211
212<p>To test KSM, we recommend looking at long running devices (several hours) and
213seeing whether KSM makes any noticeable improvement on launch times and
214rendering times.</p>
215
216<p>To enable KSM, enable <code>CONFIG_KSM</code> in the kernel and then add the
217following lines to your` <code>init.&lt;device&gt;.rc</code> file:<br>
218
219<pre>
220write /sys/kernel/mm/ksm/pages_to_scan 100
221write /sys/kernel/mm/ksm/sleep_millisecs 500
222write /sys/kernel/mm/ksm/run 1
223</pre>
224
225<p>Once enabled, there are few utilities that will help in the debugging namely :
226procrank, librank, &amp; ksminfo. These utilities allow you to see which KSM
227memory is mapped to what process, which processes use the most KSM memory.
228Once you have found a chunk of memory that looks worth exploring you can use
229either the hat utility if it's a duplicate object on the dalvik heap. </p>
230
231<h3 id="zram">Swap to zRAM</h3>
232
233<p>zRAM swap can increase the amount of memory available in the system by
234compressing memory pages and putting them in a dynamically allocated swap area
235of memory.</p>
236
237<p>Again, since this is trading off CPU time for a small increase in memory, you
238should be careful about measuring the performance impact zRAM swap has on your
239system.</p>
240
241<p>Android handles swap to zRAM at several levels:</p>
242
243<ul>
244  <li>First, the following kernel options must be enabled to use zRAM swap
245    effectively:
246    <ul>
247      <li><code>CONFIG_SWAP</code></li>
248      <li><code>CONFIG_CGROUP_MEM_RES_CTLR</code></li>
249      <li><code>CONFIG_CGROUP_MEM_RES_CTLR_SWAP</code></li>
250      <li><code>CONFIG_ZRAM</code></li>
251    </ul>
252  </li>
253  <li>Then, you should add a line that looks like this to your fstab:<br />
254    <code>/dev/block/zram0 none swap defaults zramsize=&lt;size in bytes&gt;,swapprio=&lt;swap partition priority&gt;</code><br />
255  <code><br />
256  zramsize</code> is mandatory and indicates how much uncompressed memory you want
257    the zram area to hold. Compression ratios in the 30-50% range are usually
258  observed.<br />
259  <br />
260  <code>swapprio</code> is optional and not needed if you don't have more than one swap
261  area.<br />
262  <br />
263  You should also be sure to label the associated block device as a swap_block_device
264  in the device-specific <a href="{@docRoot}security/selinux/implement.html">
265  sepolicy/file_contexts</a> so that it is treated properly by SELinux. <br />
266  <code>/dev/block/zram0 u:object_r:swap_block_device:s0</code><br />
267  <br />
268  </li>
269  <li>By default, the Linux kernel swaps in 8 pages of memory at a time. When
270    using ZRAM, the incremental cost of reading 1 page at a time is negligible
271    and may help in case the device is under extreme memory pressure. To read
272    only 1 page at a time, add the following to your <code>init.rc</code>:<br />
273  <code>write /proc/sys/vm/page-cluster 0</code></li>
274  <li>In your <code>init.rc</code> after the <code>mount_all /fstab.X</code> line, add:<br />
275  <code>swapon_all /fstab.X</code></li>
276  <li>The memory cgroups are automatically configured at boot time if the
277    feature is enabled in kernel.</li>
278  <li>If memory cgroups are available, the ActivityManager will mark lower
279    priority threads as being more swappable than other threads. If memory is
280    needed, the Android kernel will start migrating memory pages to zRAM swap,
281    giving a higher priority to those memory pages that have been marked by
282    ActivityManager. </li>
283</ul>
284
285<h3 id="carveouts">Carveouts, Ion and Contiguous Memory Allocation (CMA)</h3>
286
287<p>It is especially important on low memory devices to be mindful about
288carveouts, especially those that will not always be fully utilized -- for
289example a carveout for secure video playback. There are several solutions to
290minimizing the impact of your carveout regions that depend on the exact
291requirements of your hardware.</p>
292
293<p>If hardware permits discontiguous memory allocations, the ion system heap
294allows memory allocations from system memory,
295eliminating the need for a carveout. It also attempts to make large
296allocations to eliminate TLB pressure on peripherals. If memory regions must
297be contiguous or confined to a specific address range, the contiguous memory
298allocator (CMA) can be used.</p>
299
300<p>This creates a carveout that the system can also use of for movable pages.
301When the region is needed, movable pages will be migrated out of it, allowing
302the system to use a large carveout for other purposes when it is free. CMA can
303be used directly or more simply via ion by using the ion cma heap.</p>
304
305<h2 id="app-opts">Application optimization tips</h2>
306<ul>
307   <li>Review <a
308href="http://developer.android.com/training/articles/memory.html">Managing your
309App's Memory</a> and these past blog posts on the same topic:
310  <ul>
311    <li><a
312href="http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html">http://android-developers.blogspot.com/2009/01/avoiding-memory-leaks.html</a></li>
313    <li><a
314href="http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html">http://android-developers.blogspot.com/2011/03/memory-analysis-for-android.html</a></li>
315    <li><a
316href="http://android-developers.blogspot.com/2009/02/track-memory-allocations.html">http://android-developers.blogspot.com/2009/02/track-memory-allocations.html</a></li>
317    <li> <a
318href="http://tools.android.com/recent/lintperformancechecks">http://tools.android.com/recent/lintperformancechecks</a></li>
319    </ul>
320</li>
321  <li>Check/remove any unused assets from preinstalled apps -
322development/tools/findunused (should help make the app smaller).</li>
323<li>Use PNG format for assets, especially when they have transparent areas</li>
324<li>If writing native code, use calloc() rather than malloc/memset</li>
325<li>Don't enable code that is writing Parcel data to disk and reading it later.</li>
326<li>Don't subscribe to every package installed, instead use ssp filtering. Add
327filtering like below:
328<br />
329  <code>&lt;data android:scheme=&quot;package&quot; android:ssp=&quot;com.android.pkg1&quot; /&gt;<br />
330  &lt;data android:scheme=&quot;package&quot; android:ssp=&quot;com.myapp.act1&quot; /&gt;</code></li>
331</ul>
332
333<h3 id="process-states">Understand the various process states in Android</h3>
334
335  <ul>
336  <li><p>SERVICE - SERVICE_RESTARTING<br/>
337  Applications that are making themselves run in the background for their own
338  reason.  Most common problem apps have when they run in the background too
339  much.  %duration * pss is probably a good "badness" metric, although this set
340  is so focused that just doing %duration is probably better to focus on the
341  fact that we just don't want them running at all.</p></li>
342  <li><p>IMPORTANT_FOREGROUND - RECEIVER<br/>
343  Applications running in the background (not directly interacting with the
344  user) for any reason.  These all add memory load to the system.  In this case
345  the (%duration * pss) badness value is probably the best ordering of such
346  processes, because many of these will be always running for good reason, and
347  their pss size then is very important as part of their memory load.</p></li>
348  <li><p>PERSISTENT<br/>
349  Persistent system processes.  Track pss to watch for these processes getting
350  too large.</p></li>
351  <li><p>TOP<br/>
352  Process the user is currently interacting with.  Again, pss is the important
353  metric here, showing how much memory load the app is creating while in use.</p></li>
354  <li><p>HOME - CACHED_EMPTY<br/>
355  All of these processes at the bottom are ones that the system is keeping
356  around in case they are needed again; but they can be freely killed at any
357  time and re-created if needed.  These are the basis for how we compute the
358  memory state -- normal, moderate, low, critical is based on how many of these
359  processes the system can keep around.  Again the key thing for these processes
360  is the pss; these processes should try to get their memory footprint down as
361  much as possible when they are in this state, to allow for the maximum total
362  number of processes to be kept around.  Generally a well behaved app will have
363  a pss footprint that is significantly smaller when in this state than when
364  TOP.</p></li>
365  <li>
366    <p>TOP vs. CACHED_ACTIVITY-CACHED_ACTIVITY_CLIENT<em><br/>
367  </em>The difference in pss between when a process is TOP vs. when it is in either
368  of these specific cached states is the best data for seeing how well it is
369  releasing memory when going into the background.  Excluding CACHED_EMPTY state
370  makes this data better, since it removes situations when the process has
371  started for some reasons besides doing UI and so will not have to deal with
372  all of the UI overhead it gets when interacting with the user.</p></li>
373  </ul>
374
375<h2 id="analysis">Analysis</h2>
376
377<h3 id="app-startup">Analyzing app startup time</h3>
378
379<p>Use <code>$ adb shell am start</code> with the <code>-P</code> or
380<code>--start-profiler</code> option to run the profiler when your app starts.
381This will start the profiler almost immediately after your process is forked
382from zygote, before any of your code is loaded into it.</p>
383
384<h3 id="bug-reports">Analyze using bugreports </h3>
385
386<p>Now contains various information that can be used for debugging. The
387services include <code>batterystats</code>, <code>netstats</code>,
388<code>procstats</code>, and <code>usagestats</code>. You can find them with
389lines like this:</p>
390
391<pre>
392------ CHECKIN BATTERYSTATS (dumpsys batterystats --checkin) ------
3937,0,h,-2558644,97,1946288161,3,2,0,340,4183
3947,0,h,-2553041,97,1946288161,3,2,0,340,4183
395</pre>
396
397<h3 id="persistent">Check for any persistent processes</h3>
398
399<p>Reboot the device and check the processes.<br/>
400Run for a few hours and check the processes again. There should not be any
401long running processes.</p>
402
403<h3 id="longevity">Run longevity tests</h3>
404
405<p>Run for longer durations and track the memory of the process. Does it
406increase? Does it stay constant? Create Canonical use cases and run longevity
407tests on these scenarios</p>
408