1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Tester Core
3  * ----------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief WGL GL context factory.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "tcuWGLContextFactory.hpp"
25 
26 #include "gluRenderConfig.hpp"
27 #include "tcuRenderTarget.hpp"
28 #include "tcuWin32Window.hpp"
29 #include "glwFunctions.hpp"
30 #include "glwInitFunctions.hpp"
31 #include "deString.h"
32 
33 using std::vector;
34 
35 namespace tcu
36 {
37 namespace wgl
38 {
39 namespace
40 {
41 
42 enum
43 {
44 	DEFAULT_WINDOW_WIDTH	= 400,
45 	DEFAULT_WINDOW_HEIGHT	= 300
46 };
47 
48 class WGLFunctionLoader : public glw::FunctionLoader
49 {
50 public:
WGLFunctionLoader(const wgl::Context & context)51 	WGLFunctionLoader (const wgl::Context& context)
52 		: m_context(context)
53 	{
54 	}
55 
get(const char * name) const56 	glw::GenericFuncType get (const char* name) const
57 	{
58 		return (glw::GenericFuncType)m_context.getGLFunction(name);
59 	}
60 
61 private:
62 	const wgl::Context& m_context;
63 };
64 
65 class WGLContext : public glu::RenderContext
66 {
67 public:
68 									WGLContext			(HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config);
69 									~WGLContext			(void);
70 
getType(void) const71 	glu::ContextType				getType				(void) const	{ return m_contextType;			}
getRenderTarget(void) const72 	const RenderTarget&				getRenderTarget		(void) const	{ return m_renderTarget;		}
73 	void							postIterate			(void);
getFunctions(void) const74 	const glw::Functions&			getFunctions		(void) const	{ return m_functions;			}
75 
76 private:
77 									WGLContext			(const WGLContext& other);
78 	WGLContext&						operator=			(const WGLContext& other);
79 
80 	glu::ContextType				m_contextType;
81 
82 	win32::Window					m_window;
83 	wgl::Context*					m_context;
84 
85 	tcu::RenderTarget				m_renderTarget;
86 	glw::Functions					m_functions;
87 };
88 
WGLContext(HINSTANCE instance,const wgl::Core & wglCore,const glu::RenderConfig & config)89 WGLContext::WGLContext (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config)
90 	: m_contextType	(config.type)
91 	, m_window		(instance,
92 					 config.width	!= glu::RenderConfig::DONT_CARE	? config.width	: DEFAULT_WINDOW_WIDTH,
93 					 config.height	!= glu::RenderConfig::DONT_CARE	? config.height	: DEFAULT_WINDOW_HEIGHT)
94 	, m_context		(DE_NULL)
95 {
96 	if (config.surfaceType != glu::RenderConfig::SURFACETYPE_WINDOW &&
97 		config.surfaceType != glu::RenderConfig::SURFACETYPE_DONT_CARE)
98 		throw NotSupportedError("Unsupported surface type");
99 
100 	HDC		deviceCtx	= m_window.getDeviceContext();
101 	int		pixelFormat	= 0;
102 
103 	if (config.id != glu::RenderConfig::DONT_CARE)
104 		pixelFormat = config.id;
105 	else
106 		pixelFormat = wgl::choosePixelFormat(wglCore, deviceCtx, config);
107 
108 	if (pixelFormat < 0)
109 		throw NotSupportedError("Compatible WGL pixel format not found");
110 
111 	m_context = new wgl::Context(&wglCore, deviceCtx, config.type, pixelFormat);
112 
113 	try
114 	{
115 		// Describe selected config & get render target props.
116 		const wgl::PixelFormatInfo	info	= wglCore.getPixelFormatInfo(deviceCtx, pixelFormat);
117 		const IVec2					size	= m_window.getSize();
118 
119 		m_renderTarget = tcu::RenderTarget(size.x(), size.y(),
120 										   tcu::PixelFormat(info.redBits, info.greenBits, info.blueBits, info.alphaBits),
121 										   info.depthBits, info.stencilBits,
122 										   info.sampleBuffers ? info.samples : 0);
123 
124 		// Load functions
125 		{
126 			WGLFunctionLoader funcLoader(*m_context);
127 			glu::initFunctions(&m_functions, &funcLoader, config.type.getAPI());
128 		}
129 
130 		if (config.windowVisibility != glu::RenderConfig::VISIBILITY_VISIBLE &&
131 			config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN)
132 			throw NotSupportedError("Unsupported window visibility mode");
133 
134 		m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN);
135 	}
136 	catch (...)
137 	{
138 		delete m_context;
139 		throw;
140 	}
141 }
142 
~WGLContext(void)143 WGLContext::~WGLContext (void)
144 {
145 	delete m_context;
146 }
147 
postIterate(void)148 void WGLContext::postIterate (void)
149 {
150 	m_context->swapBuffers();
151 	m_window.processEvents();
152 }
153 
154 } // anonymous
155 
ContextFactory(HINSTANCE instance)156 ContextFactory::ContextFactory (HINSTANCE instance)
157 	: glu::ContextFactory	("wgl", "Windows WGL OpenGL context")
158 	, m_instance			(instance)
159 	, m_wglCore				(instance)
160 {
161 }
162 
createContext(const glu::RenderConfig & config,const tcu::CommandLine &) const163 glu::RenderContext* ContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
164 {
165 	return new WGLContext(m_instance, m_wglCore, config);
166 }
167 
168 } // wgl
169 } // tcu
170