1 // automatically generated by the FlatBuffers compiler, do not modify 2 3 namespace MyGame.Example 4 { 5 6 using System; 7 using FlatBuffers; 8 9 public struct Vec3 : IFlatbufferObject 10 { 11 private Struct __p; 12 public ByteBuffer ByteBuffer { get { return __p.bb; } } __initMyGame.Example.Vec313 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignMyGame.Example.Vec314 public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 15 16 public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } MutateXMyGame.Example.Vec317 public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } 18 public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } MutateYMyGame.Example.Vec319 public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } 20 public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } MutateZMyGame.Example.Vec321 public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } 22 public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } } MutateTest1MyGame.Example.Vec323 public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); } 24 public Color Test2 { get { return (Color)__p.bb.GetSbyte(__p.bb_pos + 24); } } MutateTest2MyGame.Example.Vec325 public void MutateTest2(Color test2) { __p.bb.PutSbyte(__p.bb_pos + 24, (sbyte)test2); } 26 public Test Test3 { get { return (new Test()).__assign(__p.bb_pos + 26, __p.bb); } } 27 CreateVec3MyGame.Example.Vec328 public static Offset<Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, Color Test2, short test3_A, sbyte test3_B) { 29 builder.Prep(16, 32); 30 builder.Pad(2); 31 builder.Prep(2, 4); 32 builder.Pad(1); 33 builder.PutSbyte(test3_B); 34 builder.PutShort(test3_A); 35 builder.Pad(1); 36 builder.PutSbyte((sbyte)Test2); 37 builder.PutDouble(Test1); 38 builder.Pad(4); 39 builder.PutFloat(Z); 40 builder.PutFloat(Y); 41 builder.PutFloat(X); 42 return new Offset<Vec3>(builder.Offset); 43 } 44 }; 45 46 47 } 48