1 #include "xorg_exa.h"
2 #include "xorg_renderer.h"
3
4 #include "xorg_exa_tgsi.h"
5
6 #include "cso_cache/cso_context.h"
7 #include "util/u_draw_quad.h"
8 #include "util/u_math.h"
9 #include "util/u_memory.h"
10 #include "util/u_sampler.h"
11
12 #include "util/u_inlines.h"
13 #include "util/u_box.h"
14
15 #include <math.h>
16
17 #define floatsEqual(x, y) (fabs(x - y) <= 0.00001f * MIN2(fabs(x), fabs(y)))
18 #define floatIsZero(x) (floatsEqual((x) + 1, 1))
19
20 #define NUM_COMPONENTS 4
21
is_affine(float * matrix)22 static INLINE boolean is_affine(float *matrix)
23 {
24 return floatIsZero(matrix[2]) && floatIsZero(matrix[5])
25 && floatsEqual(matrix[8], 1);
26 }
map_point(float * mat,float x,float y,float * out_x,float * out_y)27 static INLINE void map_point(float *mat, float x, float y,
28 float *out_x, float *out_y)
29 {
30 if (!mat) {
31 *out_x = x;
32 *out_y = y;
33 return;
34 }
35
36 *out_x = mat[0]*x + mat[3]*y + mat[6];
37 *out_y = mat[1]*x + mat[4]*y + mat[7];
38 if (!is_affine(mat)) {
39 float w = 1/(mat[2]*x + mat[5]*y + mat[8]);
40 *out_x *= w;
41 *out_y *= w;
42 }
43 }
44
45 static INLINE void
renderer_draw(struct xorg_renderer * r)46 renderer_draw(struct xorg_renderer *r)
47 {
48 int num_verts = r->buffer_size/(r->attrs_per_vertex * NUM_COMPONENTS);
49
50 if (!r->buffer_size)
51 return;
52
53 cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
54 util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
55 num_verts, r->attrs_per_vertex);
56
57 r->buffer_size = 0;
58 }
59
60 static INLINE void
renderer_draw_conditional(struct xorg_renderer * r,int next_batch)61 renderer_draw_conditional(struct xorg_renderer *r,
62 int next_batch)
63 {
64 if (r->buffer_size + next_batch >= BUF_SIZE ||
65 (next_batch == 0 && r->buffer_size)) {
66 renderer_draw(r);
67 }
68 }
69
70 static void
renderer_init_state(struct xorg_renderer * r)71 renderer_init_state(struct xorg_renderer *r)
72 {
73 struct pipe_depth_stencil_alpha_state dsa;
74 struct pipe_rasterizer_state raster;
75 unsigned i;
76
77 /* set common initial clip state */
78 memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
79 cso_set_depth_stencil_alpha(r->cso, &dsa);
80
81
82 /* XXX: move to renderer_init_state? */
83 memset(&raster, 0, sizeof(struct pipe_rasterizer_state));
84 raster.gl_rasterization_rules = 1;
85 raster.depth_clip = 1;
86 cso_set_rasterizer(r->cso, &raster);
87
88 /* vertex elements state */
89 memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3);
90 for (i = 0; i < 3; i++) {
91 r->velems[i].src_offset = i * 4 * sizeof(float);
92 r->velems[i].instance_divisor = 0;
93 r->velems[i].vertex_buffer_index = 0;
94 r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
95 }
96 }
97
98
99 static INLINE void
add_vertex_color(struct xorg_renderer * r,float x,float y,float color[4])100 add_vertex_color(struct xorg_renderer *r,
101 float x, float y,
102 float color[4])
103 {
104 float *vertex = r->buffer + r->buffer_size;
105
106 vertex[0] = x;
107 vertex[1] = y;
108 vertex[2] = 0.f; /*z*/
109 vertex[3] = 1.f; /*w*/
110
111 vertex[4] = color[0]; /*r*/
112 vertex[5] = color[1]; /*g*/
113 vertex[6] = color[2]; /*b*/
114 vertex[7] = color[3]; /*a*/
115
116 r->buffer_size += 8;
117 }
118
119 static INLINE void
add_vertex_1tex(struct xorg_renderer * r,float x,float y,float s,float t)120 add_vertex_1tex(struct xorg_renderer *r,
121 float x, float y, float s, float t)
122 {
123 float *vertex = r->buffer + r->buffer_size;
124
125 vertex[0] = x;
126 vertex[1] = y;
127 vertex[2] = 0.f; /*z*/
128 vertex[3] = 1.f; /*w*/
129
130 vertex[4] = s; /*s*/
131 vertex[5] = t; /*t*/
132 vertex[6] = 0.f; /*r*/
133 vertex[7] = 1.f; /*q*/
134
135 r->buffer_size += 8;
136 }
137
138 static void
add_vertex_data1(struct xorg_renderer * r,float srcX,float srcY,float dstX,float dstY,float width,float height,struct pipe_resource * src,float * src_matrix)139 add_vertex_data1(struct xorg_renderer *r,
140 float srcX, float srcY, float dstX, float dstY,
141 float width, float height,
142 struct pipe_resource *src, float *src_matrix)
143 {
144 float s0, t0, s1, t1, s2, t2, s3, t3;
145 float pt0[2], pt1[2], pt2[2], pt3[2];
146
147 pt0[0] = srcX;
148 pt0[1] = srcY;
149 pt1[0] = (srcX + width);
150 pt1[1] = srcY;
151 pt2[0] = (srcX + width);
152 pt2[1] = (srcY + height);
153 pt3[0] = srcX;
154 pt3[1] = (srcY + height);
155
156 if (src_matrix) {
157 map_point(src_matrix, pt0[0], pt0[1], &pt0[0], &pt0[1]);
158 map_point(src_matrix, pt1[0], pt1[1], &pt1[0], &pt1[1]);
159 map_point(src_matrix, pt2[0], pt2[1], &pt2[0], &pt2[1]);
160 map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]);
161 }
162
163 s0 = pt0[0] / src->width0;
164 s1 = pt1[0] / src->width0;
165 s2 = pt2[0] / src->width0;
166 s3 = pt3[0] / src->width0;
167 t0 = pt0[1] / src->height0;
168 t1 = pt1[1] / src->height0;
169 t2 = pt2[1] / src->height0;
170 t3 = pt3[1] / src->height0;
171
172 /* 1st vertex */
173 add_vertex_1tex(r, dstX, dstY, s0, t0);
174 /* 2nd vertex */
175 add_vertex_1tex(r, dstX + width, dstY, s1, t1);
176 /* 3rd vertex */
177 add_vertex_1tex(r, dstX + width, dstY + height, s2, t2);
178 /* 4th vertex */
179 add_vertex_1tex(r, dstX, dstY + height, s3, t3);
180 }
181
182
183 static INLINE void
add_vertex_2tex(struct xorg_renderer * r,float x,float y,float s0,float t0,float s1,float t1)184 add_vertex_2tex(struct xorg_renderer *r,
185 float x, float y,
186 float s0, float t0, float s1, float t1)
187 {
188 float *vertex = r->buffer + r->buffer_size;
189
190 vertex[0] = x;
191 vertex[1] = y;
192 vertex[2] = 0.f; /*z*/
193 vertex[3] = 1.f; /*w*/
194
195 vertex[4] = s0; /*s*/
196 vertex[5] = t0; /*t*/
197 vertex[6] = 0.f; /*r*/
198 vertex[7] = 1.f; /*q*/
199
200 vertex[8] = s1; /*s*/
201 vertex[9] = t1; /*t*/
202 vertex[10] = 0.f; /*r*/
203 vertex[11] = 1.f; /*q*/
204
205 r->buffer_size += 12;
206 }
207
208 static void
add_vertex_data2(struct xorg_renderer * r,float srcX,float srcY,float maskX,float maskY,float dstX,float dstY,float width,float height,struct pipe_resource * src,struct pipe_resource * mask,float * src_matrix,float * mask_matrix)209 add_vertex_data2(struct xorg_renderer *r,
210 float srcX, float srcY, float maskX, float maskY,
211 float dstX, float dstY, float width, float height,
212 struct pipe_resource *src,
213 struct pipe_resource *mask,
214 float *src_matrix, float *mask_matrix)
215 {
216 float src_s0, src_t0, src_s1, src_t1, src_s2, src_t2, src_s3, src_t3;
217 float mask_s0, mask_t0, mask_s1, mask_t1, mask_s2, mask_t2, mask_s3, mask_t3;
218 float spt0[2], spt1[2], spt2[2], spt3[2];
219 float mpt0[2], mpt1[2], mpt2[2], mpt3[2];
220
221 spt0[0] = srcX;
222 spt0[1] = srcY;
223 spt1[0] = (srcX + width);
224 spt1[1] = srcY;
225 spt2[0] = (srcX + width);
226 spt2[1] = (srcY + height);
227 spt3[0] = srcX;
228 spt3[1] = (srcY + height);
229
230 mpt0[0] = maskX;
231 mpt0[1] = maskY;
232 mpt1[0] = (maskX + width);
233 mpt1[1] = maskY;
234 mpt2[0] = (maskX + width);
235 mpt2[1] = (maskY + height);
236 mpt3[0] = maskX;
237 mpt3[1] = (maskY + height);
238
239 if (src_matrix) {
240 map_point(src_matrix, spt0[0], spt0[1], &spt0[0], &spt0[1]);
241 map_point(src_matrix, spt1[0], spt1[1], &spt1[0], &spt1[1]);
242 map_point(src_matrix, spt2[0], spt2[1], &spt2[0], &spt2[1]);
243 map_point(src_matrix, spt3[0], spt3[1], &spt3[0], &spt3[1]);
244 }
245
246 if (mask_matrix) {
247 map_point(mask_matrix, mpt0[0], mpt0[1], &mpt0[0], &mpt0[1]);
248 map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]);
249 map_point(mask_matrix, mpt2[0], mpt2[1], &mpt2[0], &mpt2[1]);
250 map_point(mask_matrix, mpt3[0], mpt3[1], &mpt3[0], &mpt3[1]);
251 }
252
253 src_s0 = spt0[0] / src->width0;
254 src_s1 = spt1[0] / src->width0;
255 src_s2 = spt2[0] / src->width0;
256 src_s3 = spt3[0] / src->width0;
257 src_t0 = spt0[1] / src->height0;
258 src_t1 = spt1[1] / src->height0;
259 src_t2 = spt2[1] / src->height0;
260 src_t3 = spt3[1] / src->height0;
261
262 mask_s0 = mpt0[0] / mask->width0;
263 mask_s1 = mpt1[0] / mask->width0;
264 mask_s2 = mpt2[0] / mask->width0;
265 mask_s3 = mpt3[0] / mask->width0;
266 mask_t0 = mpt0[1] / mask->height0;
267 mask_t1 = mpt1[1] / mask->height0;
268 mask_t2 = mpt2[1] / mask->height0;
269 mask_t3 = mpt3[1] / mask->height0;
270
271 /* 1st vertex */
272 add_vertex_2tex(r, dstX, dstY,
273 src_s0, src_t0, mask_s0, mask_t0);
274 /* 2nd vertex */
275 add_vertex_2tex(r, dstX + width, dstY,
276 src_s1, src_t1, mask_s1, mask_t1);
277 /* 3rd vertex */
278 add_vertex_2tex(r, dstX + width, dstY + height,
279 src_s2, src_t2, mask_s2, mask_t2);
280 /* 4th vertex */
281 add_vertex_2tex(r, dstX, dstY + height,
282 src_s3, src_t3, mask_s3, mask_t3);
283 }
284
285 static void
setup_vertex_data_yuv(struct xorg_renderer * r,float srcX,float srcY,float srcW,float srcH,float dstX,float dstY,float dstW,float dstH,struct pipe_resource ** tex)286 setup_vertex_data_yuv(struct xorg_renderer *r,
287 float srcX, float srcY, float srcW, float srcH,
288 float dstX, float dstY, float dstW, float dstH,
289 struct pipe_resource **tex)
290 {
291 float s0, t0, s1, t1;
292 float spt0[2], spt1[2];
293
294 spt0[0] = srcX;
295 spt0[1] = srcY;
296 spt1[0] = srcX + srcW;
297 spt1[1] = srcY + srcH;
298
299 s0 = spt0[0] / tex[0]->width0;
300 t0 = spt0[1] / tex[0]->height0;
301 s1 = spt1[0] / tex[0]->width0;
302 t1 = spt1[1] / tex[0]->height0;
303
304 /* 1st vertex */
305 add_vertex_1tex(r, dstX, dstY, s0, t0);
306 /* 2nd vertex */
307 add_vertex_1tex(r, dstX + dstW, dstY,
308 s1, t0);
309 /* 3rd vertex */
310 add_vertex_1tex(r, dstX + dstW, dstY + dstH,
311 s1, t1);
312 /* 4th vertex */
313 add_vertex_1tex(r, dstX, dstY + dstH,
314 s0, t1);
315 }
316
317
318
319 /* Set up framebuffer, viewport and vertex shader constant buffer
320 * state for a particular destinaton surface. In all our rendering,
321 * these concepts are linked.
322 */
renderer_bind_destination(struct xorg_renderer * r,struct pipe_surface * surface,int width,int height)323 void renderer_bind_destination(struct xorg_renderer *r,
324 struct pipe_surface *surface,
325 int width,
326 int height )
327 {
328
329 struct pipe_framebuffer_state fb;
330 struct pipe_viewport_state viewport;
331
332 /* Framebuffer uses actual surface width/height
333 */
334 memset(&fb, 0, sizeof fb);
335 fb.width = surface->width;
336 fb.height = surface->height;
337 fb.nr_cbufs = 1;
338 fb.cbufs[0] = surface;
339 fb.zsbuf = 0;
340
341 /* Viewport just touches the bit we're interested in:
342 */
343 viewport.scale[0] = width / 2.f;
344 viewport.scale[1] = height / 2.f;
345 viewport.scale[2] = 1.0;
346 viewport.scale[3] = 1.0;
347 viewport.translate[0] = width / 2.f;
348 viewport.translate[1] = height / 2.f;
349 viewport.translate[2] = 0.0;
350 viewport.translate[3] = 0.0;
351
352 /* Constant buffer set up to match viewport dimensions:
353 */
354 if (r->fb_width != width ||
355 r->fb_height != height)
356 {
357 float vs_consts[8] = {
358 2.f/width, 2.f/height, 1, 1,
359 -1, -1, 0, 0
360 };
361
362 r->fb_width = width;
363 r->fb_height = height;
364
365 renderer_set_constants(r, PIPE_SHADER_VERTEX,
366 vs_consts, sizeof vs_consts);
367 }
368
369 cso_set_framebuffer(r->cso, &fb);
370 cso_set_viewport(r->cso, &viewport);
371 }
372
373
renderer_create(struct pipe_context * pipe)374 struct xorg_renderer * renderer_create(struct pipe_context *pipe)
375 {
376 struct xorg_renderer *renderer = CALLOC_STRUCT(xorg_renderer);
377
378 renderer->pipe = pipe;
379 renderer->cso = cso_create_context(pipe);
380 renderer->shaders = xorg_shaders_create(renderer);
381
382 renderer_init_state(renderer);
383
384 return renderer;
385 }
386
renderer_destroy(struct xorg_renderer * r)387 void renderer_destroy(struct xorg_renderer *r)
388 {
389 struct pipe_resource **vsbuf = &r->vs_const_buffer;
390 struct pipe_resource **fsbuf = &r->fs_const_buffer;
391
392 if (*vsbuf)
393 pipe_resource_reference(vsbuf, NULL);
394
395 if (*fsbuf)
396 pipe_resource_reference(fsbuf, NULL);
397
398 if (r->shaders) {
399 xorg_shaders_destroy(r->shaders);
400 r->shaders = NULL;
401 }
402
403 if (r->cso) {
404 cso_release_all(r->cso);
405 cso_destroy_context(r->cso);
406 r->cso = NULL;
407 }
408 }
409
410
411
412
413
renderer_set_constants(struct xorg_renderer * r,int shader_type,const float * params,int param_bytes)414 void renderer_set_constants(struct xorg_renderer *r,
415 int shader_type,
416 const float *params,
417 int param_bytes)
418 {
419 struct pipe_resource **cbuf =
420 (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer :
421 &r->fs_const_buffer;
422
423 pipe_resource_reference(cbuf, NULL);
424 *cbuf = pipe_buffer_create(r->pipe->screen,
425 PIPE_BIND_CONSTANT_BUFFER,
426 PIPE_USAGE_STATIC,
427 param_bytes);
428
429 if (*cbuf) {
430 pipe_buffer_write(r->pipe, *cbuf,
431 0, param_bytes, params);
432 }
433 pipe_set_constant_buffer(r->pipe, shader_type, 0, *cbuf);
434 }
435
436
437
renderer_draw_yuv(struct xorg_renderer * r,float src_x,float src_y,float src_w,float src_h,int dst_x,int dst_y,int dst_w,int dst_h,struct pipe_resource ** textures)438 void renderer_draw_yuv(struct xorg_renderer *r,
439 float src_x, float src_y, float src_w, float src_h,
440 int dst_x, int dst_y, int dst_w, int dst_h,
441 struct pipe_resource **textures)
442 {
443 const int num_attribs = 2; /*pos + tex coord*/
444
445 setup_vertex_data_yuv(r,
446 src_x, src_y, src_w, src_h,
447 dst_x, dst_y, dst_w, dst_h,
448 textures);
449
450 cso_set_vertex_elements(r->cso, num_attribs, r->velems);
451
452 util_draw_user_vertex_buffer(r->cso, r->buffer,
453 PIPE_PRIM_QUADS,
454 4, /* verts */
455 num_attribs); /* attribs/vert */
456
457 r->buffer_size = 0;
458 }
459
renderer_begin_solid(struct xorg_renderer * r)460 void renderer_begin_solid(struct xorg_renderer *r)
461 {
462 r->buffer_size = 0;
463 r->attrs_per_vertex = 2;
464 }
465
renderer_solid(struct xorg_renderer * r,int x0,int y0,int x1,int y1,float * color)466 void renderer_solid(struct xorg_renderer *r,
467 int x0, int y0,
468 int x1, int y1,
469 float *color)
470 {
471 /*
472 debug_printf("solid rect[(%d, %d), (%d, %d)], rgba[%f, %f, %f, %f]\n",
473 x0, y0, x1, y1, color[0], color[1], color[2], color[3]);*/
474
475 renderer_draw_conditional(r, 4 * 8);
476
477 /* 1st vertex */
478 add_vertex_color(r, x0, y0, color);
479 /* 2nd vertex */
480 add_vertex_color(r, x1, y0, color);
481 /* 3rd vertex */
482 add_vertex_color(r, x1, y1, color);
483 /* 4th vertex */
484 add_vertex_color(r, x0, y1, color);
485 }
486
renderer_draw_flush(struct xorg_renderer * r)487 void renderer_draw_flush(struct xorg_renderer *r)
488 {
489 renderer_draw_conditional(r, 0);
490 }
491
renderer_begin_textures(struct xorg_renderer * r,int num_textures)492 void renderer_begin_textures(struct xorg_renderer *r,
493 int num_textures)
494 {
495 r->attrs_per_vertex = 1 + num_textures;
496 r->buffer_size = 0;
497 }
498
renderer_texture(struct xorg_renderer * r,int * pos,int width,int height,struct pipe_sampler_view ** sampler_view,int num_textures,float * src_matrix,float * mask_matrix)499 void renderer_texture(struct xorg_renderer *r,
500 int *pos,
501 int width, int height,
502 struct pipe_sampler_view **sampler_view,
503 int num_textures,
504 float *src_matrix,
505 float *mask_matrix)
506 {
507
508 #if 0
509 if (src_matrix) {
510 debug_printf("src_matrix = \n");
511 debug_printf("%f, %f, %f\n", src_matrix[0], src_matrix[1], src_matrix[2]);
512 debug_printf("%f, %f, %f\n", src_matrix[3], src_matrix[4], src_matrix[5]);
513 debug_printf("%f, %f, %f\n", src_matrix[6], src_matrix[7], src_matrix[8]);
514 }
515 if (mask_matrix) {
516 debug_printf("mask_matrix = \n");
517 debug_printf("%f, %f, %f\n", mask_matrix[0], mask_matrix[1], mask_matrix[2]);
518 debug_printf("%f, %f, %f\n", mask_matrix[3], mask_matrix[4], mask_matrix[5]);
519 debug_printf("%f, %f, %f\n", mask_matrix[6], mask_matrix[7], mask_matrix[8]);
520 }
521 #endif
522
523 switch(r->attrs_per_vertex) {
524 case 2:
525 renderer_draw_conditional(r, 4 * 8);
526 add_vertex_data1(r,
527 pos[0], pos[1], /* src */
528 pos[4], pos[5], /* dst */
529 width, height,
530 sampler_view[0]->texture, src_matrix);
531 break;
532 case 3:
533 renderer_draw_conditional(r, 4 * 12);
534 add_vertex_data2(r,
535 pos[0], pos[1], /* src */
536 pos[2], pos[3], /* mask */
537 pos[4], pos[5], /* dst */
538 width, height,
539 sampler_view[0]->texture, sampler_view[1]->texture,
540 src_matrix, mask_matrix);
541 break;
542 default:
543 debug_assert(!"Unsupported number of textures");
544 break;
545 }
546 }
547