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1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 
7 #include "xfa/fde/cfde_path.h"
8 
9 #include "third_party/base/stl_util.h"
10 #include "xfa/fde/fde_object.h"
11 
CloseFigure()12 void CFDE_Path::CloseFigure() {
13   m_Path.ClosePath();
14 }
15 
FigureClosed() const16 bool CFDE_Path::FigureClosed() const {
17   const std::vector<FX_PATHPOINT>& points = m_Path.GetPoints();
18   return points.empty() ? true : points.back().m_CloseFigure;
19 }
20 
MoveTo(const CFX_PointF & point)21 void CFDE_Path::MoveTo(const CFX_PointF& point) {
22   m_Path.AppendPoint(point, FXPT_TYPE::MoveTo, false);
23 }
24 
LineTo(const CFX_PointF & point)25 void CFDE_Path::LineTo(const CFX_PointF& point) {
26   m_Path.AppendPoint(point, FXPT_TYPE::LineTo, false);
27 }
28 
BezierTo(const CFX_PointF & p1,const CFX_PointF & p2,const CFX_PointF & p3)29 void CFDE_Path::BezierTo(const CFX_PointF& p1,
30                          const CFX_PointF& p2,
31                          const CFX_PointF& p3) {
32   m_Path.AppendPoint(p1, FXPT_TYPE::BezierTo, false);
33   m_Path.AppendPoint(p2, FXPT_TYPE::BezierTo, false);
34   m_Path.AppendPoint(p3, FXPT_TYPE::BezierTo, false);
35 }
36 
ArcTo(bool bStart,const CFX_RectF & rect,FX_FLOAT startAngle,FX_FLOAT endAngle)37 void CFDE_Path::ArcTo(bool bStart,
38                       const CFX_RectF& rect,
39                       FX_FLOAT startAngle,
40                       FX_FLOAT endAngle) {
41   FX_FLOAT rx = rect.width / 2;
42   FX_FLOAT ry = rect.height / 2;
43   FX_FLOAT cx = rect.left + rx;
44   FX_FLOAT cy = rect.top + ry;
45   FX_FLOAT alpha =
46       FXSYS_atan2(rx * FXSYS_sin(startAngle), ry * FXSYS_cos(startAngle));
47   FX_FLOAT beta =
48       FXSYS_atan2(rx * FXSYS_sin(endAngle), ry * FXSYS_cos(endAngle));
49   if (FXSYS_fabs(beta - alpha) > FX_PI) {
50     if (beta > alpha)
51       beta -= 2 * FX_PI;
52     else
53       alpha -= 2 * FX_PI;
54   }
55 
56   FX_FLOAT half_delta = (beta - alpha) / 2;
57   FX_FLOAT bcp = 4.0f / 3 * (1 - FXSYS_cos(half_delta)) / FXSYS_sin(half_delta);
58   FX_FLOAT sin_alpha = FXSYS_sin(alpha);
59   FX_FLOAT sin_beta = FXSYS_sin(beta);
60   FX_FLOAT cos_alpha = FXSYS_cos(alpha);
61   FX_FLOAT cos_beta = FXSYS_cos(beta);
62   if (bStart)
63     MoveTo(CFX_PointF(cx + rx * cos_alpha, cy + ry * sin_alpha));
64 
65   BezierTo(CFX_PointF(cx + rx * (cos_alpha - bcp * sin_alpha),
66                       cy + ry * (sin_alpha + bcp * cos_alpha)),
67            CFX_PointF(cx + rx * (cos_beta + bcp * sin_beta),
68                       cy + ry * (sin_beta - bcp * cos_beta)),
69            CFX_PointF(cx + rx * cos_beta, cy + ry * sin_beta));
70 }
71 
AddBezier(const std::vector<CFX_PointF> & points)72 void CFDE_Path::AddBezier(const std::vector<CFX_PointF>& points) {
73   if (points.size() != 4)
74     return;
75 
76   MoveTo(points[0]);
77   BezierTo(points[1], points[2], points[3]);
78 }
79 
AddBeziers(const std::vector<CFX_PointF> & points)80 void CFDE_Path::AddBeziers(const std::vector<CFX_PointF>& points) {
81   int32_t iCount = points.size();
82   if (iCount < 4)
83     return;
84 
85   const CFX_PointF* p = points.data();
86   const CFX_PointF* pEnd = p + iCount;
87   MoveTo(p[0]);
88   for (++p; p <= pEnd - 3; p += 3)
89     BezierTo(p[0], p[1], p[2]);
90 }
91 
GetCurveTangents(const std::vector<CFX_PointF> & points,std::vector<CFX_PointF> * tangents,bool bClosed,FX_FLOAT fTension) const92 void CFDE_Path::GetCurveTangents(const std::vector<CFX_PointF>& points,
93                                  std::vector<CFX_PointF>* tangents,
94                                  bool bClosed,
95                                  FX_FLOAT fTension) const {
96   int32_t iCount = pdfium::CollectionSize<int32_t>(points);
97   tangents->resize(iCount);
98   if (iCount < 3)
99     return;
100 
101   FX_FLOAT fCoefficient = fTension / 3.0f;
102   const CFX_PointF* pPoints = points.data();
103   CFX_PointF* pTangents = tangents->data();
104   for (int32_t i = 0; i < iCount; ++i) {
105     int32_t r = i + 1;
106     int32_t s = i - 1;
107     if (r >= iCount)
108       r = bClosed ? (r - iCount) : (iCount - 1);
109     if (s < 0)
110       s = bClosed ? (s + iCount) : 0;
111 
112     pTangents[i].x += (fCoefficient * (pPoints[r].x - pPoints[s].x));
113     pTangents[i].y += (fCoefficient * (pPoints[r].y - pPoints[s].y));
114   }
115 }
116 
AddCurve(const std::vector<CFX_PointF> & points,bool bClosed,FX_FLOAT fTension)117 void CFDE_Path::AddCurve(const std::vector<CFX_PointF>& points,
118                          bool bClosed,
119                          FX_FLOAT fTension) {
120   int32_t iLast = pdfium::CollectionSize<int32_t>(points) - 1;
121   if (iLast < 1)
122     return;
123 
124   std::vector<CFX_PointF> tangents;
125   GetCurveTangents(points, &tangents, bClosed, fTension);
126   const CFX_PointF* pPoints = points.data();
127   CFX_PointF* pTangents = tangents.data();
128   MoveTo(pPoints[0]);
129   for (int32_t i = 0; i < iLast; ++i) {
130     BezierTo(CFX_PointF(pPoints[i].x + pTangents[i].x,
131                         pPoints[i].y + pTangents[i].y),
132              CFX_PointF(pPoints[i + 1].x - pTangents[i + 1].x,
133                         pPoints[i + 1].y - pTangents[i + 1].y),
134              CFX_PointF(pPoints[i + 1].x, pPoints[i + 1].y));
135   }
136   if (bClosed) {
137     BezierTo(CFX_PointF(pPoints[iLast].x + pTangents[iLast].x,
138                         pPoints[iLast].y + pTangents[iLast].y),
139              CFX_PointF(pPoints[0].x - pTangents[0].x,
140                         pPoints[0].y - pTangents[0].y),
141              CFX_PointF(pPoints[0].x, pPoints[0].y));
142     CloseFigure();
143   }
144 }
145 
AddEllipse(const CFX_RectF & rect)146 void CFDE_Path::AddEllipse(const CFX_RectF& rect) {
147   FX_FLOAT fStartAngle = 0;
148   FX_FLOAT fEndAngle = FX_PI / 2;
149   for (int32_t i = 0; i < 4; ++i) {
150     ArcTo(i == 0, rect, fStartAngle, fEndAngle);
151     fStartAngle += FX_PI / 2;
152     fEndAngle += FX_PI / 2;
153   }
154   CloseFigure();
155 }
156 
AddLine(const CFX_PointF & pt1,const CFX_PointF & pt2)157 void CFDE_Path::AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) {
158   std::vector<FX_PATHPOINT>& points = m_Path.GetPoints();
159   if (points.empty() || FXSYS_fabs(points.back().m_Point.x - pt1.x) > 0.001 ||
160       FXSYS_fabs(points.back().m_Point.y - pt1.y) > 0.001) {
161     MoveTo(pt1);
162   }
163   LineTo(pt2);
164 }
165 
AddPath(const CFDE_Path * pSrc,bool bConnect)166 void CFDE_Path::AddPath(const CFDE_Path* pSrc, bool bConnect) {
167   if (!pSrc)
168     return;
169 
170   if (pSrc->m_Path.GetPoints().empty())
171     return;
172   if (bConnect)
173     LineTo(pSrc->m_Path.GetPoint(0));
174 
175   m_Path.Append(&pSrc->m_Path, nullptr);
176 }
177 
AddPolygon(const std::vector<CFX_PointF> & points)178 void CFDE_Path::AddPolygon(const std::vector<CFX_PointF>& points) {
179   size_t iCount = points.size();
180   if (iCount < 2)
181     return;
182 
183   AddLines(points);
184   const CFX_PointF* p = points.data();
185   if (FXSYS_fabs(p[0].x - p[iCount - 1].x) < 0.01f ||
186       FXSYS_fabs(p[0].y - p[iCount - 1].y) < 0.01f) {
187     LineTo(p[0]);
188   }
189   CloseFigure();
190 }
191 
AddLines(const std::vector<CFX_PointF> & points)192 void CFDE_Path::AddLines(const std::vector<CFX_PointF>& points) {
193   size_t iCount = points.size();
194   if (iCount < 2)
195     return;
196 
197   const CFX_PointF* p = points.data();
198   const CFX_PointF* pEnd = p + iCount;
199   MoveTo(p[0]);
200   for (++p; p < pEnd; ++p)
201     LineTo(*p);
202 }
203 
AddRectangle(const CFX_RectF & rect)204 void CFDE_Path::AddRectangle(const CFX_RectF& rect) {
205   MoveTo(rect.TopLeft());
206   LineTo(rect.TopRight());
207   LineTo(rect.BottomRight());
208   LineTo(rect.BottomLeft());
209   CloseFigure();
210 }
211 
GetBBox() const212 CFX_RectF CFDE_Path::GetBBox() const {
213   CFX_FloatRect rect = m_Path.GetBoundingBox();
214   CFX_RectF bbox = CFX_RectF(rect.left, rect.top, rect.Width(), rect.Height());
215   bbox.Normalize();
216   return bbox;
217 }
218 
GetBBox(FX_FLOAT fLineWidth,FX_FLOAT fMiterLimit) const219 CFX_RectF CFDE_Path::GetBBox(FX_FLOAT fLineWidth, FX_FLOAT fMiterLimit) const {
220   CFX_FloatRect rect = m_Path.GetBoundingBox(fLineWidth, fMiterLimit);
221   CFX_RectF bbox = CFX_RectF(rect.left, rect.top, rect.Width(), rect.Height());
222   bbox.Normalize();
223   return bbox;
224 }
225