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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 
10 #include "SkCanvas.h"
11 #include "SkGradientShader.h"
12 #include "SkGraphics.h"
13 #include "SkShader.h"
14 #include "SkString.h"
15 #include "SkTDArray.h"
16 
make_shader(SkBlendMode mode)17 static sk_sp<SkShader> make_shader(SkBlendMode mode) {
18     SkPoint pts[2];
19     SkColor colors[2];
20 
21     pts[0].set(0, 0);
22     pts[1].set(SkIntToScalar(100), 0);
23     colors[0] = SK_ColorRED;
24     colors[1] = SK_ColorBLUE;
25     auto shaderA = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
26 
27     pts[0].set(0, 0);
28     pts[1].set(0, SkIntToScalar(100));
29     colors[0] = SK_ColorBLACK;
30     colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
31     auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
32 
33     return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode);
34 }
35 
36 class ComposeShaderGM : public skiagm::GM {
37 public:
ComposeShaderGM()38     ComposeShaderGM() {
39         fShader = make_shader(SkBlendMode::kDstIn);
40     }
41 
42 protected:
onShortName()43     SkString onShortName() override {
44         return SkString("composeshader");
45     }
46 
onISize()47     SkISize onISize() override {
48         return SkISize::Make(120, 120);
49     }
50 
onDraw(SkCanvas * canvas)51     void onDraw(SkCanvas* canvas) override {
52         SkPaint paint;
53         paint.setColor(SK_ColorGREEN);
54         canvas->drawRect(SkRect::MakeWH(100, 100), paint);
55         paint.setShader(fShader);
56         canvas->drawRect(SkRect::MakeWH(100, 100), paint);
57     }
58 
59 protected:
60     sk_sp<SkShader> fShader;
61 
62 private:
63     typedef GM INHERITED ;
64 };
65 
66 class ComposeShaderAlphaGM : public skiagm::GM {
67 public:
ComposeShaderAlphaGM()68     ComposeShaderAlphaGM() {}
69 
70 protected:
onShortName()71     SkString onShortName() override {
72         return SkString("composeshader_alpha");
73     }
74 
onISize()75     SkISize onISize() override {
76         return SkISize::Make(750, 220);
77     }
78 
onDraw(SkCanvas * canvas)79     void onDraw(SkCanvas* canvas) override {
80         sk_sp<SkShader> shaders[] = {
81             make_shader(SkBlendMode::kDstIn),
82             make_shader(SkBlendMode::kSrcOver),
83         };
84 
85         SkPaint paint;
86         paint.setColor(SK_ColorGREEN);
87 
88         const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
89 
90         for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
91             canvas->save();
92             for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
93                 paint.setAlpha(0xFF);
94                 paint.setShader(nullptr);
95                 canvas->drawRect(r, paint);
96 
97                 paint.setAlpha(alpha);
98                 paint.setShader(shaders[y]);
99                 canvas->drawRect(r, paint);
100 
101                 canvas->translate(r.width() + 5, 0);
102             }
103             canvas->restore();
104             canvas->translate(0, r.height() + 5);
105         }
106     }
107 
108 private:
109     typedef GM INHERITED ;
110 };
111 
112 
113 // creates a square bitmap with red background and a green circle in the center
draw_color_bm(SkBitmap * bm,int length)114 static void draw_color_bm(SkBitmap* bm, int length) {
115     SkPaint paint;
116     paint.setColor(SK_ColorGREEN);
117 
118     bm->allocN32Pixels(length, length);
119     bm->eraseColor(SK_ColorRED);
120 
121     SkCanvas canvas(*bm);
122     canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/2),
123                       paint);
124 }
125 
126 // creates a square alpha8 bitmap with transparent background and an opaque circle in the center
draw_alpha8_bm(SkBitmap * bm,int length)127 static void draw_alpha8_bm(SkBitmap* bm, int length) {
128     SkPaint circlePaint;
129     circlePaint.setColor(SK_ColorBLACK);
130 
131     bm->allocPixels(SkImageInfo::MakeA8(length, length));
132     bm->eraseColor(SK_ColorTRANSPARENT);
133 
134     SkCanvas canvas(*bm);
135     canvas.drawCircle(SkIntToScalar(length/2), SkIntToScalar(length/2), SkIntToScalar(length/4),
136                       circlePaint);
137 }
138 
139 // creates a linear gradient shader
make_linear_gradient_shader(int length)140 static sk_sp<SkShader> make_linear_gradient_shader(int length) {
141     SkPoint pts[2];
142     SkColor colors[2];
143     pts[0].set(0, 0);
144     pts[1].set(SkIntToScalar(length), 0);
145     colors[0] = SK_ColorBLUE;
146     colors[1] = SkColorSetARGB(0, 0, 0, 0xFF);
147     return SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode);
148 }
149 
150 
151 class ComposeShaderBitmapGM : public skiagm::GM {
152 public:
ComposeShaderBitmapGM()153     ComposeShaderBitmapGM() {}
154 
155 protected:
onOnceBeforeDraw()156     void onOnceBeforeDraw() override {
157         draw_color_bm(&fColorBitmap, squareLength);
158         draw_alpha8_bm(&fAlpha8Bitmap, squareLength);
159         SkMatrix s;
160         s.reset();
161         fColorBitmapShader = SkShader::MakeBitmapShader(fColorBitmap, SkShader::kRepeat_TileMode,
162                                                         SkShader::kRepeat_TileMode, &s);
163         fAlpha8BitmapShader = SkShader::MakeBitmapShader(fAlpha8Bitmap, SkShader::kRepeat_TileMode,
164                                                          SkShader::kRepeat_TileMode, &s);
165         fLinearGradientShader = make_linear_gradient_shader(squareLength);
166     }
167 
onShortName()168     SkString onShortName() override {
169         return SkString("composeshader_bitmap");
170     }
171 
onISize()172     SkISize onISize() override {
173         return SkISize::Make(7 * (squareLength + 5), 2 * (squareLength + 5));
174     }
175 
onDraw(SkCanvas * canvas)176     void onDraw(SkCanvas* canvas) override {
177         SkBlendMode mode = SkBlendMode::kDstOver;
178 
179         sk_sp<SkShader> shaders[] = {
180             // gradient should appear over color bitmap
181             SkShader::MakeComposeShader(fLinearGradientShader, fColorBitmapShader, mode),
182             // gradient should appear over alpha8 bitmap colorized by the paint color
183             SkShader::MakeComposeShader(fLinearGradientShader, fAlpha8BitmapShader, mode),
184         };
185 
186         SkPaint paint;
187         paint.setColor(SK_ColorYELLOW);
188 
189         const SkRect r = SkRect::MakeXYWH(0, 0, SkIntToScalar(squareLength),
190                                           SkIntToScalar(squareLength));
191 
192         for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
193             canvas->save();
194             for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
195                 paint.setAlpha(alpha);
196                 paint.setShader(shaders[y]);
197                 canvas->drawRect(r, paint);
198 
199                 canvas->translate(r.width() + 5, 0);
200             }
201             canvas->restore();
202             canvas->translate(0, r.height() + 5);
203         }
204     }
205 
206 private:
207     /** This determines the length and width of the bitmaps used in the ComposeShaders.  Values
208      *  above 20 may cause an SkASSERT to fail in SkSmallAllocator. However, larger values will
209      *  work in a release build.  You can change this parameter and then compile a release build
210      *  to have this GM draw larger bitmaps for easier visual inspection.
211      */
212     static constexpr int squareLength = 20;
213 
214     SkBitmap fColorBitmap;
215     SkBitmap fAlpha8Bitmap;
216     sk_sp<SkShader> fColorBitmapShader;
217     sk_sp<SkShader> fAlpha8BitmapShader;
218     sk_sp<SkShader> fLinearGradientShader;
219 
220     typedef GM INHERITED;
221 };
222 
223 DEF_SIMPLE_GM(composeshader_bitmap2, canvas, 200, 200) {
224     int width = 255;
225     int height = 255;
226     SkTDArray<uint8_t> dst8Storage;
227     dst8Storage.setCount(width * height);
228     SkTDArray<uint32_t> dst32Storage;
229     dst32Storage.setCount(width * height * sizeof(int32_t));
230     for (int y = 0; y < height; ++y) {
231         for (int x = 0; x < width; ++x) {
232             dst8Storage[y * width + x] = (y + x) / 2;
233             dst32Storage[y * width + x] = SkPackARGB32(0xFF, x, y, 0);
234         }
235     }
236     SkPaint paint;
237     paint.setAntiAlias(true);
238     paint.setColor(SK_ColorBLUE);
239     SkRect r = {0, 0, SkIntToScalar(width), SkIntToScalar(height)};
240     canvas->drawRect(r, paint);
241     SkBitmap skBitmap, skMask;
242     SkImageInfo imageInfo = SkImageInfo::Make(width, height,
243             SkColorType::kN32_SkColorType, kPremul_SkAlphaType);
244     skBitmap.installPixels(imageInfo, dst32Storage.begin(), width * sizeof(int32_t),
245             nullptr, nullptr, nullptr);
246     imageInfo = SkImageInfo::Make(width, height,
247             SkColorType::kAlpha_8_SkColorType, kPremul_SkAlphaType);
248     skMask.installPixels(imageInfo, dst8Storage.begin(), width, nullptr, nullptr, nullptr);
249     sk_sp<SkImage> skSrc = SkImage::MakeFromBitmap(skBitmap);
250     sk_sp<SkShader> skSrcShader =
251         skSrc->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
252     sk_sp<SkImage> skMaskImage = SkImage::MakeFromBitmap(skMask);
253     sk_sp<SkShader> skMaskShader = skMaskImage->makeShader(
254         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
255     paint.setShader(
256         SkShader::MakeComposeShader(skMaskShader, skSrcShader, SkBlendMode::kSrcIn));
257     canvas->drawRect(r, paint);
258 }
259 
260 //////////////////////////////////////////////////////////////////////////////
261 
262 DEF_GM( return new ComposeShaderGM; )
263 DEF_GM( return new ComposeShaderAlphaGM; )
264 DEF_GM( return new ComposeShaderBitmapGM; )
265