1 /* 2 * Copyright 2016 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "SkGaussianEdgeShader.h" 9 #include "SkReadBuffer.h" 10 #include "SkWriteBuffer.h" 11 12 class SkArenaAlloc; 13 14 /** \class SkGaussianEdgeShaderImpl 15 This subclass of shader applies a Gaussian to shadow edge 16 17 If the primitive supports an implicit distance to the edge, the radius of the blur is specified 18 by r & g values of the color in 14.2 fixed point. For spot shadows, we increase the stroke width 19 to set the shadow against the shape. This pad is specified by b, also in 6.2 fixed point. 20 21 When not using implicit distance, then b in the input color represents the input to the 22 blur function. 23 */ 24 class SkGaussianEdgeShaderImpl : public SkShader { 25 public: SkGaussianEdgeShaderImpl()26 SkGaussianEdgeShaderImpl() {} 27 28 bool isOpaque() const override; 29 30 #if SK_SUPPORT_GPU 31 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; 32 #endif 33 34 SK_TO_STRING_OVERRIDE() 35 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkGaussianEdgeShaderImpl) 36 37 protected: 38 void flatten(SkWriteBuffer&) const override; onMakeContext(const ContextRec & rec,SkArenaAlloc * storage) const39 Context* onMakeContext(const ContextRec& rec, SkArenaAlloc* storage) const override { 40 return nullptr; 41 } 42 private: 43 friend class SkGaussianEdgeShader; 44 45 typedef SkShader INHERITED; 46 }; 47 48 //////////////////////////////////////////////////////////////////////////// 49 50 #if SK_SUPPORT_GPU 51 52 #include "effects/GrBlurredEdgeFragmentProcessor.h" 53 54 //////////////////////////////////////////////////////////////////////////// 55 asFragmentProcessor(const AsFPArgs &) const56sk_sp<GrFragmentProcessor> SkGaussianEdgeShaderImpl::asFragmentProcessor(const AsFPArgs&) const { 57 return GrBlurredEdgeFP::Make(GrBlurredEdgeFP::kGaussian_Mode); 58 } 59 60 #endif 61 62 //////////////////////////////////////////////////////////////////////////// 63 isOpaque() const64bool SkGaussianEdgeShaderImpl::isOpaque() const { 65 return false; 66 } 67 68 //////////////////////////////////////////////////////////////////////////// 69 70 #ifndef SK_IGNORE_TO_STRING toString(SkString * str) const71void SkGaussianEdgeShaderImpl::toString(SkString* str) const { 72 str->appendf("GaussianEdgeShader: ()"); 73 } 74 #endif 75 CreateProc(SkReadBuffer & buf)76sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { 77 return sk_make_sp<SkGaussianEdgeShaderImpl>(); 78 } 79 flatten(SkWriteBuffer & buf) const80void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { 81 } 82 83 /////////////////////////////////////////////////////////////////////////////// 84 Make()85sk_sp<SkShader> SkGaussianEdgeShader::Make() { 86 return sk_make_sp<SkGaussianEdgeShaderImpl>(); 87 } 88 89 /////////////////////////////////////////////////////////////////////////////// 90 91 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) 92 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) 93 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 94 95 /////////////////////////////////////////////////////////////////////////////// 96