1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrYUVProvider.h"
9 #include "GrClip.h"
10 #include "GrContext.h"
11 #include "GrContextPriv.h"
12 #include "GrRenderTargetContext.h"
13 #include "GrTextureProxy.h"
14 #include "SkAutoMalloc.h"
15 #include "SkCachedData.h"
16 #include "SkRefCnt.h"
17 #include "SkResourceCache.h"
18 #include "SkYUVPlanesCache.h"
19 #include "effects/GrSRGBEffect.h"
20 #include "effects/GrYUVEffect.h"
21 
22 namespace {
23 /**
24  *  Helper class to manage the resources used for storing the YUV planar data. Depending on the
25  *  useCache option, we may find (and lock) the data in our ResourceCache, or we may have allocated
26  *  it in scratch storage.
27  */
28 class YUVScoper {
29 public:
30     bool init(GrYUVProvider*, SkYUVPlanesCache::Info*, void* planes[3], bool useCache);
31 
32 private:
33     // we only use one or the other of these
34     sk_sp<SkCachedData>  fCachedData;
35     SkAutoMalloc         fStorage;
36 };
37 }
38 
init(GrYUVProvider * provider,SkYUVPlanesCache::Info * yuvInfo,void * planes[3],bool useCache)39 bool YUVScoper::init(GrYUVProvider* provider, SkYUVPlanesCache::Info* yuvInfo, void* planes[3],
40                      bool useCache) {
41     if (useCache) {
42         fCachedData.reset(SkYUVPlanesCache::FindAndRef(provider->onGetID(), yuvInfo));
43     }
44 
45     if (fCachedData.get()) {
46         planes[0] = (void*)fCachedData->data();
47         planes[1] = (uint8_t*)planes[0] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kY] *
48                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
49         planes[2] = (uint8_t*)planes[1] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kU] *
50                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kU].fHeight);
51     } else {
52         // Fetch yuv plane sizes for memory allocation.
53         if (!provider->onQueryYUV8(&yuvInfo->fSizeInfo, &yuvInfo->fColorSpace)) {
54             return false;
55         }
56 
57         // Allocate the memory for YUV
58         size_t totalSize(0);
59         for (int i = 0; i < 3; i++) {
60             totalSize += yuvInfo->fSizeInfo.fWidthBytes[i] * yuvInfo->fSizeInfo.fSizes[i].fHeight;
61         }
62         if (useCache) {
63             fCachedData.reset(SkResourceCache::NewCachedData(totalSize));
64             planes[0] = fCachedData->writable_data();
65         } else {
66             fStorage.reset(totalSize);
67             planes[0] = fStorage.get();
68         }
69         planes[1] = (uint8_t*)planes[0] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kY] *
70                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
71         planes[2] = (uint8_t*)planes[1] + (yuvInfo->fSizeInfo.fWidthBytes[SkYUVSizeInfo::kU] *
72                                            yuvInfo->fSizeInfo.fSizes[SkYUVSizeInfo::kU].fHeight);
73 
74         // Get the YUV planes.
75         if (!provider->onGetYUV8Planes(yuvInfo->fSizeInfo, planes)) {
76             return false;
77         }
78 
79         if (useCache) {
80             // Decoding is done, cache the resulting YUV planes
81             SkYUVPlanesCache::Add(provider->onGetID(), fCachedData.get(), yuvInfo);
82         }
83     }
84     return true;
85 }
86 
refAsTextureProxy(GrContext * ctx,const GrSurfaceDesc & desc,bool useCache)87 sk_sp<GrTextureProxy> GrYUVProvider::refAsTextureProxy(GrContext* ctx,
88                                                        const GrSurfaceDesc& desc,
89                                                        bool useCache) {
90     SkYUVPlanesCache::Info yuvInfo;
91     void* planes[3];
92     YUVScoper scoper;
93     if (!scoper.init(this, &yuvInfo, planes, useCache)) {
94         return nullptr;
95     }
96 
97     GrSurfaceDesc yuvDesc;
98     yuvDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
99     yuvDesc.fConfig = kAlpha_8_GrPixelConfig;
100     sk_sp<GrSurfaceContext> yuvTextureContexts[3];
101     for (int i = 0; i < 3; i++) {
102         yuvDesc.fWidth  = yuvInfo.fSizeInfo.fSizes[i].fWidth;
103         yuvDesc.fHeight = yuvInfo.fSizeInfo.fSizes[i].fHeight;
104         // TODO: why do we need this check?
105         SkBackingFit fit =
106                 (yuvDesc.fWidth  != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth) ||
107                 (yuvDesc.fHeight != yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight)
108                     ? SkBackingFit::kExact : SkBackingFit::kApprox;
109 
110         yuvTextureContexts[i] = ctx->contextPriv().makeDeferredSurfaceContext(yuvDesc, fit,
111                                                                               SkBudgeted::kYes);
112         if (!yuvTextureContexts[i]) {
113             return nullptr;
114         }
115 
116         const SkImageInfo ii = SkImageInfo::MakeA8(yuvDesc.fWidth, yuvDesc.fHeight);
117         if (!yuvTextureContexts[i]->writePixels(ii, planes[i],
118                                                 yuvInfo.fSizeInfo.fWidthBytes[i], 0, 0)) {
119             return nullptr;
120         }
121     }
122 
123     // We never want to perform color-space conversion during the decode
124     sk_sp<GrRenderTargetContext> renderTargetContext(ctx->makeRenderTargetContext(
125                                                                           SkBackingFit::kExact,
126                                                                           desc.fWidth, desc.fHeight,
127                                                                           desc.fConfig, nullptr,
128                                                                           desc.fSampleCnt));
129     if (!renderTargetContext) {
130         return nullptr;
131     }
132 
133     GrPaint paint;
134     sk_sp<GrFragmentProcessor> yuvToRgbProcessor(
135         GrYUVEffect::MakeYUVToRGB(ctx->resourceProvider(),
136                                   yuvTextureContexts[0]->asTextureProxyRef(),
137                                   yuvTextureContexts[1]->asTextureProxyRef(),
138                                   yuvTextureContexts[2]->asTextureProxyRef(),
139                                   yuvInfo.fSizeInfo.fSizes, yuvInfo.fColorSpace, false));
140     paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));
141 
142     // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
143     // in sRGB. (The encoding is just math on bytes, with no concept of color spaces.) So, we need
144     // to output the results of that math directly to the buffer that we will then consider sRGB.
145     // If we have sRGB write control, we can just tell the HW not to do the Linear -> sRGB step.
146     // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
147     // then let the HW convert Linear -> sRGB.
148     if (GrPixelConfigIsSRGB(desc.fConfig)) {
149         if (ctx->caps()->srgbWriteControl()) {
150             paint.setDisableOutputConversionToSRGB(true);
151         } else {
152             paint.addColorFragmentProcessor(GrSRGBEffect::Make(GrSRGBEffect::Mode::kSRGBToLinear));
153         }
154     }
155 
156     paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
157     const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fWidth,
158                                      yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
159 
160     renderTargetContext->drawRect(GrNoClip(), std::move(paint), GrAA::kNo, SkMatrix::I(), r);
161 
162     return renderTargetContext->asTextureProxyRef();
163 }
164