1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 // given a prospective edge, compute its initial winding by projecting a ray
9 // if the ray hits another edge
10 // if the edge doesn't have a winding yet, hop up to that edge and start over
11 // concern : check for hops forming a loop
12 // if the edge is unsortable, or
13 // the intersection is nearly at the ends, or
14 // the tangent at the intersection is nearly coincident to the ray,
15 // choose a different ray and try again
16 // concern : if it is unable to succeed after N tries, try another edge? direction?
17 // if no edge is hit, compute the winding directly
18
19 // given the top span, project the most perpendicular ray and look for intersections
20 // let's try up and then down. What the hey
21
22 // bestXY is initialized by caller with basePt
23
24 #include "SkOpContour.h"
25 #include "SkOpSegment.h"
26 #include "SkPathOpsCurve.h"
27
28 enum class SkOpRayDir {
29 kLeft,
30 kTop,
31 kRight,
32 kBottom,
33 };
34
35 #if DEBUG_WINDING
36 const char* gDebugRayDirName[] = {
37 "kLeft",
38 "kTop",
39 "kRight",
40 "kBottom"
41 };
42 #endif
43
xy_index(SkOpRayDir dir)44 static int xy_index(SkOpRayDir dir) {
45 return static_cast<int>(dir) & 1;
46 }
47
pt_xy(const SkPoint & pt,SkOpRayDir dir)48 static SkScalar pt_xy(const SkPoint& pt, SkOpRayDir dir) {
49 return (&pt.fX)[xy_index(dir)];
50 }
51
pt_yx(const SkPoint & pt,SkOpRayDir dir)52 static SkScalar pt_yx(const SkPoint& pt, SkOpRayDir dir) {
53 return (&pt.fX)[!xy_index(dir)];
54 }
55
pt_dxdy(const SkDVector & v,SkOpRayDir dir)56 static double pt_dxdy(const SkDVector& v, SkOpRayDir dir) {
57 return (&v.fX)[xy_index(dir)];
58 }
59
pt_dydx(const SkDVector & v,SkOpRayDir dir)60 static double pt_dydx(const SkDVector& v, SkOpRayDir dir) {
61 return (&v.fX)[!xy_index(dir)];
62 }
63
rect_side(const SkRect & r,SkOpRayDir dir)64 static SkScalar rect_side(const SkRect& r, SkOpRayDir dir) {
65 return (&r.fLeft)[static_cast<int>(dir)];
66 }
67
sideways_overlap(const SkRect & rect,const SkPoint & pt,SkOpRayDir dir)68 static bool sideways_overlap(const SkRect& rect, const SkPoint& pt, SkOpRayDir dir) {
69 int i = !xy_index(dir);
70 return approximately_between((&rect.fLeft)[i], (&pt.fX)[i], (&rect.fRight)[i]);
71 }
72
less_than(SkOpRayDir dir)73 static bool less_than(SkOpRayDir dir) {
74 return static_cast<bool>((static_cast<int>(dir) & 2) == 0);
75 }
76
ccw_dxdy(const SkDVector & v,SkOpRayDir dir)77 static bool ccw_dxdy(const SkDVector& v, SkOpRayDir dir) {
78 bool vPartPos = pt_dydx(v, dir) > 0;
79 bool leftBottom = ((static_cast<int>(dir) + 1) & 2) != 0;
80 return vPartPos == leftBottom;
81 }
82
83 struct SkOpRayHit {
makeTestBaseSkOpRayHit84 SkOpRayDir makeTestBase(SkOpSpan* span, double t) {
85 fNext = nullptr;
86 fSpan = span;
87 fT = span->t() * (1 - t) + span->next()->t() * t;
88 SkOpSegment* segment = span->segment();
89 fSlope = segment->dSlopeAtT(fT);
90 fPt = segment->ptAtT(fT);
91 fValid = true;
92 return fabs(fSlope.fX) < fabs(fSlope.fY) ? SkOpRayDir::kLeft : SkOpRayDir::kTop;
93 }
94
95 SkOpRayHit* fNext;
96 SkOpSpan* fSpan;
97 SkPoint fPt;
98 double fT;
99 SkDVector fSlope;
100 bool fValid;
101 };
102
rayCheck(const SkOpRayHit & base,SkOpRayDir dir,SkOpRayHit ** hits,SkArenaAlloc * allocator)103 void SkOpContour::rayCheck(const SkOpRayHit& base, SkOpRayDir dir, SkOpRayHit** hits,
104 SkArenaAlloc* allocator) {
105 // if the bounds extreme is outside the best, we're done
106 SkScalar baseXY = pt_xy(base.fPt, dir);
107 SkScalar boundsXY = rect_side(fBounds, dir);
108 bool checkLessThan = less_than(dir);
109 if (!approximately_equal(baseXY, boundsXY) && (baseXY < boundsXY) == checkLessThan) {
110 return;
111 }
112 SkOpSegment* testSegment = &fHead;
113 do {
114 testSegment->rayCheck(base, dir, hits, allocator);
115 } while ((testSegment = testSegment->next()));
116 }
117
rayCheck(const SkOpRayHit & base,SkOpRayDir dir,SkOpRayHit ** hits,SkArenaAlloc * allocator)118 void SkOpSegment::rayCheck(const SkOpRayHit& base, SkOpRayDir dir, SkOpRayHit** hits,
119 SkArenaAlloc* allocator) {
120 if (!sideways_overlap(fBounds, base.fPt, dir)) {
121 return;
122 }
123 SkScalar baseXY = pt_xy(base.fPt, dir);
124 SkScalar boundsXY = rect_side(fBounds, dir);
125 bool checkLessThan = less_than(dir);
126 if (!approximately_equal(baseXY, boundsXY) && (baseXY < boundsXY) == checkLessThan) {
127 return;
128 }
129 double tVals[3];
130 SkScalar baseYX = pt_yx(base.fPt, dir);
131 int roots = (*CurveIntercept[fVerb * 2 + xy_index(dir)])(fPts, fWeight, baseYX, tVals);
132 for (int index = 0; index < roots; ++index) {
133 double t = tVals[index];
134 if (base.fSpan->segment() == this && approximately_equal(base.fT, t)) {
135 continue;
136 }
137 SkDVector slope;
138 SkPoint pt;
139 SkDEBUGCODE(sk_bzero(&slope, sizeof(slope)));
140 bool valid = false;
141 if (approximately_zero(t)) {
142 pt = fPts[0];
143 } else if (approximately_equal(t, 1)) {
144 pt = fPts[SkPathOpsVerbToPoints(fVerb)];
145 } else {
146 SkASSERT(between(0, t, 1));
147 pt = this->ptAtT(t);
148 if (SkDPoint::ApproximatelyEqual(pt, base.fPt)) {
149 if (base.fSpan->segment() == this) {
150 continue;
151 }
152 } else {
153 SkScalar ptXY = pt_xy(pt, dir);
154 if (!approximately_equal(baseXY, ptXY) && (baseXY < ptXY) == checkLessThan) {
155 continue;
156 }
157 slope = this->dSlopeAtT(t);
158 if (fVerb == SkPath::kCubic_Verb && base.fSpan->segment() == this
159 && roughly_equal(base.fT, t)
160 && SkDPoint::RoughlyEqual(pt, base.fPt)) {
161 #if DEBUG_WINDING
162 SkDebugf("%s (rarely expect this)\n", __FUNCTION__);
163 #endif
164 continue;
165 }
166 if (fabs(pt_dydx(slope, dir) * 10000) > fabs(pt_dxdy(slope, dir))) {
167 valid = true;
168 }
169 }
170 }
171 SkOpSpan* span = this->windingSpanAtT(t);
172 if (!span) {
173 valid = false;
174 } else if (!span->windValue() && !span->oppValue()) {
175 continue;
176 }
177 SkOpRayHit* newHit = SkOpTAllocator<SkOpRayHit>::Allocate(allocator);
178 newHit->fNext = *hits;
179 newHit->fPt = pt;
180 newHit->fSlope = slope;
181 newHit->fSpan = span;
182 newHit->fT = t;
183 newHit->fValid = valid;
184 *hits = newHit;
185 }
186 }
187
windingSpanAtT(double tHit)188 SkOpSpan* SkOpSegment::windingSpanAtT(double tHit) {
189 SkOpSpan* span = &fHead;
190 SkOpSpanBase* next;
191 do {
192 next = span->next();
193 if (approximately_equal(tHit, next->t())) {
194 return nullptr;
195 }
196 if (tHit < next->t()) {
197 return span;
198 }
199 } while (!next->final() && (span = next->upCast()));
200 return nullptr;
201 }
202
hit_compare_x(const SkOpRayHit * a,const SkOpRayHit * b)203 static bool hit_compare_x(const SkOpRayHit* a, const SkOpRayHit* b) {
204 return a->fPt.fX < b->fPt.fX;
205 }
206
reverse_hit_compare_x(const SkOpRayHit * a,const SkOpRayHit * b)207 static bool reverse_hit_compare_x(const SkOpRayHit* a, const SkOpRayHit* b) {
208 return b->fPt.fX < a->fPt.fX;
209 }
210
hit_compare_y(const SkOpRayHit * a,const SkOpRayHit * b)211 static bool hit_compare_y(const SkOpRayHit* a, const SkOpRayHit* b) {
212 return a->fPt.fY < b->fPt.fY;
213 }
214
reverse_hit_compare_y(const SkOpRayHit * a,const SkOpRayHit * b)215 static bool reverse_hit_compare_y(const SkOpRayHit* a, const SkOpRayHit* b) {
216 return b->fPt.fY < a->fPt.fY;
217 }
218
get_t_guess(int tTry,int * dirOffset)219 static double get_t_guess(int tTry, int* dirOffset) {
220 double t = 0.5;
221 *dirOffset = tTry & 1;
222 int tBase = tTry >> 1;
223 int tBits = 0;
224 while (tTry >>= 1) {
225 t /= 2;
226 ++tBits;
227 }
228 if (tBits) {
229 int tIndex = (tBase - 1) & ((1 << tBits) - 1);
230 t += t * 2 * tIndex;
231 }
232 return t;
233 }
234
sortableTop(SkOpContour * contourHead)235 bool SkOpSpan::sortableTop(SkOpContour* contourHead) {
236 char storage[1024];
237 SkArenaAlloc allocator(storage);
238 int dirOffset;
239 double t = get_t_guess(fTopTTry++, &dirOffset);
240 SkOpRayHit hitBase;
241 SkOpRayDir dir = hitBase.makeTestBase(this, t);
242 if (hitBase.fSlope.fX == 0 && hitBase.fSlope.fY == 0) {
243 return false;
244 }
245 SkOpRayHit* hitHead = &hitBase;
246 dir = static_cast<SkOpRayDir>(static_cast<int>(dir) + dirOffset);
247 if (hitBase.fSpan && hitBase.fSpan->segment()->verb() > SkPath::kLine_Verb
248 && !pt_yx(hitBase.fSlope.asSkVector(), dir)) {
249 return false;
250 }
251 SkOpContour* contour = contourHead;
252 do {
253 if (!contour->count()) {
254 continue;
255 }
256 contour->rayCheck(hitBase, dir, &hitHead, &allocator);
257 } while ((contour = contour->next()));
258 // sort hits
259 SkSTArray<1, SkOpRayHit*> sorted;
260 SkOpRayHit* hit = hitHead;
261 while (hit) {
262 sorted.push_back(hit);
263 hit = hit->fNext;
264 }
265 int count = sorted.count();
266 SkTQSort(sorted.begin(), sorted.end() - 1, xy_index(dir)
267 ? less_than(dir) ? hit_compare_y : reverse_hit_compare_y
268 : less_than(dir) ? hit_compare_x : reverse_hit_compare_x);
269 // verify windings
270 #if DEBUG_WINDING
271 SkDebugf("%s dir=%s seg=%d t=%1.9g pt=(%1.9g,%1.9g)\n", __FUNCTION__,
272 gDebugRayDirName[static_cast<int>(dir)], hitBase.fSpan->segment()->debugID(),
273 hitBase.fT, hitBase.fPt.fX, hitBase.fPt.fY);
274 for (int index = 0; index < count; ++index) {
275 hit = sorted[index];
276 SkOpSpan* span = hit->fSpan;
277 SkOpSegment* hitSegment = span ? span->segment() : nullptr;
278 bool operand = span ? hitSegment->operand() : false;
279 bool ccw = ccw_dxdy(hit->fSlope, dir);
280 SkDebugf("%s [%d] valid=%d operand=%d span=%d ccw=%d ", __FUNCTION__, index,
281 hit->fValid, operand, span ? span->debugID() : -1, ccw);
282 if (span) {
283 hitSegment->dumpPtsInner();
284 }
285 SkDebugf(" t=%1.9g pt=(%1.9g,%1.9g) slope=(%1.9g,%1.9g)\n", hit->fT,
286 hit->fPt.fX, hit->fPt.fY, hit->fSlope.fX, hit->fSlope.fY);
287 }
288 #endif
289 const SkPoint* last = nullptr;
290 int wind = 0;
291 int oppWind = 0;
292 for (int index = 0; index < count; ++index) {
293 hit = sorted[index];
294 if (!hit->fValid) {
295 return false;
296 }
297 bool ccw = ccw_dxdy(hit->fSlope, dir);
298 // SkASSERT(!approximately_zero(hit->fT) || !hit->fValid);
299 SkOpSpan* span = hit->fSpan;
300 if (!span) {
301 return false;
302 }
303 SkOpSegment* hitSegment = span->segment();
304 if (span->windValue() == 0 && span->oppValue() == 0) {
305 continue;
306 }
307 if (last && SkDPoint::ApproximatelyEqual(*last, hit->fPt)) {
308 return false;
309 }
310 if (index < count - 1) {
311 const SkPoint& next = sorted[index + 1]->fPt;
312 if (SkDPoint::ApproximatelyEqual(next, hit->fPt)) {
313 return false;
314 }
315 }
316 bool operand = hitSegment->operand();
317 if (operand) {
318 SkTSwap(wind, oppWind);
319 }
320 int lastWind = wind;
321 int lastOpp = oppWind;
322 int windValue = ccw ? -span->windValue() : span->windValue();
323 int oppValue = ccw ? -span->oppValue() : span->oppValue();
324 wind += windValue;
325 oppWind += oppValue;
326 bool sumSet = false;
327 int spanSum = span->windSum();
328 int windSum = SkOpSegment::UseInnerWinding(lastWind, wind) ? wind : lastWind;
329 if (spanSum == SK_MinS32) {
330 span->setWindSum(windSum);
331 sumSet = true;
332 } else {
333 // the need for this condition suggests that UseInnerWinding is flawed
334 // happened when last = 1 wind = -1
335 #if 0
336 SkASSERT((hitSegment->isXor() ? (windSum & 1) == (spanSum & 1) : windSum == spanSum)
337 || (abs(wind) == abs(lastWind)
338 && (windSum ^ wind ^ lastWind) == spanSum));
339 #endif
340 }
341 int oSpanSum = span->oppSum();
342 int oppSum = SkOpSegment::UseInnerWinding(lastOpp, oppWind) ? oppWind : lastOpp;
343 if (oSpanSum == SK_MinS32) {
344 span->setOppSum(oppSum);
345 } else {
346 #if 0
347 SkASSERT(hitSegment->oppXor() ? (oppSum & 1) == (oSpanSum & 1) : oppSum == oSpanSum
348 || (abs(oppWind) == abs(lastOpp)
349 && (oppSum ^ oppWind ^ lastOpp) == oSpanSum));
350 #endif
351 }
352 if (sumSet) {
353 if (this->globalState()->phase() == SkOpPhase::kFixWinding) {
354 hitSegment->contour()->setCcw(ccw);
355 } else {
356 (void) hitSegment->markAndChaseWinding(span, span->next(), windSum, oppSum, nullptr);
357 (void) hitSegment->markAndChaseWinding(span->next(), span, windSum, oppSum, nullptr);
358 }
359 }
360 if (operand) {
361 SkTSwap(wind, oppWind);
362 }
363 last = &hit->fPt;
364 this->globalState()->bumpNested();
365 }
366 return true;
367 }
368
findSortableTop(SkOpContour * contourHead)369 SkOpSpan* SkOpSegment::findSortableTop(SkOpContour* contourHead) {
370 SkOpSpan* span = &fHead;
371 SkOpSpanBase* next;
372 do {
373 next = span->next();
374 if (span->done()) {
375 continue;
376 }
377 if (span->windSum() != SK_MinS32) {
378 return span;
379 }
380 if (span->sortableTop(contourHead)) {
381 return span;
382 }
383 } while (!next->final() && (span = next->upCast()));
384 return nullptr;
385 }
386
findSortableTop(SkOpContour * contourHead)387 SkOpSpan* SkOpContour::findSortableTop(SkOpContour* contourHead) {
388 bool allDone = true;
389 if (fCount) {
390 SkOpSegment* testSegment = &fHead;
391 do {
392 if (testSegment->done()) {
393 continue;
394 }
395 allDone = false;
396 SkOpSpan* result = testSegment->findSortableTop(contourHead);
397 if (result) {
398 return result;
399 }
400 } while ((testSegment = testSegment->next()));
401 }
402 if (allDone) {
403 fDone = true;
404 }
405 return nullptr;
406 }
407
FindSortableTop(SkOpContourHead * contourHead)408 SkOpSpan* FindSortableTop(SkOpContourHead* contourHead) {
409 for (int index = 0; index < SkOpGlobalState::kMaxWindingTries; ++index) {
410 SkOpContour* contour = contourHead;
411 do {
412 if (contour->done()) {
413 continue;
414 }
415 SkOpSpan* result = contour->findSortableTop(contourHead);
416 if (result) {
417 return result;
418 }
419 } while ((contour = contour->next()));
420 }
421 return nullptr;
422 }
423