1STRINGIFY( 2 3// defines built-in interfaces supported by SkiaSL fragment shaders 4 5layout(builtin=15) in vec4 sk_FragCoord; 6layout(builtin=3) float sk_ClipDistance[1]; 7 8// 9999 is a temporary value that causes us to ignore these declarations beyond 9// adding them to the symbol table. This works fine in GLSL (where they do not 10// require any further handling) but will fail in SPIR-V. We'll have a better 11// solution for this soon. 12layout(builtin=9999) vec4 gl_LastFragData[1]; 13layout(builtin=9999) vec4 gl_LastFragColor; 14layout(builtin=9999) vec4 gl_LastFragColorARM; 15layout(builtin=9999) int gl_SampleMaskIn[1]; 16layout(builtin=9999) out int gl_SampleMask[1]; 17layout(builtin=9999) vec4 gl_SecondaryFragColorEXT; 18 19layout(location=0,index=0,builtin=10001) out vec4 sk_FragColor; 20 21) 22