1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkLuaCanvas.h"
9 #include "SkLua.h"
10
11 extern "C" {
12 #include "lua.h"
13 #include "lauxlib.h"
14 }
15
16 class AutoCallLua : public SkLua {
17 public:
AutoCallLua(lua_State * L,const char func[],const char verb[])18 AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
19 lua_getglobal(L, func);
20 if (!lua_isfunction(L, -1)) {
21 int t = lua_type(L, -1);
22 SkDebugf("--- expected function %d\n", t);
23 }
24
25 lua_newtable(L);
26 this->pushString(verb, "verb");
27 }
28
~AutoCallLua()29 ~AutoCallLua() {
30 lua_State* L = this->get();
31 if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
32 SkDebugf("lua err: %s\n", lua_tostring(L, -1));
33 }
34 lua_settop(L, -1);
35 }
36
37 void pushEncodedText(SkPaint::TextEncoding, const void*, size_t);
38
39 private:
40 typedef SkLua INHERITED;
41 };
42
43 #define AUTO_LUA(verb) AutoCallLua lua(fL, fFunc.c_str(), verb)
44
45
46 ///////////////////////////////////////////////////////////////////////////////
47
pushEncodedText(SkPaint::TextEncoding enc,const void * text,size_t length)48 void AutoCallLua::pushEncodedText(SkPaint::TextEncoding enc, const void* text,
49 size_t length) {
50 switch (enc) {
51 case SkPaint::kUTF8_TextEncoding:
52 this->pushString((const char*)text, length, "text");
53 break;
54 case SkPaint::kUTF16_TextEncoding: {
55 SkString str;
56 str.setUTF16((const uint16_t*)text, length);
57 this->pushString(str, "text");
58 } break;
59 case SkPaint::kGlyphID_TextEncoding:
60 this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
61 "glyphs");
62 break;
63 case SkPaint::kUTF32_TextEncoding:
64 break;
65 }
66 }
67
68 ///////////////////////////////////////////////////////////////////////////////
69
pushThis()70 void SkLuaCanvas::pushThis() {
71 SkLua(fL).pushCanvas(this);
72 }
73
74 ///////////////////////////////////////////////////////////////////////////////
75
SkLuaCanvas(int width,int height,lua_State * L,const char func[])76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77 : INHERITED(width, height)
78 , fL(L)
79 , fFunc(func) {
80 }
81
~SkLuaCanvas()82 SkLuaCanvas::~SkLuaCanvas() {}
83
willSave()84 void SkLuaCanvas::willSave() {
85 AUTO_LUA("save");
86 this->INHERITED::willSave();
87 }
88
getSaveLayerStrategy(const SaveLayerRec & rec)89 SkCanvas::SaveLayerStrategy SkLuaCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
90 AUTO_LUA("saveLayer");
91 if (rec.fBounds) {
92 lua.pushRect(*rec.fBounds, "bounds");
93 }
94 if (rec.fPaint) {
95 lua.pushPaint(*rec.fPaint, "paint");
96 }
97
98 (void)this->INHERITED::getSaveLayerStrategy(rec);
99 // No need for a layer.
100 return kNoLayer_SaveLayerStrategy;
101 }
102
willRestore()103 void SkLuaCanvas::willRestore() {
104 AUTO_LUA("restore");
105 this->INHERITED::willRestore();
106 }
107
didConcat(const SkMatrix & matrix)108 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
109 switch (matrix.getType()) {
110 case SkMatrix::kTranslate_Mask: {
111 AUTO_LUA("translate");
112 lua.pushScalar(matrix.getTranslateX(), "dx");
113 lua.pushScalar(matrix.getTranslateY(), "dy");
114 break;
115 }
116 case SkMatrix::kScale_Mask: {
117 AUTO_LUA("scale");
118 lua.pushScalar(matrix.getScaleX(), "sx");
119 lua.pushScalar(matrix.getScaleY(), "sy");
120 break;
121 }
122 default: {
123 AUTO_LUA("concat");
124 // pushMatrix added in https://codereview.chromium.org/203203004/
125 // Doesn't seem to have ever been working correctly since added
126 // lua.pushMatrix(matrix);
127 break;
128 }
129 }
130
131 this->INHERITED::didConcat(matrix);
132 }
133
didSetMatrix(const SkMatrix & matrix)134 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
135 this->INHERITED::didSetMatrix(matrix);
136 }
137
onClipRect(const SkRect & r,SkClipOp op,ClipEdgeStyle edgeStyle)138 void SkLuaCanvas::onClipRect(const SkRect& r, SkClipOp op, ClipEdgeStyle edgeStyle) {
139 AUTO_LUA("clipRect");
140 lua.pushRect(r, "rect");
141 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
142 this->INHERITED::onClipRect(r, op, edgeStyle);
143 }
144
onClipRRect(const SkRRect & rrect,SkClipOp op,ClipEdgeStyle edgeStyle)145 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
146 AUTO_LUA("clipRRect");
147 lua.pushRRect(rrect, "rrect");
148 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
149 this->INHERITED::onClipRRect(rrect, op, edgeStyle);
150 }
151
onClipPath(const SkPath & path,SkClipOp op,ClipEdgeStyle edgeStyle)152 void SkLuaCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
153 AUTO_LUA("clipPath");
154 lua.pushPath(path, "path");
155 lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
156 this->INHERITED::onClipPath(path, op, edgeStyle);
157 }
158
onClipRegion(const SkRegion & deviceRgn,SkClipOp op)159 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) {
160 AUTO_LUA("clipRegion");
161 this->INHERITED::onClipRegion(deviceRgn, op);
162 }
163
onDrawPaint(const SkPaint & paint)164 void SkLuaCanvas::onDrawPaint(const SkPaint& paint) {
165 AUTO_LUA("drawPaint");
166 lua.pushPaint(paint, "paint");
167 }
168
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)169 void SkLuaCanvas::onDrawPoints(PointMode mode, size_t count,
170 const SkPoint pts[], const SkPaint& paint) {
171 AUTO_LUA("drawPoints");
172 lua.pushArrayPoint(pts, SkToInt(count), "points");
173 lua.pushPaint(paint, "paint");
174 }
175
onDrawOval(const SkRect & rect,const SkPaint & paint)176 void SkLuaCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) {
177 AUTO_LUA("drawOval");
178 lua.pushRect(rect, "rect");
179 lua.pushPaint(paint, "paint");
180 }
181
onDrawArc(const SkRect & rect,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)182 void SkLuaCanvas::onDrawArc(const SkRect& rect, SkScalar startAngle, SkScalar sweepAngle,
183 bool useCenter, const SkPaint& paint) {
184 AUTO_LUA("drawArc");
185 lua.pushRect(rect, "rect");
186 lua.pushScalar(startAngle, "startAngle");
187 lua.pushScalar(sweepAngle, "sweepAngle");
188 lua.pushBool(useCenter, "useCenter");
189 lua.pushPaint(paint, "paint");
190 }
191
onDrawRect(const SkRect & rect,const SkPaint & paint)192 void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
193 AUTO_LUA("drawRect");
194 lua.pushRect(rect, "rect");
195 lua.pushPaint(paint, "paint");
196 }
197
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)198 void SkLuaCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
199 AUTO_LUA("drawRRect");
200 lua.pushRRect(rrect, "rrect");
201 lua.pushPaint(paint, "paint");
202 }
203
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)204 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
205 const SkPaint& paint) {
206 AUTO_LUA("drawDRRect");
207 lua.pushRRect(outer, "outer");
208 lua.pushRRect(inner, "inner");
209 lua.pushPaint(paint, "paint");
210 }
211
onDrawPath(const SkPath & path,const SkPaint & paint)212 void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
213 AUTO_LUA("drawPath");
214 lua.pushPath(path, "path");
215 lua.pushPaint(paint, "paint");
216 }
217
onDrawBitmap(const SkBitmap & bitmap,SkScalar x,SkScalar y,const SkPaint * paint)218 void SkLuaCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
219 const SkPaint* paint) {
220 AUTO_LUA("drawBitmap");
221 if (paint) {
222 lua.pushPaint(*paint, "paint");
223 }
224 }
225
onDrawBitmapRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)226 void SkLuaCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
227 const SkPaint* paint, SrcRectConstraint) {
228 AUTO_LUA("drawBitmapRect");
229 if (paint) {
230 lua.pushPaint(*paint, "paint");
231 }
232 }
233
onDrawBitmapNine(const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint * paint)234 void SkLuaCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst,
235 const SkPaint* paint) {
236 AUTO_LUA("drawBitmapNine");
237 if (paint) {
238 lua.pushPaint(*paint, "paint");
239 }
240 }
241
onDrawImage(const SkImage * image,SkScalar x,SkScalar y,const SkPaint * paint)242 void SkLuaCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) {
243 AUTO_LUA("drawImage");
244 if (paint) {
245 lua.pushPaint(*paint, "paint");
246 }
247 }
248
onDrawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)249 void SkLuaCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
250 const SkPaint* paint, SrcRectConstraint) {
251 AUTO_LUA("drawImageRect");
252 if (paint) {
253 lua.pushPaint(*paint, "paint");
254 }
255 }
256
onDrawText(const void * text,size_t byteLength,SkScalar x,SkScalar y,const SkPaint & paint)257 void SkLuaCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
258 const SkPaint& paint) {
259 AUTO_LUA("drawText");
260 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
261 lua.pushPaint(paint, "paint");
262 }
263
onDrawPosText(const void * text,size_t byteLength,const SkPoint pos[],const SkPaint & paint)264 void SkLuaCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
265 const SkPaint& paint) {
266 AUTO_LUA("drawPosText");
267 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
268 lua.pushPaint(paint, "paint");
269 }
270
onDrawPosTextH(const void * text,size_t byteLength,const SkScalar xpos[],SkScalar constY,const SkPaint & paint)271 void SkLuaCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
272 SkScalar constY, const SkPaint& paint) {
273 AUTO_LUA("drawPosTextH");
274 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
275 lua.pushPaint(paint, "paint");
276 }
277
onDrawTextOnPath(const void * text,size_t byteLength,const SkPath & path,const SkMatrix * matrix,const SkPaint & paint)278 void SkLuaCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
279 const SkMatrix* matrix, const SkPaint& paint) {
280 AUTO_LUA("drawTextOnPath");
281 lua.pushPath(path, "path");
282 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
283 lua.pushPaint(paint, "paint");
284 }
285
onDrawTextRSXform(const void * text,size_t byteLength,const SkRSXform xform[],const SkRect * cull,const SkPaint & paint)286 void SkLuaCanvas::onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[],
287 const SkRect* cull, const SkPaint& paint) {
288 AUTO_LUA("drawTextRSXform");
289 lua.pushEncodedText(paint.getTextEncoding(), text, byteLength);
290 // TODO: export other params
291 lua.pushPaint(paint, "paint");
292 }
293
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)294 void SkLuaCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
295 const SkPaint &paint) {
296 AUTO_LUA("drawTextBlob");
297 lua.pushTextBlob(blob, "blob");
298 lua.pushScalar(x, "x");
299 lua.pushScalar(y, "y");
300 lua.pushPaint(paint, "paint");
301 }
302
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)303 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
304 const SkPaint* paint) {
305 AUTO_LUA("drawPicture");
306 // call through so we can see the nested picture ops
307 this->INHERITED::onDrawPicture(picture, matrix, paint);
308 }
309
onDrawVerticesObject(const SkVertices *,SkBlendMode,const SkPaint & paint)310 void SkLuaCanvas::onDrawVerticesObject(const SkVertices*, SkBlendMode, const SkPaint& paint) {
311 AUTO_LUA("drawVertices");
312 lua.pushPaint(paint, "paint");
313 }
314