1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef D3D9_Direct3DQuery9_hpp 16 #define D3D9_Direct3DQuery9_hpp 17 18 #include "Unknown.hpp" 19 20 #include "Renderer.hpp" 21 22 #include <d3d9.h> 23 24 namespace D3D9 25 { 26 class Direct3DDevice9; 27 28 class Direct3DQuery9 : public IDirect3DQuery9, public Unknown 29 { 30 public: 31 Direct3DQuery9(Direct3DDevice9 *device, D3DQUERYTYPE type); 32 33 virtual ~Direct3DQuery9(); 34 35 // IUnknown methods 36 long __stdcall QueryInterface(const IID &iid, void **object); 37 unsigned long __stdcall AddRef(); 38 unsigned long __stdcall Release(); 39 40 // IDirect3DQuery9 methods 41 long __stdcall GetDevice(IDirect3DDevice9 **device); 42 D3DQUERYTYPE __stdcall GetType(); 43 unsigned long __stdcall GetDataSize(); 44 long __stdcall Issue(unsigned long flags); 45 long __stdcall GetData(void *data, unsigned long size, unsigned long flags); 46 47 private: 48 // Creation parameters 49 Direct3DDevice9 *const device; 50 const D3DQUERYTYPE type; 51 52 sw::Query *query; 53 }; 54 } 55 56 #endif // D3D9_Direct3DQuery9_hpp 57