1 /*
2 * Copyright (C) 2016 Google, Inc.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <string>
18 #include <vector>
19
20 #include "Smoke.h"
21
22 namespace {
23
create_game(int argc,char ** argv)24 Game *create_game(int argc, char **argv)
25 {
26 std::vector<std::string> args(argv, argv + argc);
27 return new Smoke(args);
28 }
29
30 } // namespace
31
32 #if defined(VK_USE_PLATFORM_XCB_KHR)
33
34 #include "ShellXcb.h"
35
main(int argc,char ** argv)36 int main(int argc, char **argv)
37 {
38 Game *game = create_game(argc, argv);
39 {
40 ShellXcb shell(*game);
41 shell.run();
42 }
43 delete game;
44
45 return 0;
46 }
47
48 #elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
49
50 #include "ShellWayland.h"
51
main(int argc,char ** argv)52 int main(int argc, char **argv) {
53 Game *game = create_game(argc, argv);
54 {
55 ShellWayland shell(*game);
56 shell.run();
57 }
58 delete game;
59
60 return 0;
61 }
62
63 #elif defined(VK_USE_PLATFORM_ANDROID_KHR)
64
65 #include <android/log.h>
66 #include "ShellAndroid.h"
67
android_main(android_app * app)68 void android_main(android_app *app)
69 {
70 Game *game = create_game(0, nullptr);
71
72 try {
73 ShellAndroid shell(*app, *game);
74 shell.run();
75 } catch (const std::runtime_error &e) {
76 __android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(),
77 "%s", e.what());
78 }
79
80 delete game;
81 }
82
83 #elif defined(VK_USE_PLATFORM_WIN32_KHR)
84
85 #include "ShellWin32.h"
86
main(int argc,char ** argv)87 int main(int argc, char **argv)
88 {
89 Game *game = create_game(argc, argv);
90 {
91 ShellWin32 shell(*game);
92 shell.run();
93 }
94 delete game;
95
96 return 0;
97 }
98
99 #endif // VK_USE_PLATFORM_XCB_KHR
100