1 /*
2  * Copyright (C) 2016 Google, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <string>
18 #include <vector>
19 
20 #include "Smoke.h"
21 
22 namespace {
23 
create_game(int argc,char ** argv)24 Game *create_game(int argc, char **argv)
25 {
26     std::vector<std::string> args(argv, argv + argc);
27     return new Smoke(args);
28 }
29 
30 } // namespace
31 
32 #if defined(VK_USE_PLATFORM_XCB_KHR)
33 
34 #include "ShellXcb.h"
35 
main(int argc,char ** argv)36 int main(int argc, char **argv)
37 {
38     Game *game = create_game(argc, argv);
39     {
40         ShellXcb shell(*game);
41         shell.run();
42     }
43     delete game;
44 
45     return 0;
46 }
47 
48 #elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
49 
50 #include "ShellWayland.h"
51 
main(int argc,char ** argv)52 int main(int argc, char **argv) {
53     Game *game = create_game(argc, argv);
54     {
55         ShellWayland shell(*game);
56         shell.run();
57     }
58     delete game;
59 
60     return 0;
61 }
62 
63 #elif defined(VK_USE_PLATFORM_ANDROID_KHR)
64 
65 #include <android/log.h>
66 #include "ShellAndroid.h"
67 
android_main(android_app * app)68 void android_main(android_app *app)
69 {
70     Game *game = create_game(0, nullptr);
71 
72     try {
73         ShellAndroid shell(*app, *game);
74         shell.run();
75     } catch (const std::runtime_error &e) {
76         __android_log_print(ANDROID_LOG_ERROR, game->settings().name.c_str(),
77                 "%s", e.what());
78     }
79 
80     delete game;
81 }
82 
83 #elif defined(VK_USE_PLATFORM_WIN32_KHR)
84 
85 #include "ShellWin32.h"
86 
main(int argc,char ** argv)87 int main(int argc, char **argv)
88 {
89     Game *game = create_game(argc, argv);
90     {
91         ShellWin32 shell(*game);
92         shell.run();
93     }
94     delete game;
95 
96     return 0;
97 }
98 
99 #endif // VK_USE_PLATFORM_XCB_KHR
100