1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import android.annotation.ColorInt; 20 import android.annotation.NonNull; 21 import android.annotation.Nullable; 22 23 public class SweepGradient extends Shader { 24 25 private static final int TYPE_COLORS_AND_POSITIONS = 1; 26 private static final int TYPE_COLOR_START_AND_COLOR_END = 2; 27 28 /** 29 * Type of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or 30 * TYPE_COLOR_START_AND_COLOR_END. 31 */ 32 private int mType; 33 34 private float mCx; 35 private float mCy; 36 private int[] mColors; 37 private float[] mPositions; 38 private int mColor0; 39 private int mColor1; 40 41 /** 42 * A Shader that draws a sweep gradient around a center point. 43 * 44 * @param cx The x-coordinate of the center 45 * @param cy The y-coordinate of the center 46 * @param colors The colors to be distributed between around the center. 47 * There must be at least 2 colors in the array. 48 * @param positions May be NULL. The relative position of 49 * each corresponding color in the colors array, beginning 50 * with 0 and ending with 1.0. If the values are not 51 * monotonic, the drawing may produce unexpected results. 52 * If positions is NULL, then the colors are automatically 53 * spaced evenly. 54 */ SweepGradient(float cx, float cy, @NonNull @ColorInt int colors[], @Nullable float positions[])55 public SweepGradient(float cx, float cy, 56 @NonNull @ColorInt int colors[], @Nullable float positions[]) { 57 if (colors.length < 2) { 58 throw new IllegalArgumentException("needs >= 2 number of colors"); 59 } 60 if (positions != null && colors.length != positions.length) { 61 throw new IllegalArgumentException( 62 "color and position arrays must be of equal length"); 63 } 64 mType = TYPE_COLORS_AND_POSITIONS; 65 mCx = cx; 66 mCy = cy; 67 mColors = colors.clone(); 68 mPositions = positions != null ? positions.clone() : null; 69 } 70 71 /** 72 * A Shader that draws a sweep gradient around a center point. 73 * 74 * @param cx The x-coordinate of the center 75 * @param cy The y-coordinate of the center 76 * @param color0 The color to use at the start of the sweep 77 * @param color1 The color to use at the end of the sweep 78 */ SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1)79 public SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1) { 80 mType = TYPE_COLOR_START_AND_COLOR_END; 81 mCx = cx; 82 mCy = cy; 83 mColor0 = color0; 84 mColor1 = color1; 85 mColors = null; 86 mPositions = null; 87 } 88 89 @Override createNativeInstance(long nativeMatrix)90 long createNativeInstance(long nativeMatrix) { 91 if (mType == TYPE_COLORS_AND_POSITIONS) { 92 return nativeCreate1(nativeMatrix, mCx, mCy, mColors, mPositions); 93 } else { // TYPE_COLOR_START_AND_COLOR_END 94 return nativeCreate2(nativeMatrix, mCx, mCy, mColor0, mColor1); 95 } 96 } 97 98 /** 99 * @hide 100 */ 101 @Override copy()102 protected Shader copy() { 103 final SweepGradient copy; 104 if (mType == TYPE_COLORS_AND_POSITIONS) { 105 copy = new SweepGradient(mCx, mCy, mColors.clone(), 106 mPositions != null ? mPositions.clone() : null); 107 } else { // TYPE_COLOR_START_AND_COLOR_END 108 copy = new SweepGradient(mCx, mCy, mColor0, mColor1); 109 } 110 copyLocalMatrix(copy); 111 return copy; 112 } 113 nativeCreate1(long matrix, float x, float y, int colors[], float positions[])114 private static native long nativeCreate1(long matrix, float x, float y, 115 int colors[], float positions[]); nativeCreate2(long matrix, float x, float y, int color0, int color1)116 private static native long nativeCreate2(long matrix, float x, float y, 117 int color0, int color1); 118 } 119 120