1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "Interpolator.h"
18 
19 #include <algorithm>
20 
21 #include <log/log.h>
22 
23 #include "utils/MathUtils.h"
24 
25 namespace android {
26 namespace uirenderer {
27 
createDefaultInterpolator()28 Interpolator* Interpolator::createDefaultInterpolator() {
29     return new AccelerateDecelerateInterpolator();
30 }
31 
interpolate(float input)32 float AccelerateDecelerateInterpolator::interpolate(float input) {
33     return (float)(cosf((input + 1) * M_PI) / 2.0f) + 0.5f;
34 }
35 
interpolate(float input)36 float AccelerateInterpolator::interpolate(float input) {
37     if (mFactor == 1.0f) {
38         return input * input;
39     } else {
40         return pow(input, mDoubleFactor);
41     }
42 }
43 
interpolate(float t)44 float AnticipateInterpolator::interpolate(float t) {
45     return t * t * ((mTension + 1) * t - mTension);
46 }
47 
a(float t,float s)48 static float a(float t, float s) {
49     return t * t * ((s + 1) * t - s);
50 }
51 
o(float t,float s)52 static float o(float t, float s) {
53     return t * t * ((s + 1) * t + s);
54 }
55 
interpolate(float t)56 float AnticipateOvershootInterpolator::interpolate(float t) {
57     if (t < 0.5f) return 0.5f * a(t * 2.0f, mTension);
58     else return 0.5f * (o(t * 2.0f - 2.0f, mTension) + 2.0f);
59 }
60 
bounce(float t)61 static float bounce(float t) {
62     return t * t * 8.0f;
63 }
64 
interpolate(float t)65 float BounceInterpolator::interpolate(float t) {
66     t *= 1.1226f;
67     if (t < 0.3535f) return bounce(t);
68     else if (t < 0.7408f) return bounce(t - 0.54719f) + 0.7f;
69     else if (t < 0.9644f) return bounce(t - 0.8526f) + 0.9f;
70     else return bounce(t - 1.0435f) + 0.95f;
71 }
72 
interpolate(float input)73 float CycleInterpolator::interpolate(float input) {
74     return sinf(2 * mCycles * M_PI * input);
75 }
76 
interpolate(float input)77 float DecelerateInterpolator::interpolate(float input) {
78     float result;
79     if (mFactor == 1.0f) {
80         result = 1.0f - (1.0f - input) * (1.0f - input);
81     } else {
82         result = 1.0f - pow((1.0f - input), 2 * mFactor);
83     }
84     return result;
85 }
86 
interpolate(float t)87 float OvershootInterpolator::interpolate(float t) {
88     t -= 1.0f;
89     return t * t * ((mTension + 1) * t + mTension) + 1.0f;
90 }
91 
interpolate(float t)92 float PathInterpolator::interpolate(float t) {
93     if (t <= 0) {
94         return 0;
95     } else if (t >= 1) {
96         return 1;
97     }
98     // Do a binary search for the correct x to interpolate between.
99     size_t startIndex = 0;
100     size_t endIndex = mX.size() - 1;
101 
102     while (endIndex > startIndex + 1) {
103         int midIndex = (startIndex + endIndex) / 2;
104         if (t < mX[midIndex]) {
105             endIndex = midIndex;
106         } else {
107             startIndex = midIndex;
108         }
109     }
110 
111     float xRange = mX[endIndex] - mX[startIndex];
112     if (xRange == 0) {
113         return mY[startIndex];
114     }
115 
116     float tInRange = t - mX[startIndex];
117     float fraction = tInRange / xRange;
118 
119     float startY = mY[startIndex];
120     float endY = mY[endIndex];
121     return startY + (fraction * (endY - startY));
122 
123 }
124 
LUTInterpolator(float * values,size_t size)125 LUTInterpolator::LUTInterpolator(float* values, size_t size)
126     : mValues(values)
127     , mSize(size) {
128 }
129 
~LUTInterpolator()130 LUTInterpolator::~LUTInterpolator() {
131 }
132 
interpolate(float input)133 float LUTInterpolator::interpolate(float input) {
134     // lut position should only be at the end of the table when input is 1f.
135     float lutpos = input * (mSize - 1);
136     if (lutpos >= (mSize - 1)) {
137         return mValues[mSize - 1];
138     }
139 
140     float ipart, weight;
141     weight = modff(lutpos, &ipart);
142 
143     int i1 = (int) ipart;
144     int i2 = std::min(i1 + 1, (int) mSize - 1);
145 
146     LOG_ALWAYS_FATAL_IF(i1 < 0 || i2 < 0, "negatives in interpolation!"
147             " i1=%d, i2=%d, input=%f, lutpos=%f, size=%zu, values=%p, ipart=%f, weight=%f",
148             i1, i2, input, lutpos, mSize, mValues.get(), ipart, weight);
149 
150     float v1 = mValues[i1];
151     float v2 = mValues[i2];
152 
153     return MathUtils::lerp(v1, v2, weight);
154 }
155 
156 
157 } /* namespace uirenderer */
158 } /* namespace android */
159