1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H 18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H 19 20 #include <stdint.h> 21 #include <sys/types.h> 22 23 #include <utils/Errors.h> 24 #include <utils/RefBase.h> 25 26 #include <binder/IInterface.h> 27 28 #include <ui/Fence.h> 29 #include <ui/GraphicBuffer.h> 30 #include <ui/Rect.h> 31 #include <ui/Region.h> 32 33 #include <gui/FrameTimestamps.h> 34 35 #include <hidl/HybridInterface.h> 36 #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h> 37 38 namespace android { 39 // ---------------------------------------------------------------------------- 40 41 class IProducerListener; 42 class NativeHandle; 43 class Surface; 44 typedef ::android::hardware::graphics::bufferqueue::V1_0::IGraphicBufferProducer 45 HGraphicBufferProducer; 46 47 /* 48 * This class defines the Binder IPC interface for the producer side of 49 * a queue of graphics buffers. It's used to send graphics data from one 50 * component to another. For example, a class that decodes video for 51 * playback might use this to provide frames. This is typically done 52 * indirectly, through Surface. 53 * 54 * The underlying mechanism is a BufferQueue, which implements 55 * BnGraphicBufferProducer. In normal operation, the producer calls 56 * dequeueBuffer() to get an empty buffer, fills it with data, then 57 * calls queueBuffer() to make it available to the consumer. 58 * 59 * This class was previously called ISurfaceTexture. 60 */ 61 class IGraphicBufferProducer : public IInterface 62 { 63 public: 64 DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer, HGraphicBufferProducer) 65 66 enum { 67 // A flag returned by dequeueBuffer when the client needs to call 68 // requestBuffer immediately thereafter. 69 BUFFER_NEEDS_REALLOCATION = 0x1, 70 // A flag returned by dequeueBuffer when all mirrored slots should be 71 // released by the client. This flag should always be processed first. 72 RELEASE_ALL_BUFFERS = 0x2, 73 }; 74 75 // requestBuffer requests a new buffer for the given index. The server (i.e. 76 // the IGraphicBufferProducer implementation) assigns the newly created 77 // buffer to the given slot index, and the client is expected to mirror the 78 // slot->buffer mapping so that it's not necessary to transfer a 79 // GraphicBuffer for every dequeue operation. 80 // 81 // The slot must be in the range of [0, NUM_BUFFER_SLOTS). 82 // 83 // Return of a value other than NO_ERROR means an error has occurred: 84 // * NO_INIT - the buffer queue has been abandoned or the producer is not 85 // connected. 86 // * BAD_VALUE - one of the two conditions occurred: 87 // * slot was out of range (see above) 88 // * buffer specified by the slot is not dequeued 89 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0; 90 91 // setMaxDequeuedBufferCount sets the maximum number of buffers that can be 92 // dequeued by the producer at one time. If this method succeeds, any new 93 // buffer slots will be both unallocated and owned by the BufferQueue object 94 // (i.e. they are not owned by the producer or consumer). Calling this may 95 // also cause some buffer slots to be emptied. If the caller is caching the 96 // contents of the buffer slots, it should empty that cache after calling 97 // this method. 98 // 99 // This function should not be called with a value of maxDequeuedBuffers 100 // that is less than the number of currently dequeued buffer slots. Doing so 101 // will result in a BAD_VALUE error. 102 // 103 // The buffer count should be at least 1 (inclusive), but at most 104 // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The 105 // minimum undequeued buffer count can be obtained by calling 106 // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS). 107 // 108 // Return of a value other than NO_ERROR means an error has occurred: 109 // * NO_INIT - the buffer queue has been abandoned. 110 // * BAD_VALUE - one of the below conditions occurred: 111 // * bufferCount was out of range (see above). 112 // * client would have more than the requested number of dequeued 113 // buffers after this call. 114 // * this call would cause the maxBufferCount value to be exceeded. 115 // * failure to adjust the number of available slots. 116 virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0; 117 118 // Set the async flag if the producer intends to asynchronously queue 119 // buffers without blocking. Typically this is used for triple-buffering 120 // and/or when the swap interval is set to zero. 121 // 122 // Enabling async mode will internally allocate an additional buffer to 123 // allow for the asynchronous behavior. If it is not enabled queue/dequeue 124 // calls may block. 125 // 126 // Return of a value other than NO_ERROR means an error has occurred: 127 // * NO_INIT - the buffer queue has been abandoned. 128 // * BAD_VALUE - one of the following has occurred: 129 // * this call would cause the maxBufferCount value to be 130 // exceeded 131 // * failure to adjust the number of available slots. 132 virtual status_t setAsyncMode(bool async) = 0; 133 134 // dequeueBuffer requests a new buffer slot for the client to use. Ownership 135 // of the slot is transfered to the client, meaning that the server will not 136 // use the contents of the buffer associated with that slot. 137 // 138 // The slot index returned may or may not contain a buffer (client-side). 139 // If the slot is empty the client should call requestBuffer to assign a new 140 // buffer to that slot. 141 // 142 // Once the client is done filling this buffer, it is expected to transfer 143 // buffer ownership back to the server with either cancelBuffer on 144 // the dequeued slot or to fill in the contents of its associated buffer 145 // contents and call queueBuffer. 146 // 147 // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is 148 // expected to call requestBuffer immediately. 149 // 150 // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is 151 // expected to release all of the mirrored slot->buffer mappings. 152 // 153 // The fence parameter will be updated to hold the fence associated with 154 // the buffer. The contents of the buffer must not be overwritten until the 155 // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written 156 // immediately. 157 // 158 // The width and height parameters must be no greater than the minimum of 159 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). 160 // An error due to invalid dimensions might not be reported until 161 // updateTexImage() is called. If width and height are both zero, the 162 // default values specified by setDefaultBufferSize() are used instead. 163 // 164 // If the format is 0, the default format will be used. 165 // 166 // The usage argument specifies gralloc buffer usage flags. The values 167 // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER. These 168 // will be merged with the usage flags specified by 169 // IGraphicBufferConsumer::setConsumerUsageBits. 170 // 171 // This call will block until a buffer is available to be dequeued. If 172 // both the producer and consumer are controlled by the app, then this call 173 // can never block and will return WOULD_BLOCK if no buffer is available. 174 // 175 // A non-negative value with flags set (see above) will be returned upon 176 // success. 177 // 178 // Return of a negative means an error has occurred: 179 // * NO_INIT - the buffer queue has been abandoned or the producer is not 180 // connected. 181 // * BAD_VALUE - both in async mode and buffer count was less than the 182 // max numbers of buffers that can be allocated at once. 183 // * INVALID_OPERATION - cannot attach the buffer because it would cause 184 // too many buffers to be dequeued, either because 185 // the producer already has a single buffer dequeued 186 // and did not set a buffer count, or because a 187 // buffer count was set and this call would cause 188 // it to be exceeded. 189 // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled 190 // since both the producer/consumer are controlled by app 191 // * NO_MEMORY - out of memory, cannot allocate the graphics buffer. 192 // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while 193 // waiting for a buffer to become available. 194 // 195 // All other negative values are an unknown error returned downstream 196 // from the graphics allocator (typically errno). 197 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, 198 uint32_t h, PixelFormat format, uint32_t usage, 199 FrameEventHistoryDelta* outTimestamps) = 0; 200 201 // detachBuffer attempts to remove all ownership of the buffer in the given 202 // slot from the buffer queue. If this call succeeds, the slot will be 203 // freed, and there will be no way to obtain the buffer from this interface. 204 // The freed slot will remain unallocated until either it is selected to 205 // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached 206 // to the slot. The buffer must have already been dequeued, and the caller 207 // must already possesses the sp<GraphicBuffer> (i.e., must have called 208 // requestBuffer). 209 // 210 // Return of a value other than NO_ERROR means an error has occurred: 211 // * NO_INIT - the buffer queue has been abandoned or the producer is not 212 // connected. 213 // * BAD_VALUE - the given slot number is invalid, either because it is 214 // out of the range [0, NUM_BUFFER_SLOTS), or because the slot 215 // it refers to is not currently dequeued and requested. 216 virtual status_t detachBuffer(int slot) = 0; 217 218 // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer, 219 // and detachBuffer in sequence, except for two things: 220 // 221 // 1) It is unnecessary to know the dimensions, format, or usage of the 222 // next buffer. 223 // 2) It will not block, since if it cannot find an appropriate buffer to 224 // return, it will return an error instead. 225 // 226 // Only slots that are free but still contain a GraphicBuffer will be 227 // considered, and the oldest of those will be returned. outBuffer is 228 // equivalent to outBuffer from the requestBuffer call, and outFence is 229 // equivalent to fence from the dequeueBuffer call. 230 // 231 // Return of a value other than NO_ERROR means an error has occurred: 232 // * NO_INIT - the buffer queue has been abandoned or the producer is not 233 // connected. 234 // * BAD_VALUE - either outBuffer or outFence were NULL. 235 // * NO_MEMORY - no slots were found that were both free and contained a 236 // GraphicBuffer. 237 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, 238 sp<Fence>* outFence) = 0; 239 240 // attachBuffer attempts to transfer ownership of a buffer to the buffer 241 // queue. If this call succeeds, it will be as if this buffer was dequeued 242 // from the returned slot number. As such, this call will fail if attaching 243 // this buffer would cause too many buffers to be simultaneously dequeued. 244 // 245 // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is 246 // expected to release all of the mirrored slot->buffer mappings. 247 // 248 // A non-negative value with flags set (see above) will be returned upon 249 // success. 250 // 251 // Return of a negative value means an error has occurred: 252 // * NO_INIT - the buffer queue has been abandoned or the producer is not 253 // connected. 254 // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of 255 // async mode and buffer count override, or the generation 256 // number of the buffer did not match the buffer queue. 257 // * INVALID_OPERATION - cannot attach the buffer because it would cause 258 // too many buffers to be dequeued, either because 259 // the producer already has a single buffer dequeued 260 // and did not set a buffer count, or because a 261 // buffer count was set and this call would cause 262 // it to be exceeded. 263 // * WOULD_BLOCK - no buffer slot is currently available, and blocking is 264 // disabled since both the producer/consumer are 265 // controlled by the app. 266 // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while 267 // waiting for a slot to become available. 268 virtual status_t attachBuffer(int* outSlot, 269 const sp<GraphicBuffer>& buffer) = 0; 270 271 // queueBuffer indicates that the client has finished filling in the 272 // contents of the buffer associated with slot and transfers ownership of 273 // that slot back to the server. 274 // 275 // It is not valid to call queueBuffer on a slot that is not owned 276 // by the client or one for which a buffer associated via requestBuffer 277 // (an attempt to do so will fail with a return value of BAD_VALUE). 278 // 279 // In addition, the input must be described by the client (as documented 280 // below). Any other properties (zero point, etc) 281 // are client-dependent, and should be documented by the client. 282 // 283 // The slot must be in the range of [0, NUM_BUFFER_SLOTS). 284 // 285 // Upon success, the output will be filled with meaningful values 286 // (refer to the documentation below). 287 // 288 // Return of a value other than NO_ERROR means an error has occurred: 289 // * NO_INIT - the buffer queue has been abandoned or the producer is not 290 // connected. 291 // * BAD_VALUE - one of the below conditions occurred: 292 // * fence was NULL 293 // * scaling mode was unknown 294 // * both in async mode and buffer count was less than the 295 // max numbers of buffers that can be allocated at once 296 // * slot index was out of range (see above). 297 // * the slot was not in the dequeued state 298 // * the slot was enqueued without requesting a buffer 299 // * crop rect is out of bounds of the buffer dimensions 300 301 struct QueueBufferInput : public Flattenable<QueueBufferInput> { 302 friend class Flattenable<QueueBufferInput>; 303 explicit inline QueueBufferInput(const Parcel& parcel); 304 305 // timestamp - a monotonically increasing value in nanoseconds 306 // isAutoTimestamp - if the timestamp was synthesized at queue time 307 // dataSpace - description of the contents, interpretation depends on format 308 // crop - a crop rectangle that's used as a hint to the consumer 309 // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h> 310 // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h> 311 // fence - a fence that the consumer must wait on before reading the buffer, 312 // set this to Fence::NO_FENCE if the buffer is ready immediately 313 // sticky - the sticky transform set in Surface (only used by the LEGACY 314 // camera mode). 315 // getFrameTimestamps - whether or not the latest frame timestamps 316 // should be retrieved from the consumer. 317 inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp, 318 android_dataspace _dataSpace, const Rect& _crop, 319 int _scalingMode, uint32_t _transform, const sp<Fence>& _fence, 320 uint32_t _sticky = 0, bool _getFrameTimestamps = false) timestampQueueBufferInput321 : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp), 322 dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode), 323 transform(_transform), stickyTransform(_sticky), fence(_fence), 324 surfaceDamage(), getFrameTimestamps(_getFrameTimestamps) { } 325 326 inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp, 327 android_dataspace* outDataSpace, 328 Rect* outCrop, int* outScalingMode, 329 uint32_t* outTransform, sp<Fence>* outFence, 330 uint32_t* outStickyTransform = nullptr, 331 bool* outGetFrameTimestamps = nullptr) const { 332 *outTimestamp = timestamp; 333 *outIsAutoTimestamp = bool(isAutoTimestamp); 334 *outDataSpace = dataSpace; 335 *outCrop = crop; 336 *outScalingMode = scalingMode; 337 *outTransform = transform; 338 *outFence = fence; 339 if (outStickyTransform != NULL) { 340 *outStickyTransform = stickyTransform; 341 } 342 if (outGetFrameTimestamps) { 343 *outGetFrameTimestamps = getFrameTimestamps; 344 } 345 } 346 347 // Flattenable protocol 348 static constexpr size_t minFlattenedSize(); 349 size_t getFlattenedSize() const; 350 size_t getFdCount() const; 351 status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; 352 status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); 353 getSurfaceDamageQueueBufferInput354 const Region& getSurfaceDamage() const { return surfaceDamage; } setSurfaceDamageQueueBufferInput355 void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; } 356 357 private: 358 int64_t timestamp{0}; 359 int isAutoTimestamp{0}; 360 android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN}; 361 Rect crop; 362 int scalingMode{0}; 363 uint32_t transform{0}; 364 uint32_t stickyTransform{0}; 365 sp<Fence> fence; 366 Region surfaceDamage; 367 bool getFrameTimestamps{false}; 368 }; 369 370 struct QueueBufferOutput : public Flattenable<QueueBufferOutput> { 371 QueueBufferOutput() = default; 372 373 // Moveable. 374 QueueBufferOutput(QueueBufferOutput&& src) = default; 375 QueueBufferOutput& operator=(QueueBufferOutput&& src) = default; 376 // Not copyable. 377 QueueBufferOutput(const QueueBufferOutput& src) = delete; 378 QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete; 379 380 // Flattenable protocol 381 static constexpr size_t minFlattenedSize(); 382 size_t getFlattenedSize() const; 383 size_t getFdCount() const; 384 status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; 385 status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); 386 387 uint32_t width{0}; 388 uint32_t height{0}; 389 uint32_t transformHint{0}; 390 uint32_t numPendingBuffers{0}; 391 uint64_t nextFrameNumber{0}; 392 FrameEventHistoryDelta frameTimestamps; 393 bool bufferReplaced{false}; 394 }; 395 396 virtual status_t queueBuffer(int slot, const QueueBufferInput& input, 397 QueueBufferOutput* output) = 0; 398 399 // cancelBuffer indicates that the client does not wish to fill in the 400 // buffer associated with slot and transfers ownership of the slot back to 401 // the server. 402 // 403 // The buffer is not queued for use by the consumer. 404 // 405 // The slot must be in the range of [0, NUM_BUFFER_SLOTS). 406 // 407 // The buffer will not be overwritten until the fence signals. The fence 408 // will usually be the one obtained from dequeueBuffer. 409 // 410 // Return of a value other than NO_ERROR means an error has occurred: 411 // * NO_INIT - the buffer queue has been abandoned or the producer is not 412 // connected. 413 // * BAD_VALUE - one of the below conditions occurred: 414 // * fence was NULL 415 // * slot index was out of range (see above). 416 // * the slot was not in the dequeued state 417 virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0; 418 419 // query retrieves some information for this surface 420 // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h> 421 // 422 // Return of a value other than NO_ERROR means an error has occurred: 423 // * NO_INIT - the buffer queue has been abandoned. 424 // * BAD_VALUE - what was out of range 425 virtual int query(int what, int* value) = 0; 426 427 // connect attempts to connect a client API to the IGraphicBufferProducer. 428 // This must be called before any other IGraphicBufferProducer methods are 429 // called except for getAllocator. A consumer must be already connected. 430 // 431 // This method will fail if the connect was previously called on the 432 // IGraphicBufferProducer and no corresponding disconnect call was made. 433 // 434 // The listener is an optional binder callback object that can be used if 435 // the producer wants to be notified when the consumer releases a buffer 436 // back to the BufferQueue. It is also used to detect the death of the 437 // producer. If only the latter functionality is desired, there is a 438 // DummyProducerListener class in IProducerListener.h that can be used. 439 // 440 // The api should be one of the NATIVE_WINDOW_API_* values in <window.h> 441 // 442 // The producerControlledByApp should be set to true if the producer is hosted 443 // by an untrusted process (typically app_process-forked processes). If both 444 // the producer and the consumer are app-controlled then all buffer queues 445 // will operate in async mode regardless of the async flag. 446 // 447 // Upon success, the output will be filled with meaningful data 448 // (refer to QueueBufferOutput documentation above). 449 // 450 // Return of a value other than NO_ERROR means an error has occurred: 451 // * NO_INIT - one of the following occurred: 452 // * the buffer queue was abandoned 453 // * no consumer has yet connected 454 // * BAD_VALUE - one of the following has occurred: 455 // * the producer is already connected 456 // * api was out of range (see above). 457 // * output was NULL. 458 // * Failure to adjust the number of available slots. This can 459 // happen because of trying to allocate/deallocate the async 460 // buffer in response to the value of producerControlledByApp. 461 // * DEAD_OBJECT - the token is hosted by an already-dead process 462 // 463 // Additional negative errors may be returned by the internals, they 464 // should be treated as opaque fatal unrecoverable errors. 465 virtual status_t connect(const sp<IProducerListener>& listener, 466 int api, bool producerControlledByApp, QueueBufferOutput* output) = 0; 467 468 enum class DisconnectMode { 469 // Disconnect only the specified API. 470 Api, 471 // Disconnect any API originally connected from the process calling disconnect. 472 AllLocal 473 }; 474 475 // disconnect attempts to disconnect a client API from the 476 // IGraphicBufferProducer. Calling this method will cause any subsequent 477 // calls to other IGraphicBufferProducer methods to fail except for 478 // getAllocator and connect. Successfully calling connect after this will 479 // allow the other methods to succeed again. 480 // 481 // The api should be one of the NATIVE_WINDOW_API_* values in <window.h> 482 // 483 // Alternatively if mode is AllLocal, then the API value is ignored, and any API 484 // connected from the same PID calling disconnect will be disconnected. 485 // 486 // Disconnecting from an abandoned IGraphicBufferProducer is legal and 487 // is considered a no-op. 488 // 489 // Return of a value other than NO_ERROR means an error has occurred: 490 // * NO_INIT - the producer is not connected 491 // * BAD_VALUE - one of the following has occurred: 492 // * the api specified does not match the one that was connected 493 // * api was out of range (see above). 494 // * DEAD_OBJECT - the token is hosted by an already-dead process 495 virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0; 496 497 // Attaches a sideband buffer stream to the IGraphicBufferProducer. 498 // 499 // A sideband stream is a device-specific mechanism for passing buffers 500 // from the producer to the consumer without using dequeueBuffer/ 501 // queueBuffer. If a sideband stream is present, the consumer can choose 502 // whether to acquire buffers from the sideband stream or from the queued 503 // buffers. 504 // 505 // Passing NULL or a different stream handle will detach the previous 506 // handle if any. 507 virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0; 508 509 // Allocates buffers based on the given dimensions/format. 510 // 511 // This function will allocate up to the maximum number of buffers 512 // permitted by the current BufferQueue configuration. It will use the 513 // given format, dimensions, and usage bits, which are interpreted in the 514 // same way as for dequeueBuffer, and the async flag must be set the same 515 // way as for dequeueBuffer to ensure that the correct number of buffers are 516 // allocated. This is most useful to avoid an allocation delay during 517 // dequeueBuffer. If there are already the maximum number of buffers 518 // allocated, this function has no effect. 519 virtual void allocateBuffers(uint32_t width, uint32_t height, 520 PixelFormat format, uint32_t usage) = 0; 521 522 // Sets whether dequeueBuffer is allowed to allocate new buffers. 523 // 524 // Normally dequeueBuffer does not discriminate between free slots which 525 // already have an allocated buffer and those which do not, and will 526 // allocate a new buffer if the slot doesn't have a buffer or if the slot's 527 // buffer doesn't match the requested size, format, or usage. This method 528 // allows the producer to restrict the eligible slots to those which already 529 // have an allocated buffer of the correct size, format, and usage. If no 530 // eligible slot is available, dequeueBuffer will block or return an error 531 // as usual. 532 virtual status_t allowAllocation(bool allow) = 0; 533 534 // Sets the current generation number of the BufferQueue. 535 // 536 // This generation number will be inserted into any buffers allocated by the 537 // BufferQueue, and any attempts to attach a buffer with a different 538 // generation number will fail. Buffers already in the queue are not 539 // affected and will retain their current generation number. The generation 540 // number defaults to 0. 541 virtual status_t setGenerationNumber(uint32_t generationNumber) = 0; 542 543 // Returns the name of the connected consumer. 544 virtual String8 getConsumerName() const = 0; 545 546 // Used to enable/disable shared buffer mode. 547 // 548 // When shared buffer mode is enabled the first buffer that is queued or 549 // dequeued will be cached and returned to all subsequent calls to 550 // dequeueBuffer and acquireBuffer. This allows the producer and consumer to 551 // simultaneously access the same buffer. 552 virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0; 553 554 // Used to enable/disable auto-refresh. 555 // 556 // Auto refresh has no effect outside of shared buffer mode. In shared 557 // buffer mode, when enabled, it indicates to the consumer that it should 558 // attempt to acquire buffers even if it is not aware of any being 559 // available. 560 virtual status_t setAutoRefresh(bool autoRefresh) = 0; 561 562 // Sets how long dequeueBuffer will wait for a buffer to become available 563 // before returning an error (TIMED_OUT). 564 // 565 // This timeout also affects the attachBuffer call, which will block if 566 // there is not a free slot available into which the attached buffer can be 567 // placed. 568 // 569 // By default, the BufferQueue will wait forever, which is indicated by a 570 // timeout of -1. If set (to a value other than -1), this will disable 571 // non-blocking mode and its corresponding spare buffer (which is used to 572 // ensure a buffer is always available). 573 // 574 // Return of a value other than NO_ERROR means an error has occurred: 575 // * BAD_VALUE - Failure to adjust the number of available slots. This can 576 // happen because of trying to allocate/deallocate the async 577 // buffer. 578 virtual status_t setDequeueTimeout(nsecs_t timeout) = 0; 579 580 // Returns the last queued buffer along with a fence which must signal 581 // before the contents of the buffer are read. If there are no buffers in 582 // the queue, outBuffer will be populated with nullptr and outFence will be 583 // populated with Fence::NO_FENCE 584 // 585 // outTransformMatrix is not modified if outBuffer is null. 586 // 587 // Returns NO_ERROR or the status of the Binder transaction 588 virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, 589 sp<Fence>* outFence, float outTransformMatrix[16]) = 0; 590 591 // Gets the frame events that haven't already been retrieved. getFrameTimestamps(FrameEventHistoryDelta *)592 virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {} 593 594 // Returns a unique id for this BufferQueue 595 virtual status_t getUniqueId(uint64_t* outId) const = 0; 596 }; 597 598 // ---------------------------------------------------------------------------- 599 600 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer> 601 { 602 public: 603 virtual status_t onTransact( uint32_t code, 604 const Parcel& data, 605 Parcel* reply, 606 uint32_t flags = 0); 607 }; 608 609 // ---------------------------------------------------------------------------- 610 }; // namespace android 611 612 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H 613