1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16package android.hardware.configstore@1.0; 17 18interface ISurfaceFlingerConfigs { 19 /** 20 * The following two methods define (respectively): 21 * 22 * - The phase offset between hardware vsync and when apps are woken up by the 23 * Choreographer callback 24 * - The phase offset between hardware vsync and when SurfaceFlinger wakes up 25 * to consume input 26 * 27 * Their values may be tuned to trade off between display pipeline latency (both 28 * overall latency and the lengths of the app --> SF and SF --> display phases) 29 * and frame delivery jitter (which typically manifests as "jank" or "jerkiness" 30 * while interacting with the device). The default values must produce a 31 * relatively low amount of jitter at the expense of roughly two frames of 32 * app --> display latency, and unless significant testing is performed to avoid 33 * increased display jitter (both manual investigation using systrace [1] and 34 * automated testing using dumpsys gfxinfo [2] are recommended), they should not 35 * be modified. 36 * 37 * [1] https://developer.android.com/studio/profile/systrace.html 38 * [2] https://developer.android.com/training/testing/performance.html 39 */ 40 vsyncEventPhaseOffsetNs() generates (OptionalInt64 value); 41 vsyncSfEventPhaseOffsetNs() generates (OptionalInt64 value); 42 43 /** 44 * Instruct the Render Engine to use EGL_IMG_context_priority hint if 45 * availabe. 46 */ 47 useContextPriority() generates(OptionalBool value); 48 49 /** 50 * hasWideColorDisplay indicates that the device has 51 * or can support a wide-color display, e.g. color space 52 * greater than sRGB. Typical display may have same 53 * color primaries as DCI-P3. 54 * Indicate support for this feature by setting 55 * TARGET_HAS_WIDE_COLOR_DISPLAY to true in BoardConfig.mk 56 * This also means that the device is color managed. 57 * A color managed device will use the appropriate 58 * display mode depending on the content on the screen. 59 * Default is sRGB. 60 */ 61 hasWideColorDisplay() generates (OptionalBool value); 62 63 /** 64 * hwHdrDisplay indicates that the device has 65 * or can support an HDR (High Dynamic Range) display. 66 * Typically an HDR display is also wide-color. 67 * Indicate support for this feature by setting 68 * TARGET_HAS_HDR_DISPLAY to true in BoardConfig.mk 69 */ 70 hasHDRDisplay() generates (OptionalBool value); 71 72 /** 73 * Specify the offset in nanoseconds to add to vsync time when timestamping 74 * present fences. 75 */ 76 presentTimeOffsetFromVSyncNs() generates(OptionalInt64 value); 77 78 /** 79 * Some hardware can do RGB->YUV conversion more efficiently in hardware 80 * controlled by HWC than in hardware controlled by the video encoder. 81 * This instruct VirtualDisplaySurface to use HWC for such conversion on 82 * GL composition. 83 */ 84 useHwcForRGBtoYUV() generates(OptionalBool value); 85 86 /** 87 * Maximum dimension supported by HWC for virtual display. 88 * Must be equals to min(max_width, max_height). 89 */ 90 maxVirtualDisplaySize() generates (OptionalUInt64 value); 91 92 /** 93 * Indicates if Sync framework is available. Sync framework provides fence 94 * mechanism which significantly reduces buffer processing latency. 95 */ 96 hasSyncFramework() generates(OptionalBool value); 97 98 /** 99 * Return true if surface flinger should use vr flinger for compatible vr 100 * apps, false otherwise. Devices that will never be running vr apps should 101 * return false to avoid extra resource usage. Daydream ready devices must 102 * return true for full vr support. 103 */ 104 useVrFlinger() generates (OptionalBool value); 105 106 /** 107 * Controls the number of buffers SurfaceFlinger will allocate for use in 108 * FramebufferSurface. 109 */ 110 maxFrameBufferAcquiredBuffers() generates(OptionalInt64 value); 111 112 /** 113 * Returns true if surface flinger should start 114 * hardware.graphics.allocator@2.0::IAllocator service. 115 */ 116 startGraphicsAllocatorService() generates(OptionalBool value); 117}; 118