1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.launcher2; 18 19 import android.animation.Animator; 20 import android.animation.AnimatorListenerAdapter; 21 import android.animation.ValueAnimator; 22 import android.view.View; 23 24 /** 25 * A convenience class for two-way animations, e.g. a fadeIn/fadeOut animation. 26 * With a regular ValueAnimator, if you call reverse to show the 'out' animation, you'll get 27 * a frame-by-frame mirror of the 'in' animation -- i.e., the interpolated values will 28 * be exactly reversed. Using this class, both the 'in' and the 'out' animation use the 29 * interpolator in the same direction. 30 */ 31 public class InterruptibleInOutAnimator { 32 private long mOriginalDuration; 33 private float mOriginalFromValue; 34 private float mOriginalToValue; 35 private ValueAnimator mAnimator; 36 37 private boolean mFirstRun = true; 38 39 private Object mTag = null; 40 41 private static final int STOPPED = 0; 42 private static final int IN = 1; 43 private static final int OUT = 2; 44 45 // TODO: This isn't really necessary, but is here to help diagnose a bug in the drag viz 46 private int mDirection = STOPPED; 47 InterruptibleInOutAnimator(View view, long duration, float fromValue, float toValue)48 public InterruptibleInOutAnimator(View view, long duration, float fromValue, float toValue) { 49 mAnimator = LauncherAnimUtils.ofFloat(view, fromValue, toValue).setDuration(duration); 50 mOriginalDuration = duration; 51 mOriginalFromValue = fromValue; 52 mOriginalToValue = toValue; 53 54 mAnimator.addListener(new AnimatorListenerAdapter() { 55 @Override 56 public void onAnimationEnd(Animator animation) { 57 mDirection = STOPPED; 58 } 59 }); 60 } 61 animate(int direction)62 private void animate(int direction) { 63 final long currentPlayTime = mAnimator.getCurrentPlayTime(); 64 final float toValue = (direction == IN) ? mOriginalToValue : mOriginalFromValue; 65 final float startValue = mFirstRun ? mOriginalFromValue : 66 ((Float) mAnimator.getAnimatedValue()).floatValue(); 67 68 // Make sure it's stopped before we modify any values 69 cancel(); 70 71 // TODO: We don't really need to do the animation if startValue == toValue, but 72 // somehow that doesn't seem to work, possibly a quirk of the animation framework 73 mDirection = direction; 74 75 // Ensure we don't calculate a non-sensical duration 76 long duration = mOriginalDuration - currentPlayTime; 77 mAnimator.setDuration(Math.max(0, Math.min(duration, mOriginalDuration))); 78 79 mAnimator.setFloatValues(startValue, toValue); 80 mAnimator.start(); 81 mFirstRun = false; 82 } 83 cancel()84 public void cancel() { 85 mAnimator.cancel(); 86 mDirection = STOPPED; 87 } 88 end()89 public void end() { 90 mAnimator.end(); 91 mDirection = STOPPED; 92 } 93 94 /** 95 * Return true when the animation is not running and it hasn't even been started. 96 */ isStopped()97 public boolean isStopped() { 98 return mDirection == STOPPED; 99 } 100 101 /** 102 * This is the equivalent of calling Animator.start(), except that it can be called when 103 * the animation is running in the opposite direction, in which case we reverse 104 * direction and animate for a correspondingly shorter duration. 105 */ animateIn()106 public void animateIn() { 107 animate(IN); 108 } 109 110 /** 111 * This is the roughly the equivalent of calling Animator.reverse(), except that it uses the 112 * same interpolation curve as animateIn(), rather than mirroring it. Also, like animateIn(), 113 * if the animation is currently running in the opposite direction, we reverse 114 * direction and animate for a correspondingly shorter duration. 115 */ animateOut()116 public void animateOut() { 117 animate(OUT); 118 } 119 setTag(Object tag)120 public void setTag(Object tag) { 121 mTag = tag; 122 } 123 getTag()124 public Object getTag() { 125 return mTag; 126 } 127 getAnimator()128 public ValueAnimator getAnimator() { 129 return mAnimator; 130 } 131 } 132