1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 ///////////////////////////////////////////////////
18 // Blend.cpp
19 // $Id: Blend.cpp,v 1.22 2011/06/24 04:22:14 mbansal Exp $
20
21 #include <string.h>
22
23 #include "Interp.h"
24 #include "Blend.h"
25
26 #include "Geometry.h"
27 #include "trsMatrix.h"
28
29 #include "Log.h"
30 #define LOG_TAG "BLEND"
31
Blend()32 Blend::Blend()
33 {
34 m_wb.blendingType = BLEND_TYPE_NONE;
35 }
36
~Blend()37 Blend::~Blend()
38 {
39 if (m_pFrameVPyr) free(m_pFrameVPyr);
40 if (m_pFrameUPyr) free(m_pFrameUPyr);
41 if (m_pFrameYPyr) free(m_pFrameYPyr);
42 }
43
initialize(int blendingType,int stripType,int frame_width,int frame_height)44 int Blend::initialize(int blendingType, int stripType, int frame_width, int frame_height)
45 {
46 this->width = frame_width;
47 this->height = frame_height;
48 this->m_wb.blendingType = blendingType;
49 this->m_wb.stripType = stripType;
50
51 m_wb.blendRange = m_wb.blendRangeUV = BLEND_RANGE_DEFAULT;
52 m_wb.nlevs = m_wb.blendRange;
53 m_wb.nlevsC = m_wb.blendRangeUV;
54
55 if (m_wb.nlevs <= 0) m_wb.nlevs = 1; // Need levels for YUV processing
56 if (m_wb.nlevsC > m_wb.nlevs) m_wb.nlevsC = m_wb.nlevs;
57
58 m_wb.roundoffOverlap = 1.5;
59
60 m_pFrameYPyr = NULL;
61 m_pFrameUPyr = NULL;
62 m_pFrameVPyr = NULL;
63
64 m_pFrameYPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevs, (unsigned short) width, (unsigned short) height, BORDER);
65 m_pFrameUPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC, (unsigned short) (width), (unsigned short) (height), BORDER);
66 m_pFrameVPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC, (unsigned short) (width), (unsigned short) (height), BORDER);
67
68 if (!m_pFrameYPyr || !m_pFrameUPyr || !m_pFrameVPyr)
69 {
70 LOGE("Error: Could not allocate pyramids for blending");
71 return BLEND_RET_ERROR_MEMORY;
72 }
73
74 return BLEND_RET_OK;
75 }
76
max(double a,double b)77 inline double max(double a, double b) { return a > b ? a : b; }
min(double a,double b)78 inline double min(double a, double b) { return a < b ? a : b; }
79
AlignToMiddleFrame(MosaicFrame ** frames,int frames_size)80 void Blend::AlignToMiddleFrame(MosaicFrame **frames, int frames_size)
81 {
82 // Unwarp this frame and Warp the others to match
83 MosaicFrame *mb = NULL;
84 MosaicFrame *ref = frames[int(frames_size/2)]; // Middle frame
85
86 double invtrs[3][3];
87 inv33d(ref->trs, invtrs);
88
89 for(int mfit = 0; mfit < frames_size; mfit++)
90 {
91 mb = frames[mfit];
92 double temp[3][3];
93 mult33d(temp, invtrs, mb->trs);
94 memcpy(mb->trs, temp, sizeof(temp));
95 normProjMat33d(mb->trs);
96 }
97 }
98
runBlend(MosaicFrame ** oframes,MosaicFrame ** rframes,int frames_size,ImageType & imageMosaicYVU,int & mosaicWidth,int & mosaicHeight,float & progress,bool & cancelComputation)99 int Blend::runBlend(MosaicFrame **oframes, MosaicFrame **rframes,
100 int frames_size,
101 ImageType &imageMosaicYVU, int &mosaicWidth, int &mosaicHeight,
102 float &progress, bool &cancelComputation)
103 {
104 int ret;
105 int numCenters;
106
107 MosaicFrame **frames;
108
109 // For THIN strip mode, accept all frames for blending
110 if (m_wb.stripType == STRIP_TYPE_THIN)
111 {
112 frames = oframes;
113 }
114 else // For WIDE strip mode, first select the relevant frames to blend.
115 {
116 SelectRelevantFrames(oframes, frames_size, rframes, frames_size);
117 frames = rframes;
118 }
119
120 ComputeBlendParameters(frames, frames_size, true);
121 numCenters = frames_size;
122
123 if (numCenters == 0)
124 {
125 LOGE("Error: No frames to blend");
126 return BLEND_RET_ERROR;
127 }
128
129 if (!(m_AllSites = m_Triangulator.allocMemory(numCenters)))
130 {
131 return BLEND_RET_ERROR_MEMORY;
132 }
133
134 // Bounding rectangle (real numbers) of the final mosaic computed by projecting
135 // each input frame into the mosaic coordinate system.
136 BlendRect global_rect;
137
138 global_rect.lft = global_rect.bot = 2e30; // min values
139 global_rect.rgt = global_rect.top = -2e30; // max values
140 MosaicFrame *mb = NULL;
141 double halfwidth = width / 2.0;
142 double halfheight = height / 2.0;
143
144 double z, x0, y0, x1, y1, x2, y2, x3, y3;
145
146 // Corners of the left-most and right-most frames respectively in the
147 // mosaic coordinate system.
148 double xLeftCorners[2] = {2e30, 2e30};
149 double xRightCorners[2] = {-2e30, -2e30};
150
151 // Corners of the top-most and bottom-most frames respectively in the
152 // mosaic coordinate system.
153 double yTopCorners[2] = {2e30, 2e30};
154 double yBottomCorners[2] = {-2e30, -2e30};
155
156
157 // Determine the extents of the final mosaic
158 CSite *csite = m_AllSites ;
159 for(int mfit = 0; mfit < frames_size; mfit++)
160 {
161 mb = frames[mfit];
162
163 // Compute clipping for this frame's rect
164 FrameToMosaicRect(mb->width, mb->height, mb->trs, mb->brect);
165 // Clip global rect using this frame's rect
166 ClipRect(mb->brect, global_rect);
167
168 // Calculate the corner points
169 FrameToMosaic(mb->trs, 0.0, 0.0, x0, y0);
170 FrameToMosaic(mb->trs, 0.0, mb->height-1.0, x1, y1);
171 FrameToMosaic(mb->trs, mb->width-1.0, mb->height-1.0, x2, y2);
172 FrameToMosaic(mb->trs, mb->width-1.0, 0.0, x3, y3);
173
174 if(x0 < xLeftCorners[0] || x1 < xLeftCorners[1]) // If either of the left corners is lower
175 {
176 xLeftCorners[0] = x0;
177 xLeftCorners[1] = x1;
178 }
179
180 if(x3 > xRightCorners[0] || x2 > xRightCorners[1]) // If either of the right corners is higher
181 {
182 xRightCorners[0] = x3;
183 xRightCorners[1] = x2;
184 }
185
186 if(y0 < yTopCorners[0] || y3 < yTopCorners[1]) // If either of the top corners is lower
187 {
188 yTopCorners[0] = y0;
189 yTopCorners[1] = y3;
190 }
191
192 if(y1 > yBottomCorners[0] || y2 > yBottomCorners[1]) // If either of the bottom corners is higher
193 {
194 yBottomCorners[0] = y1;
195 yBottomCorners[1] = y2;
196 }
197
198
199 // Compute the centroid of the warped region
200 FindQuadCentroid(x0, y0, x1, y1, x2, y2, x3, y3, csite->getVCenter().x, csite->getVCenter().y);
201
202 csite->setMb(mb);
203 csite++;
204 }
205
206 // Get origin and sizes
207
208 // Bounding rectangle (int numbers) of the final mosaic computed by projecting
209 // each input frame into the mosaic coordinate system.
210 MosaicRect fullRect;
211
212 fullRect.left = (int) floor(global_rect.lft); // min-x
213 fullRect.top = (int) floor(global_rect.bot); // min-y
214 fullRect.right = (int) ceil(global_rect.rgt); // max-x
215 fullRect.bottom = (int) ceil(global_rect.top);// max-y
216 Mwidth = (unsigned short) (fullRect.right - fullRect.left + 1);
217 Mheight = (unsigned short) (fullRect.bottom - fullRect.top + 1);
218
219 int xLeftMost, xRightMost;
220 int yTopMost, yBottomMost;
221
222 // Rounding up, so that we don't include the gray border.
223 xLeftMost = max(0, max(xLeftCorners[0], xLeftCorners[1]) - fullRect.left + 1);
224 xRightMost = min(Mwidth - 1, min(xRightCorners[0], xRightCorners[1]) - fullRect.left - 1);
225
226 yTopMost = max(0, max(yTopCorners[0], yTopCorners[1]) - fullRect.top + 1);
227 yBottomMost = min(Mheight - 1, min(yBottomCorners[0], yBottomCorners[1]) - fullRect.top - 1);
228
229 if (xRightMost <= xLeftMost || yBottomMost <= yTopMost)
230 {
231 LOGE("RunBlend: aborting -consistency check failed,"
232 "(xLeftMost, xRightMost, yTopMost, yBottomMost): (%d, %d, %d, %d)",
233 xLeftMost, xRightMost, yTopMost, yBottomMost);
234 return BLEND_RET_ERROR;
235 }
236
237 // Make sure image width is multiple of 4
238 Mwidth = (unsigned short) ((Mwidth + 3) & ~3);
239 Mheight = (unsigned short) ((Mheight + 3) & ~3); // Round up.
240
241 ret = MosaicSizeCheck(LIMIT_SIZE_MULTIPLIER, LIMIT_HEIGHT_MULTIPLIER);
242 if (ret != BLEND_RET_OK)
243 {
244 LOGE("RunBlend: aborting - mosaic size check failed, "
245 "(frame_width, frame_height) vs (mosaic_width, mosaic_height): "
246 "(%d, %d) vs (%d, %d)", width, height, Mwidth, Mheight);
247 return ret;
248 }
249
250 LOGI("Allocate mosaic image for blending - size: %d x %d", Mwidth, Mheight);
251 YUVinfo *imgMos = YUVinfo::allocateImage(Mwidth, Mheight);
252 if (imgMos == NULL)
253 {
254 LOGE("RunBlend: aborting - couldn't alloc %d x %d mosaic image", Mwidth, Mheight);
255 return BLEND_RET_ERROR_MEMORY;
256 }
257
258 // Set the Y image to 255 so we can distinguish when frame idx are written to it
259 memset(imgMos->Y.ptr[0], 255, (imgMos->Y.width * imgMos->Y.height));
260 // Set the v and u images to black
261 memset(imgMos->V.ptr[0], 128, (imgMos->V.width * imgMos->V.height) << 1);
262
263 // Do the triangulation. It returns a sorted list of edges
264 SEdgeVector *edge;
265 int n = m_Triangulator.triangulate(&edge, numCenters, width, height);
266 m_Triangulator.linkNeighbors(edge, n, numCenters);
267
268 // Bounding rectangle that determines the positioning of the rectangle that is
269 // cropped out of the computed mosaic to get rid of the gray borders.
270 MosaicRect cropping_rect;
271
272 if (m_wb.horizontal)
273 {
274 cropping_rect.left = xLeftMost;
275 cropping_rect.right = xRightMost;
276 }
277 else
278 {
279 cropping_rect.top = yTopMost;
280 cropping_rect.bottom = yBottomMost;
281 }
282
283 // Do merging and blending :
284 ret = DoMergeAndBlend(frames, numCenters, width, height, *imgMos, fullRect,
285 cropping_rect, progress, cancelComputation);
286
287 if (m_wb.blendingType == BLEND_TYPE_HORZ)
288 CropFinalMosaic(*imgMos, cropping_rect);
289
290
291 m_Triangulator.freeMemory(); // note: can be called even if delaunay_alloc() wasn't successful
292
293 imageMosaicYVU = imgMos->Y.ptr[0];
294
295
296 if (m_wb.blendingType == BLEND_TYPE_HORZ)
297 {
298 mosaicWidth = cropping_rect.right - cropping_rect.left + 1;
299 mosaicHeight = cropping_rect.bottom - cropping_rect.top + 1;
300 }
301 else
302 {
303 mosaicWidth = Mwidth;
304 mosaicHeight = Mheight;
305 }
306
307 return ret;
308 }
309
MosaicSizeCheck(float sizeMultiplier,float heightMultiplier)310 int Blend::MosaicSizeCheck(float sizeMultiplier, float heightMultiplier) {
311 if (Mwidth < width || Mheight < height) {
312 return BLEND_RET_ERROR;
313 }
314
315 if ((Mwidth * Mheight) > (width * height * sizeMultiplier)) {
316 return BLEND_RET_ERROR;
317 }
318
319 // We won't do blending for the cases where users swing the device too much
320 // in the secondary direction. We use a short side to determine the
321 // secondary direction because users may hold the device in landsape
322 // or portrait.
323 int shortSide = min(Mwidth, Mheight);
324 if (shortSide > height * heightMultiplier) {
325 return BLEND_RET_ERROR;
326 }
327
328 return BLEND_RET_OK;
329 }
330
FillFramePyramid(MosaicFrame * mb)331 int Blend::FillFramePyramid(MosaicFrame *mb)
332 {
333 ImageType mbY, mbU, mbV;
334 // Lay this image, centered into the temporary buffer
335 mbY = mb->image;
336 mbU = mb->getU();
337 mbV = mb->getV();
338
339 int h, w;
340
341 for(h=0; h<height; h++)
342 {
343 ImageTypeShort yptr = m_pFrameYPyr->ptr[h];
344 ImageTypeShort uptr = m_pFrameUPyr->ptr[h];
345 ImageTypeShort vptr = m_pFrameVPyr->ptr[h];
346
347 for(w=0; w<width; w++)
348 {
349 yptr[w] = (short) ((*(mbY++)) << 3);
350 uptr[w] = (short) ((*(mbU++)) << 3);
351 vptr[w] = (short) ((*(mbV++)) << 3);
352 }
353 }
354
355 // Spread the image through the border
356 PyramidShort::BorderSpread(m_pFrameYPyr, BORDER, BORDER, BORDER, BORDER);
357 PyramidShort::BorderSpread(m_pFrameUPyr, BORDER, BORDER, BORDER, BORDER);
358 PyramidShort::BorderSpread(m_pFrameVPyr, BORDER, BORDER, BORDER, BORDER);
359
360 // Generate Laplacian pyramids
361 if (!PyramidShort::BorderReduce(m_pFrameYPyr, m_wb.nlevs) || !PyramidShort::BorderExpand(m_pFrameYPyr, m_wb.nlevs, -1) ||
362 !PyramidShort::BorderReduce(m_pFrameUPyr, m_wb.nlevsC) || !PyramidShort::BorderExpand(m_pFrameUPyr, m_wb.nlevsC, -1) ||
363 !PyramidShort::BorderReduce(m_pFrameVPyr, m_wb.nlevsC) || !PyramidShort::BorderExpand(m_pFrameVPyr, m_wb.nlevsC, -1))
364 {
365 LOGE("Error: Could not generate Laplacian pyramids");
366 return BLEND_RET_ERROR;
367 }
368 else
369 {
370 return BLEND_RET_OK;
371 }
372 }
373
DoMergeAndBlend(MosaicFrame ** frames,int nsite,int width,int height,YUVinfo & imgMos,MosaicRect & rect,MosaicRect & cropping_rect,float & progress,bool & cancelComputation)374 int Blend::DoMergeAndBlend(MosaicFrame **frames, int nsite,
375 int width, int height, YUVinfo &imgMos, MosaicRect &rect,
376 MosaicRect &cropping_rect, float &progress, bool &cancelComputation)
377 {
378 m_pMosaicYPyr = NULL;
379 m_pMosaicUPyr = NULL;
380 m_pMosaicVPyr = NULL;
381
382 m_pMosaicYPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevs,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
383 m_pMosaicUPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
384 m_pMosaicVPyr = PyramidShort::allocatePyramidPacked(m_wb.nlevsC,(unsigned short)rect.Width(),(unsigned short)rect.Height(),BORDER);
385 if (!m_pMosaicYPyr || !m_pMosaicUPyr || !m_pMosaicVPyr)
386 {
387 LOGE("Error: Could not allocate pyramids for blending");
388 return BLEND_RET_ERROR_MEMORY;
389 }
390
391 MosaicFrame *mb;
392
393 CSite *esite = m_AllSites + nsite;
394 int site_idx;
395
396 // First go through each frame and for each mosaic pixel determine which frame it should come from
397 site_idx = 0;
398 for(CSite *csite = m_AllSites; csite < esite; csite++)
399 {
400 if(cancelComputation)
401 {
402 if (m_pMosaicVPyr) free(m_pMosaicVPyr);
403 if (m_pMosaicUPyr) free(m_pMosaicUPyr);
404 if (m_pMosaicYPyr) free(m_pMosaicYPyr);
405 return BLEND_RET_CANCELLED;
406 }
407
408 mb = csite->getMb();
409
410 mb->vcrect = mb->brect;
411 ClipBlendRect(csite, mb->vcrect);
412
413 ComputeMask(csite, mb->vcrect, mb->brect, rect, imgMos, site_idx);
414
415 site_idx++;
416 }
417
418 ////////// imgMos.Y, imgMos.V, imgMos.U are used as follows //////////////
419 ////////////////////// THIN STRIP MODE ///////////////////////////////////
420
421 // imgMos.Y is used to store the index of the image from which each pixel
422 // in the output mosaic can be read out for the thin-strip mode. Thus,
423 // there is no special handling for pixels around the seam. Also, imgMos.Y
424 // is set to 255 wherever we can't get its value from any input image e.g.
425 // in the gray border areas. imgMos.V and imgMos.U are set to 128 for the
426 // thin-strip mode.
427
428 ////////////////////// WIDE STRIP MODE ///////////////////////////////////
429
430 // imgMos.Y is used the same way as the thin-strip mode.
431 // imgMos.V is used to store the index of the neighboring image which
432 // should contribute to the color of an output pixel in a band around
433 // the seam. Thus, in this band, we will crossfade between the color values
434 // from the image index imgMos.Y and image index imgMos.V. imgMos.U is
435 // used to store the weight (multiplied by 100) that each image will
436 // contribute to the blending process. Thus, we start at 99% contribution
437 // from the first image, then go to 50% contribution from each image at
438 // the seam. Then, the contribution from the second image goes up to 99%.
439
440 // For WIDE mode, set the pixel masks to guide the blender to cross-fade
441 // between the images on either side of each seam:
442 if (m_wb.stripType == STRIP_TYPE_WIDE)
443 {
444 if(m_wb.horizontal)
445 {
446 // Set the number of pixels around the seam to cross-fade between
447 // the two component images,
448 int tw = STRIP_CROSS_FADE_WIDTH_PXLS;
449
450 // Proceed with the image index calculation for cross-fading
451 // only if the cross-fading width is larger than 0
452 if (tw > 0)
453 {
454 for(int y = 0; y < imgMos.Y.height; y++)
455 {
456 // Since we compare two adjecant pixels to determine
457 // whether there is a seam, the termination condition of x
458 // is set to imgMos.Y.width - tw, so that x+1 below
459 // won't exceed the imgMos' boundary.
460 for(int x = tw; x < imgMos.Y.width - tw; )
461 {
462 // Determine where the seam is...
463 if (imgMos.Y.ptr[y][x] != imgMos.Y.ptr[y][x+1] &&
464 imgMos.Y.ptr[y][x] != 255 &&
465 imgMos.Y.ptr[y][x+1] != 255)
466 {
467 // Find the image indices on both sides of the seam
468 unsigned char idx1 = imgMos.Y.ptr[y][x];
469 unsigned char idx2 = imgMos.Y.ptr[y][x+1];
470
471 for (int o = tw; o >= 0; o--)
472 {
473 // Set the image index to use for cross-fading
474 imgMos.V.ptr[y][x - o] = idx2;
475 // Set the intensity weights to use for cross-fading
476 imgMos.U.ptr[y][x - o] = 50 + (99 - 50) * o / tw;
477 }
478
479 for (int o = 1; o <= tw; o++)
480 {
481 // Set the image index to use for cross-fading
482 imgMos.V.ptr[y][x + o] = idx1;
483 // Set the intensity weights to use for cross-fading
484 imgMos.U.ptr[y][x + o] = imgMos.U.ptr[y][x - o];
485 }
486
487 x += (tw + 1);
488 }
489 else
490 {
491 x++;
492 }
493 }
494 }
495 }
496 }
497 else
498 {
499 // Set the number of pixels around the seam to cross-fade between
500 // the two component images,
501 int tw = STRIP_CROSS_FADE_WIDTH_PXLS;
502
503 // Proceed with the image index calculation for cross-fading
504 // only if the cross-fading width is larger than 0
505 if (tw > 0)
506 {
507 for(int x = 0; x < imgMos.Y.width; x++)
508 {
509 // Since we compare two adjecant pixels to determine
510 // whether there is a seam, the termination condition of y
511 // is set to imgMos.Y.height - tw, so that y+1 below
512 // won't exceed the imgMos' boundary.
513 for(int y = tw; y < imgMos.Y.height - tw; )
514 {
515 // Determine where the seam is...
516 if (imgMos.Y.ptr[y][x] != imgMos.Y.ptr[y+1][x] &&
517 imgMos.Y.ptr[y][x] != 255 &&
518 imgMos.Y.ptr[y+1][x] != 255)
519 {
520 // Find the image indices on both sides of the seam
521 unsigned char idx1 = imgMos.Y.ptr[y][x];
522 unsigned char idx2 = imgMos.Y.ptr[y+1][x];
523
524 for (int o = tw; o >= 0; o--)
525 {
526 // Set the image index to use for cross-fading
527 imgMos.V.ptr[y - o][x] = idx2;
528 // Set the intensity weights to use for cross-fading
529 imgMos.U.ptr[y - o][x] = 50 + (99 - 50) * o / tw;
530 }
531
532 for (int o = 1; o <= tw; o++)
533 {
534 // Set the image index to use for cross-fading
535 imgMos.V.ptr[y + o][x] = idx1;
536 // Set the intensity weights to use for cross-fading
537 imgMos.U.ptr[y + o][x] = imgMos.U.ptr[y - o][x];
538 }
539
540 y += (tw + 1);
541 }
542 else
543 {
544 y++;
545 }
546 }
547 }
548 }
549 }
550
551 }
552
553 // Now perform the actual blending using the frame assignment determined above
554 site_idx = 0;
555 for(CSite *csite = m_AllSites; csite < esite; csite++)
556 {
557 if(cancelComputation)
558 {
559 if (m_pMosaicVPyr) free(m_pMosaicVPyr);
560 if (m_pMosaicUPyr) free(m_pMosaicUPyr);
561 if (m_pMosaicYPyr) free(m_pMosaicYPyr);
562 return BLEND_RET_CANCELLED;
563 }
564
565 mb = csite->getMb();
566
567
568 if(FillFramePyramid(mb)!=BLEND_RET_OK)
569 return BLEND_RET_ERROR;
570
571 ProcessPyramidForThisFrame(csite, mb->vcrect, mb->brect, rect, imgMos, mb->trs, site_idx);
572
573 progress += TIME_PERCENT_BLEND/nsite;
574
575 site_idx++;
576 }
577
578
579 // Blend
580 PerformFinalBlending(imgMos, cropping_rect);
581
582 if (m_pMosaicVPyr) free(m_pMosaicVPyr);
583 if (m_pMosaicUPyr) free(m_pMosaicUPyr);
584 if (m_pMosaicYPyr) free(m_pMosaicYPyr);
585
586 progress += TIME_PERCENT_FINAL;
587
588 return BLEND_RET_OK;
589 }
590
CropFinalMosaic(YUVinfo & imgMos,MosaicRect & cropping_rect)591 void Blend::CropFinalMosaic(YUVinfo &imgMos, MosaicRect &cropping_rect)
592 {
593 int i, j, k;
594 ImageType yimg;
595 ImageType uimg;
596 ImageType vimg;
597
598
599 yimg = imgMos.Y.ptr[0];
600 uimg = imgMos.U.ptr[0];
601 vimg = imgMos.V.ptr[0];
602
603 k = 0;
604 for (j = cropping_rect.top; j <= cropping_rect.bottom; j++)
605 {
606 for (i = cropping_rect.left; i <= cropping_rect.right; i++)
607 {
608 yimg[k] = yimg[j*imgMos.Y.width+i];
609 k++;
610 }
611 }
612 for (j = cropping_rect.top; j <= cropping_rect.bottom; j++)
613 {
614 for (i = cropping_rect.left; i <= cropping_rect.right; i++)
615 {
616 yimg[k] = vimg[j*imgMos.Y.width+i];
617 k++;
618 }
619 }
620 for (j = cropping_rect.top; j <= cropping_rect.bottom; j++)
621 {
622 for (i = cropping_rect.left; i <= cropping_rect.right; i++)
623 {
624 yimg[k] = uimg[j*imgMos.Y.width+i];
625 k++;
626 }
627 }
628 }
629
PerformFinalBlending(YUVinfo & imgMos,MosaicRect & cropping_rect)630 int Blend::PerformFinalBlending(YUVinfo &imgMos, MosaicRect &cropping_rect)
631 {
632 if (!PyramidShort::BorderExpand(m_pMosaicYPyr, m_wb.nlevs, 1) || !PyramidShort::BorderExpand(m_pMosaicUPyr, m_wb.nlevsC, 1) ||
633 !PyramidShort::BorderExpand(m_pMosaicVPyr, m_wb.nlevsC, 1))
634 {
635 LOGE("Error: Could not BorderExpand!");
636 return BLEND_RET_ERROR;
637 }
638
639 ImageTypeShort myimg;
640 ImageTypeShort muimg;
641 ImageTypeShort mvimg;
642 ImageType yimg;
643 ImageType uimg;
644 ImageType vimg;
645
646 int cx = (int)imgMos.Y.width/2;
647 int cy = (int)imgMos.Y.height/2;
648
649 // 2D boolean array that contains true wherever the mosaic image data is
650 // invalid (i.e. in the gray border).
651 bool **b = new bool*[imgMos.Y.height];
652
653 for(int j=0; j<imgMos.Y.height; j++)
654 {
655 b[j] = new bool[imgMos.Y.width];
656 }
657
658 // Copy the resulting image into the full image using the mask
659 int i, j;
660
661 yimg = imgMos.Y.ptr[0];
662 uimg = imgMos.U.ptr[0];
663 vimg = imgMos.V.ptr[0];
664
665 for (j = 0; j < imgMos.Y.height; j++)
666 {
667 myimg = m_pMosaicYPyr->ptr[j];
668 muimg = m_pMosaicUPyr->ptr[j];
669 mvimg = m_pMosaicVPyr->ptr[j];
670
671 for (i = 0; i<imgMos.Y.width; i++)
672 {
673 // A final mask was set up previously,
674 // if the value is zero skip it, otherwise replace it.
675 if (*yimg <255)
676 {
677 short value = (short) ((*myimg) >> 3);
678 if (value < 0) value = 0;
679 else if (value > 255) value = 255;
680 *yimg = (unsigned char) value;
681
682 value = (short) ((*muimg) >> 3);
683 if (value < 0) value = 0;
684 else if (value > 255) value = 255;
685 *uimg = (unsigned char) value;
686
687 value = (short) ((*mvimg) >> 3);
688 if (value < 0) value = 0;
689 else if (value > 255) value = 255;
690 *vimg = (unsigned char) value;
691
692 b[j][i] = false;
693
694 }
695 else
696 { // set border color in here
697 *yimg = (unsigned char) 96;
698 *uimg = (unsigned char) 128;
699 *vimg = (unsigned char) 128;
700
701 b[j][i] = true;
702 }
703
704 yimg++;
705 uimg++;
706 vimg++;
707 myimg++;
708 muimg++;
709 mvimg++;
710 }
711 }
712
713 if(m_wb.horizontal)
714 {
715 //Scan through each row and increment top if the row contains any gray
716 for (j = 0; j < imgMos.Y.height; j++)
717 {
718 for (i = cropping_rect.left; i < cropping_rect.right; i++)
719 {
720 if (b[j][i])
721 {
722 break; // to next row
723 }
724 }
725
726 if (i == cropping_rect.right) //no gray pixel in this row!
727 {
728 cropping_rect.top = j;
729 break;
730 }
731 }
732
733 //Scan through each row and decrement bottom if the row contains any gray
734 for (j = imgMos.Y.height-1; j >= 0; j--)
735 {
736 for (i = cropping_rect.left; i < cropping_rect.right; i++)
737 {
738 if (b[j][i])
739 {
740 break; // to next row
741 }
742 }
743
744 if (i == cropping_rect.right) //no gray pixel in this row!
745 {
746 cropping_rect.bottom = j;
747 break;
748 }
749 }
750 }
751 else // Vertical Mosaic
752 {
753 //Scan through each column and increment left if the column contains any gray
754 for (i = 0; i < imgMos.Y.width; i++)
755 {
756 for (j = cropping_rect.top; j < cropping_rect.bottom; j++)
757 {
758 if (b[j][i])
759 {
760 break; // to next column
761 }
762 }
763
764 if (j == cropping_rect.bottom) //no gray pixel in this column!
765 {
766 cropping_rect.left = i;
767 break;
768 }
769 }
770
771 //Scan through each column and decrement right if the column contains any gray
772 for (i = imgMos.Y.width-1; i >= 0; i--)
773 {
774 for (j = cropping_rect.top; j < cropping_rect.bottom; j++)
775 {
776 if (b[j][i])
777 {
778 break; // to next column
779 }
780 }
781
782 if (j == cropping_rect.bottom) //no gray pixel in this column!
783 {
784 cropping_rect.right = i;
785 break;
786 }
787 }
788 }
789
790 for(int j=0; j<imgMos.Y.height; j++)
791 {
792 delete b[j];
793 }
794
795 delete b;
796
797 return BLEND_RET_OK;
798 }
799
ComputeMask(CSite * csite,BlendRect & vcrect,BlendRect & brect,MosaicRect & rect,YUVinfo & imgMos,int site_idx)800 void Blend::ComputeMask(CSite *csite, BlendRect &vcrect, BlendRect &brect, MosaicRect &rect, YUVinfo &imgMos, int site_idx)
801 {
802 PyramidShort *dptr = m_pMosaicYPyr;
803
804 int nC = m_wb.nlevsC;
805 int l = (int) ((vcrect.lft - rect.left));
806 int b = (int) ((vcrect.bot - rect.top));
807 int r = (int) ((vcrect.rgt - rect.left));
808 int t = (int) ((vcrect.top - rect.top));
809
810 if (vcrect.lft == brect.lft)
811 l = (l <= 0) ? -BORDER : l - BORDER;
812 else if (l < -BORDER)
813 l = -BORDER;
814
815 if (vcrect.bot == brect.bot)
816 b = (b <= 0) ? -BORDER : b - BORDER;
817 else if (b < -BORDER)
818 b = -BORDER;
819
820 if (vcrect.rgt == brect.rgt)
821 r = (r >= dptr->width) ? dptr->width + BORDER - 1 : r + BORDER;
822 else if (r >= dptr->width + BORDER)
823 r = dptr->width + BORDER - 1;
824
825 if (vcrect.top == brect.top)
826 t = (t >= dptr->height) ? dptr->height + BORDER - 1 : t + BORDER;
827 else if (t >= dptr->height + BORDER)
828 t = dptr->height + BORDER - 1;
829
830 // Walk the Region of interest and populate the pyramid
831 for (int j = b; j <= t; j++)
832 {
833 int jj = j;
834 double sj = jj + rect.top;
835
836 for (int i = l; i <= r; i++)
837 {
838 int ii = i;
839 // project point and then triangulate to neighbors
840 double si = ii + rect.left;
841
842 double dself = hypotSq(csite->getVCenter().x - si, csite->getVCenter().y - sj);
843 int inMask = ((unsigned) ii < imgMos.Y.width &&
844 (unsigned) jj < imgMos.Y.height) ? 1 : 0;
845
846 if(!inMask)
847 continue;
848
849 // scan the neighbors to see if this is a valid position
850 unsigned char mask = (unsigned char) 255;
851 SEdgeVector *ce;
852 int ecnt;
853 for (ce = csite->getNeighbor(), ecnt = csite->getNumNeighbors(); ecnt--; ce++)
854 {
855 double d1 = hypotSq(m_AllSites[ce->second].getVCenter().x - si,
856 m_AllSites[ce->second].getVCenter().y - sj);
857 if (d1 < dself)
858 {
859 break;
860 }
861 }
862
863 if (ecnt >= 0) continue;
864
865 imgMos.Y.ptr[jj][ii] = (unsigned char)site_idx;
866 }
867 }
868 }
869
ProcessPyramidForThisFrame(CSite * csite,BlendRect & vcrect,BlendRect & brect,MosaicRect & rect,YUVinfo & imgMos,double trs[3][3],int site_idx)870 void Blend::ProcessPyramidForThisFrame(CSite *csite, BlendRect &vcrect, BlendRect &brect, MosaicRect &rect, YUVinfo &imgMos, double trs[3][3], int site_idx)
871 {
872 // Put the Region of interest (for all levels) into m_pMosaicYPyr
873 double inv_trs[3][3];
874 inv33d(trs, inv_trs);
875
876 // Process each pyramid level
877 PyramidShort *sptr = m_pFrameYPyr;
878 PyramidShort *suptr = m_pFrameUPyr;
879 PyramidShort *svptr = m_pFrameVPyr;
880
881 PyramidShort *dptr = m_pMosaicYPyr;
882 PyramidShort *duptr = m_pMosaicUPyr;
883 PyramidShort *dvptr = m_pMosaicVPyr;
884
885 int dscale = 0; // distance scale for the current level
886 int nC = m_wb.nlevsC;
887 for (int n = m_wb.nlevs; n--; dscale++, dptr++, sptr++, dvptr++, duptr++, svptr++, suptr++, nC--)
888 {
889 int l = (int) ((vcrect.lft - rect.left) / (1 << dscale));
890 int b = (int) ((vcrect.bot - rect.top) / (1 << dscale));
891 int r = (int) ((vcrect.rgt - rect.left) / (1 << dscale) + .5);
892 int t = (int) ((vcrect.top - rect.top) / (1 << dscale) + .5);
893
894 if (vcrect.lft == brect.lft)
895 l = (l <= 0) ? -BORDER : l - BORDER;
896 else if (l < -BORDER)
897 l = -BORDER;
898
899 if (vcrect.bot == brect.bot)
900 b = (b <= 0) ? -BORDER : b - BORDER;
901 else if (b < -BORDER)
902 b = -BORDER;
903
904 if (vcrect.rgt == brect.rgt)
905 r = (r >= dptr->width) ? dptr->width + BORDER - 1 : r + BORDER;
906 else if (r >= dptr->width + BORDER)
907 r = dptr->width + BORDER - 1;
908
909 if (vcrect.top == brect.top)
910 t = (t >= dptr->height) ? dptr->height + BORDER - 1 : t + BORDER;
911 else if (t >= dptr->height + BORDER)
912 t = dptr->height + BORDER - 1;
913
914 // Walk the Region of interest and populate the pyramid
915 for (int j = b; j <= t; j++)
916 {
917 int jj = (j << dscale);
918 double sj = jj + rect.top;
919
920 for (int i = l; i <= r; i++)
921 {
922 int ii = (i << dscale);
923 // project point and then triangulate to neighbors
924 double si = ii + rect.left;
925
926 int inMask = ((unsigned) ii < imgMos.Y.width &&
927 (unsigned) jj < imgMos.Y.height) ? 1 : 0;
928
929 if(inMask && imgMos.Y.ptr[jj][ii] != site_idx &&
930 imgMos.V.ptr[jj][ii] != site_idx &&
931 imgMos.Y.ptr[jj][ii] != 255)
932 continue;
933
934 // Setup weights for cross-fading
935 // Weight of the intensity already in the output pixel
936 double wt0 = 0.0;
937 // Weight of the intensity from the input pixel (current frame)
938 double wt1 = 1.0;
939
940 if (m_wb.stripType == STRIP_TYPE_WIDE)
941 {
942 if(inMask && imgMos.Y.ptr[jj][ii] != 255)
943 {
944 // If not on a seam OR pyramid level exceeds
945 // maximum level for cross-fading.
946 if((imgMos.V.ptr[jj][ii] == 128) ||
947 (dscale > STRIP_CROSS_FADE_MAX_PYR_LEVEL))
948 {
949 wt0 = 0.0;
950 wt1 = 1.0;
951 }
952 else
953 {
954 wt0 = 1.0;
955 wt1 = ((imgMos.Y.ptr[jj][ii] == site_idx) ?
956 (double)imgMos.U.ptr[jj][ii] / 100.0 :
957 1.0 - (double)imgMos.U.ptr[jj][ii] / 100.0);
958 }
959 }
960 }
961
962 // Project this mosaic point into the original frame coordinate space
963 double xx, yy;
964
965 MosaicToFrame(inv_trs, si, sj, xx, yy);
966
967 if (xx < 0.0 || yy < 0.0 || xx > width - 1.0 || yy > height - 1.0)
968 {
969 if(inMask)
970 {
971 imgMos.Y.ptr[jj][ii] = 255;
972 wt0 = 0.0f;
973 wt1 = 1.0f;
974 }
975 }
976
977 xx /= (1 << dscale);
978 yy /= (1 << dscale);
979
980
981 int x1 = (xx >= 0.0) ? (int) xx : (int) floor(xx);
982 int y1 = (yy >= 0.0) ? (int) yy : (int) floor(yy);
983
984 // Final destination in extended pyramid
985 #ifndef LINEAR_INTERP
986 if(inSegment(x1, sptr->width, BORDER-1) &&
987 inSegment(y1, sptr->height, BORDER-1))
988 {
989 double xfrac = xx - x1;
990 double yfrac = yy - y1;
991 dptr->ptr[j][i] = (short) (wt0 * dptr->ptr[j][i] + .5 +
992 wt1 * ciCalc(sptr, x1, y1, xfrac, yfrac));
993 if (dvptr >= m_pMosaicVPyr && nC > 0)
994 {
995 duptr->ptr[j][i] = (short) (wt0 * duptr->ptr[j][i] + .5 +
996 wt1 * ciCalc(suptr, x1, y1, xfrac, yfrac));
997 dvptr->ptr[j][i] = (short) (wt0 * dvptr->ptr[j][i] + .5 +
998 wt1 * ciCalc(svptr, x1, y1, xfrac, yfrac));
999 }
1000 }
1001 #else
1002 if(inSegment(x1, sptr->width, BORDER) && inSegment(y1, sptr->height, BORDER))
1003 {
1004 int x2 = x1 + 1;
1005 int y2 = y1 + 1;
1006 double xfrac = xx - x1;
1007 double yfrac = yy - y1;
1008 double y1val = sptr->ptr[y1][x1] +
1009 (sptr->ptr[y1][x2] - sptr->ptr[y1][x1]) * xfrac;
1010 double y2val = sptr->ptr[y2][x1] +
1011 (sptr->ptr[y2][x2] - sptr->ptr[y2][x1]) * xfrac;
1012 dptr->ptr[j][i] = (short) (y1val + yfrac * (y2val - y1val));
1013
1014 if (dvptr >= m_pMosaicVPyr && nC > 0)
1015 {
1016 y1val = suptr->ptr[y1][x1] +
1017 (suptr->ptr[y1][x2] - suptr->ptr[y1][x1]) * xfrac;
1018 y2val = suptr->ptr[y2][x1] +
1019 (suptr->ptr[y2][x2] - suptr->ptr[y2][x1]) * xfrac;
1020
1021 duptr->ptr[j][i] = (short) (y1val + yfrac * (y2val - y1val));
1022
1023 y1val = svptr->ptr[y1][x1] +
1024 (svptr->ptr[y1][x2] - svptr->ptr[y1][x1]) * xfrac;
1025 y2val = svptr->ptr[y2][x1] +
1026 (svptr->ptr[y2][x2] - svptr->ptr[y2][x1]) * xfrac;
1027
1028 dvptr->ptr[j][i] = (short) (y1val + yfrac * (y2val - y1val));
1029 }
1030 }
1031 #endif
1032 else
1033 {
1034 clipToSegment(x1, sptr->width, BORDER);
1035 clipToSegment(y1, sptr->height, BORDER);
1036
1037 dptr->ptr[j][i] = (short) (wt0 * dptr->ptr[j][i] + 0.5 +
1038 wt1 * sptr->ptr[y1][x1] );
1039 if (dvptr >= m_pMosaicVPyr && nC > 0)
1040 {
1041 dvptr->ptr[j][i] = (short) (wt0 * dvptr->ptr[j][i] +
1042 0.5 + wt1 * svptr->ptr[y1][x1] );
1043 duptr->ptr[j][i] = (short) (wt0 * duptr->ptr[j][i] +
1044 0.5 + wt1 * suptr->ptr[y1][x1] );
1045 }
1046 }
1047 }
1048 }
1049 }
1050 }
1051
MosaicToFrame(double trs[3][3],double x,double y,double & wx,double & wy)1052 void Blend::MosaicToFrame(double trs[3][3], double x, double y, double &wx, double &wy)
1053 {
1054 double X, Y, z;
1055 if (m_wb.theta == 0.0)
1056 {
1057 X = x;
1058 Y = y;
1059 }
1060 else if (m_wb.horizontal)
1061 {
1062 double alpha = x * m_wb.direction / m_wb.width;
1063 double length = (y - alpha * m_wb.correction) * m_wb.direction + m_wb.radius;
1064 double deltaTheta = m_wb.theta * alpha;
1065 double sinTheta = sin(deltaTheta);
1066 double cosTheta = sqrt(1.0 - sinTheta * sinTheta) * m_wb.direction;
1067 X = length * sinTheta + m_wb.x;
1068 Y = length * cosTheta + m_wb.y;
1069 }
1070 else
1071 {
1072 double alpha = y * m_wb.direction / m_wb.width;
1073 double length = (x - alpha * m_wb.correction) * m_wb.direction + m_wb.radius;
1074 double deltaTheta = m_wb.theta * alpha;
1075 double sinTheta = sin(deltaTheta);
1076 double cosTheta = sqrt(1.0 - sinTheta * sinTheta) * m_wb.direction;
1077 Y = length * sinTheta + m_wb.y;
1078 X = length * cosTheta + m_wb.x;
1079 }
1080 z = ProjZ(trs, X, Y, 1.0);
1081 wx = ProjX(trs, X, Y, z, 1.0);
1082 wy = ProjY(trs, X, Y, z, 1.0);
1083 }
1084
FrameToMosaic(double trs[3][3],double x,double y,double & wx,double & wy)1085 void Blend::FrameToMosaic(double trs[3][3], double x, double y, double &wx, double &wy)
1086 {
1087 // Project into the intermediate Mosaic coordinate system
1088 double z = ProjZ(trs, x, y, 1.0);
1089 double X = ProjX(trs, x, y, z, 1.0);
1090 double Y = ProjY(trs, x, y, z, 1.0);
1091
1092 if (m_wb.theta == 0.0)
1093 {
1094 // No rotation, then this is all we need to do.
1095 wx = X;
1096 wy = Y;
1097 }
1098 else if (m_wb.horizontal)
1099 {
1100 double deltaX = X - m_wb.x;
1101 double deltaY = Y - m_wb.y;
1102 double length = sqrt(deltaX * deltaX + deltaY * deltaY);
1103 double deltaTheta = asin(deltaX / length);
1104 double alpha = deltaTheta / m_wb.theta;
1105 wx = alpha * m_wb.width * m_wb.direction;
1106 wy = (length - m_wb.radius) * m_wb.direction + alpha * m_wb.correction;
1107 }
1108 else
1109 {
1110 double deltaX = X - m_wb.x;
1111 double deltaY = Y - m_wb.y;
1112 double length = sqrt(deltaX * deltaX + deltaY * deltaY);
1113 double deltaTheta = asin(deltaY / length);
1114 double alpha = deltaTheta / m_wb.theta;
1115 wy = alpha * m_wb.width * m_wb.direction;
1116 wx = (length - m_wb.radius) * m_wb.direction + alpha * m_wb.correction;
1117 }
1118 }
1119
1120
1121
1122 // Clip the region of interest as small as possible by using the Voronoi edges of
1123 // the neighbors
ClipBlendRect(CSite * csite,BlendRect & brect)1124 void Blend::ClipBlendRect(CSite *csite, BlendRect &brect)
1125 {
1126 SEdgeVector *ce;
1127 int ecnt;
1128 for (ce = csite->getNeighbor(), ecnt = csite->getNumNeighbors(); ecnt--; ce++)
1129 {
1130 // calculate the Voronoi bisector intersection
1131 const double epsilon = 1e-5;
1132 double dx = (m_AllSites[ce->second].getVCenter().x - m_AllSites[ce->first].getVCenter().x);
1133 double dy = (m_AllSites[ce->second].getVCenter().y - m_AllSites[ce->first].getVCenter().y);
1134 double xmid = m_AllSites[ce->first].getVCenter().x + dx/2.0;
1135 double ymid = m_AllSites[ce->first].getVCenter().y + dy/2.0;
1136 double inter;
1137
1138 if (dx > epsilon)
1139 {
1140 // neighbor is on right
1141 if ((inter = m_wb.roundoffOverlap + xmid - dy * (((dy >= 0.0) ? brect.bot : brect.top) - ymid) / dx) < brect.rgt)
1142 brect.rgt = inter;
1143 }
1144 else if (dx < -epsilon)
1145 {
1146 // neighbor is on left
1147 if ((inter = -m_wb.roundoffOverlap + xmid - dy * (((dy >= 0.0) ? brect.bot : brect.top) - ymid) / dx) > brect.lft)
1148 brect.lft = inter;
1149 }
1150 if (dy > epsilon)
1151 {
1152 // neighbor is above
1153 if ((inter = m_wb.roundoffOverlap + ymid - dx * (((dx >= 0.0) ? brect.lft : brect.rgt) - xmid) / dy) < brect.top)
1154 brect.top = inter;
1155 }
1156 else if (dy < -epsilon)
1157 {
1158 // neighbor is below
1159 if ((inter = -m_wb.roundoffOverlap + ymid - dx * (((dx >= 0.0) ? brect.lft : brect.rgt) - xmid) / dy) > brect.bot)
1160 brect.bot = inter;
1161 }
1162 }
1163 }
1164
FrameToMosaicRect(int width,int height,double trs[3][3],BlendRect & brect)1165 void Blend::FrameToMosaicRect(int width, int height, double trs[3][3], BlendRect &brect)
1166 {
1167 // We need to walk the perimeter since the borders can be bent.
1168 brect.lft = brect.bot = 2e30;
1169 brect.rgt = brect.top = -2e30;
1170 double xpos, ypos;
1171 double lasty = height - 1.0;
1172 double lastx = width - 1.0;
1173 int i;
1174
1175 for (i = width; i--;)
1176 {
1177
1178 FrameToMosaic(trs, (double) i, 0.0, xpos, ypos);
1179 ClipRect(xpos, ypos, brect);
1180 FrameToMosaic(trs, (double) i, lasty, xpos, ypos);
1181 ClipRect(xpos, ypos, brect);
1182 }
1183 for (i = height; i--;)
1184 {
1185 FrameToMosaic(trs, 0.0, (double) i, xpos, ypos);
1186 ClipRect(xpos, ypos, brect);
1187 FrameToMosaic(trs, lastx, (double) i, xpos, ypos);
1188 ClipRect(xpos, ypos, brect);
1189 }
1190 }
1191
SelectRelevantFrames(MosaicFrame ** frames,int frames_size,MosaicFrame ** relevant_frames,int & relevant_frames_size)1192 void Blend::SelectRelevantFrames(MosaicFrame **frames, int frames_size,
1193 MosaicFrame **relevant_frames, int &relevant_frames_size)
1194 {
1195 MosaicFrame *first = frames[0];
1196 MosaicFrame *last = frames[frames_size-1];
1197 MosaicFrame *mb;
1198
1199 double fxpos = first->trs[0][2], fypos = first->trs[1][2];
1200
1201 double midX = last->width / 2.0;
1202 double midY = last->height / 2.0;
1203 double z = ProjZ(first->trs, midX, midY, 1.0);
1204 double firstX, firstY;
1205 double prevX = firstX = ProjX(first->trs, midX, midY, z, 1.0);
1206 double prevY = firstY = ProjY(first->trs, midX, midY, z, 1.0);
1207
1208 relevant_frames[0] = first; // Add first frame by default
1209 relevant_frames_size = 1;
1210
1211 for (int i = 0; i < frames_size - 1; i++)
1212 {
1213 mb = frames[i];
1214 double currX, currY;
1215 z = ProjZ(mb->trs, midX, midY, 1.0);
1216 currX = ProjX(mb->trs, midX, midY, z, 1.0);
1217 currY = ProjY(mb->trs, midX, midY, z, 1.0);
1218 double deltaX = currX - prevX;
1219 double deltaY = currY - prevY;
1220 double center2centerDist = sqrt(deltaY * deltaY + deltaX * deltaX);
1221
1222 if (fabs(deltaX) > STRIP_SEPARATION_THRESHOLD_PXLS ||
1223 fabs(deltaY) > STRIP_SEPARATION_THRESHOLD_PXLS)
1224 {
1225 relevant_frames[relevant_frames_size] = mb;
1226 relevant_frames_size++;
1227
1228 prevX = currX;
1229 prevY = currY;
1230 }
1231 }
1232
1233 // Add last frame by default
1234 relevant_frames[relevant_frames_size] = last;
1235 relevant_frames_size++;
1236 }
1237
ComputeBlendParameters(MosaicFrame ** frames,int frames_size,int is360)1238 void Blend::ComputeBlendParameters(MosaicFrame **frames, int frames_size, int is360)
1239 {
1240 // For FULL and PAN modes, we do not unwarp the mosaic into a rectangular coordinate system
1241 // and so we set the theta to 0 and return.
1242 if (m_wb.blendingType != BLEND_TYPE_CYLPAN && m_wb.blendingType != BLEND_TYPE_HORZ)
1243 {
1244 m_wb.theta = 0.0;
1245 return;
1246 }
1247
1248 MosaicFrame *first = frames[0];
1249 MosaicFrame *last = frames[frames_size-1];
1250 MosaicFrame *mb;
1251
1252 double lxpos = last->trs[0][2], lypos = last->trs[1][2];
1253 double fxpos = first->trs[0][2], fypos = first->trs[1][2];
1254
1255 // Calculate warp to produce proper stitching.
1256 // get x, y displacement
1257 double midX = last->width / 2.0;
1258 double midY = last->height / 2.0;
1259 double z = ProjZ(first->trs, midX, midY, 1.0);
1260 double firstX, firstY;
1261 double prevX = firstX = ProjX(first->trs, midX, midY, z, 1.0);
1262 double prevY = firstY = ProjY(first->trs, midX, midY, z, 1.0);
1263
1264 double arcLength, lastTheta;
1265 m_wb.theta = lastTheta = arcLength = 0.0;
1266
1267 // Step through all the frames to compute the total arc-length of the cone
1268 // swept while capturing the mosaic (in the original conical coordinate system).
1269 for (int i = 0; i < frames_size; i++)
1270 {
1271 mb = frames[i];
1272 double currX, currY;
1273 z = ProjZ(mb->trs, midX, midY, 1.0);
1274 currX = ProjX(mb->trs, midX, midY, z, 1.0);
1275 currY = ProjY(mb->trs, midX, midY, z, 1.0);
1276 double deltaX = currX - prevX;
1277 double deltaY = currY - prevY;
1278
1279 // The arcLength is computed by summing the lengths of the chords
1280 // connecting the pairwise projected image centers of the input image frames.
1281 arcLength += sqrt(deltaY * deltaY + deltaX * deltaX);
1282
1283 if (!is360)
1284 {
1285 double thisTheta = asin(mb->trs[1][0]);
1286 m_wb.theta += thisTheta - lastTheta;
1287 lastTheta = thisTheta;
1288 }
1289
1290 prevX = currX;
1291 prevY = currY;
1292 }
1293
1294 // Stretch this to end at the proper alignment i.e. the width of the
1295 // rectangle is determined by the arcLength computed above and the cone
1296 // sector angle is determined using the rotation of the last frame.
1297 m_wb.width = arcLength;
1298 if (is360) m_wb.theta = asin(last->trs[1][0]);
1299
1300 // If there is no rotation, we're done.
1301 if (m_wb.theta != 0.0)
1302 {
1303 double dx = prevX - firstX;
1304 double dy = prevY - firstY;
1305
1306 // If the mosaic was captured by sweeping horizontally
1307 if (abs(lxpos - fxpos) > abs(lypos - fypos))
1308 {
1309 m_wb.horizontal = 1;
1310 // Calculate radius position to make ends exactly the same Y offset
1311 double radiusTheta = dx / cos(3.14159 / 2.0 - m_wb.theta);
1312 m_wb.radius = dy + radiusTheta * cos(m_wb.theta);
1313 if (m_wb.radius < 0.0) m_wb.radius = -m_wb.radius;
1314 }
1315 else
1316 {
1317 m_wb.horizontal = 0;
1318 // Calculate radius position to make ends exactly the same Y offset
1319 double radiusTheta = dy / cos(3.14159 / 2.0 - m_wb.theta);
1320 m_wb.radius = dx + radiusTheta * cos(m_wb.theta);
1321 if (m_wb.radius < 0.0) m_wb.radius = -m_wb.radius;
1322 }
1323
1324 // Determine major direction
1325 if (m_wb.horizontal)
1326 {
1327 // Horizontal strip
1328 // m_wb.x,y record the origin of the rectangle coordinate system.
1329 if (is360) m_wb.x = firstX;
1330 else
1331 {
1332 if (lxpos - fxpos < 0)
1333 {
1334 m_wb.x = firstX + midX;
1335 z = ProjZ(last->trs, 0.0, midY, 1.0);
1336 prevX = ProjX(last->trs, 0.0, midY, z, 1.0);
1337 prevY = ProjY(last->trs, 0.0, midY, z, 1.0);
1338 }
1339 else
1340 {
1341 m_wb.x = firstX - midX;
1342 z = ProjZ(last->trs, last->width - 1.0, midY, 1.0);
1343 prevX = ProjX(last->trs, last->width - 1.0, midY, z, 1.0);
1344 prevY = ProjY(last->trs, last->width - 1.0, midY, z, 1.0);
1345 }
1346 }
1347 dy = prevY - firstY;
1348 if (dy < 0.0) m_wb.direction = 1.0;
1349 else m_wb.direction = -1.0;
1350 m_wb.y = firstY - m_wb.radius * m_wb.direction;
1351 if (dy * m_wb.theta > 0.0) m_wb.width = -m_wb.width;
1352 }
1353 else
1354 {
1355 // Vertical strip
1356 if (is360) m_wb.y = firstY;
1357 else
1358 {
1359 if (lypos - fypos < 0)
1360 {
1361 m_wb.x = firstY + midY;
1362 z = ProjZ(last->trs, midX, 0.0, 1.0);
1363 prevX = ProjX(last->trs, midX, 0.0, z, 1.0);
1364 prevY = ProjY(last->trs, midX, 0.0, z, 1.0);
1365 }
1366 else
1367 {
1368 m_wb.x = firstX - midX;
1369 z = ProjZ(last->trs, midX, last->height - 1.0, 1.0);
1370 prevX = ProjX(last->trs, midX, last->height - 1.0, z, 1.0);
1371 prevY = ProjY(last->trs, midX, last->height - 1.0, z, 1.0);
1372 }
1373 }
1374 dx = prevX - firstX;
1375 if (dx < 0.0) m_wb.direction = 1.0;
1376 else m_wb.direction = -1.0;
1377 m_wb.x = firstX - m_wb.radius * m_wb.direction;
1378 if (dx * m_wb.theta > 0.0) m_wb.width = -m_wb.width;
1379 }
1380
1381 // Calculate the correct correction factor
1382 double deltaX = prevX - m_wb.x;
1383 double deltaY = prevY - m_wb.y;
1384 double length = sqrt(deltaX * deltaX + deltaY * deltaY);
1385 double deltaTheta = (m_wb.horizontal) ? deltaX : deltaY;
1386 deltaTheta = asin(deltaTheta / length);
1387 m_wb.correction = ((m_wb.radius - length) * m_wb.direction) /
1388 (deltaTheta / m_wb.theta);
1389 }
1390 }
1391