1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17syntax = "proto2"; 18option java_package = "android.app"; 19option java_multiple_files = true; 20 21package android.app; 22 23import "frameworks/base/libs/incident/proto/android/privacy.proto"; 24 25/** 26 * An android.app.NotificationManager.Policy object. 27 */ 28message PolicyProto { 29 option (.android.msg_privacy).dest = DEST_AUTOMATIC; 30 31 enum Category { 32 CATEGORY_UNKNOWN = 0; 33 // Reminder notifications are prioritized. 34 REMINDERS = 1; 35 // Event notifications are prioritized. 36 EVENTS = 2; 37 // Message notifications are prioritized. 38 MESSAGES = 3; 39 // Calls are prioritized. 40 CALLS = 4; 41 // Calls from repeat callers are prioritized. 42 REPEAT_CALLERS = 5; 43 // Alarms are prioritized. 44 ALARMS = 6; 45 // Media, system, game (catch-all for non-never suppressible sounds) are 46 // prioritized. 47 MEDIA_SYSTEM_OTHER = 7; 48 } 49 repeated Category priority_categories = 1; 50 51 enum Sender { 52 // Any sender is prioritized. 53 ANY = 0; 54 // Saved contacts are prioritized. 55 CONTACTS = 1; 56 // Only starred contacts are prioritized. 57 STARRED = 2; 58 } 59 optional Sender priority_call_sender = 2; 60 optional Sender priority_message_sender = 3; 61 62 enum SuppressedVisualEffect { 63 SVE_UNKNOWN = 0; 64 // Whether notifications suppressed by DND should not interrupt visually 65 // (e.g. with notification lights or by turning the screen on) when the 66 // screen is off. 67 SCREEN_OFF = 1; 68 // Whether notifications suppressed by DND should not interrupt visually 69 // when the screen is on (e.g. by peeking onto the screen). 70 SCREEN_ON = 2; 71 } 72 repeated SuppressedVisualEffect suppressed_visual_effects = 4; 73} 74