/external/skqp/samplecode/ |
D | SampleShadowReference.cpp | 86 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() 126 SkPoint3 lightPos = { 175, -800, kDP * 600 }; in onDrawContent() local
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D | SampleShadowColor.cpp | 101 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() 190 SkPoint3 lightPos = { 75, -400, 600 }; in onDrawContent() local
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D | SampleShadowUtils.cpp | 112 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha, in drawShadowedPath() 156 static constexpr SkPoint3 lightPos = { 250, 400, 500 }; in onDrawContent() local
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D | SampleAndroidShadows.cpp | 142 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() 183 SkPoint3 lightPos = fLightPos; in onDrawContent() local
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/external/skia/samplecode/ |
D | SampleShadowReference.cpp | 86 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() 129 SkPoint3 lightPos = { 175, -800, kDP * 600 }; in onDrawContent() local
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D | SampleShadowColor.cpp | 101 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() 202 SkPoint3 lightPos = { 75, -400, 600 }; in onDrawContent() local
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D | SampleShadowUtils.cpp | 133 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha, in drawShadowedPath() 176 static constexpr SkPoint3 lightPos = { 250, 400, 500 }; in onDrawContent() local
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D | SampleAndroidShadows.cpp | 142 const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) { in drawShadowedPath() 184 SkPoint3 lightPos = fLightPos; in onDrawContent() local
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/external/skqp/gm/ |
D | shadowutils.cpp | 14 void draw_shadow(SkCanvas* canvas, const SkPath& path, int height, SkColor color, SkPoint3 lightPos, in draw_shadow() 48 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; in draw_paths() local
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D | tonalshadows.cpp | 49 SkPoint3 lightPos = { 75, -400, 600 }; in draw_content() local
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/external/skia/gm/ |
D | shadowutils.cpp | 15 SkPoint3 lightPos, SkScalar lightR, bool isAmbient, uint32_t flags) { in draw_shadow() 73 SkPoint3 lightPos = { lightXY.fX, lightXY.fY, 500 }; in draw_paths() local
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D | tonalshadows.cpp | 49 SkPoint3 lightPos = { 75, -400, 600 }; in draw_content() local
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/external/skqp/src/utils/ |
D | SkShadowTessellator.cpp | 785 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() 1402 const SkPoint3& zPlane, const SkPoint3& lightPos, in MakeSpot()
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/external/skia/src/utils/ |
D | SkShadowTessellator.cpp | 798 const SkPoint3& lightPos, SkScalar lightRadius, in SkSpotShadowTessellator() 1422 const SkPoint3& zPlane, const SkPoint3& lightPos, in MakeSpot()
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