1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19 #include <pthread.h>
20 #include <sched.h>
21 #include <sys/types.h>
22 #include <chrono>
23 #include <cstdint>
24
25 #include <cutils/compiler.h>
26 #include <cutils/sched_policy.h>
27
28 #include <gui/DisplayEventReceiver.h>
29
30 #include <utils/Errors.h>
31 #include <utils/String8.h>
32 #include <utils/Trace.h>
33
34 #include "EventThread.h"
35
36 using namespace std::chrono_literals;
37
38 // ---------------------------------------------------------------------------
39
40 namespace android {
41
42 // ---------------------------------------------------------------------------
43
44 EventThread::~EventThread() = default;
45
46 namespace impl {
47
EventThread(VSyncSource * src,ResyncWithRateLimitCallback resyncWithRateLimitCallback,InterceptVSyncsCallback interceptVSyncsCallback,const char * threadName)48 EventThread::EventThread(VSyncSource* src, ResyncWithRateLimitCallback resyncWithRateLimitCallback,
49 InterceptVSyncsCallback interceptVSyncsCallback, const char* threadName)
50 : mVSyncSource(src),
51 mResyncWithRateLimitCallback(resyncWithRateLimitCallback),
52 mInterceptVSyncsCallback(interceptVSyncsCallback) {
53 for (auto& event : mVSyncEvent) {
54 event.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
55 event.header.id = 0;
56 event.header.timestamp = 0;
57 event.vsync.count = 0;
58 }
59
60 mThread = std::thread(&EventThread::threadMain, this);
61
62 pthread_setname_np(mThread.native_handle(), threadName);
63
64 pid_t tid = pthread_gettid_np(mThread.native_handle());
65
66 // Use SCHED_FIFO to minimize jitter
67 constexpr int EVENT_THREAD_PRIORITY = 2;
68 struct sched_param param = {0};
69 param.sched_priority = EVENT_THREAD_PRIORITY;
70 if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, ¶m) != 0) {
71 ALOGE("Couldn't set SCHED_FIFO for EventThread");
72 }
73
74 set_sched_policy(tid, SP_FOREGROUND);
75 }
76
~EventThread()77 EventThread::~EventThread() {
78 {
79 std::lock_guard<std::mutex> lock(mMutex);
80 mKeepRunning = false;
81 mCondition.notify_all();
82 }
83 mThread.join();
84 }
85
setPhaseOffset(nsecs_t phaseOffset)86 void EventThread::setPhaseOffset(nsecs_t phaseOffset) {
87 std::lock_guard<std::mutex> lock(mMutex);
88 mVSyncSource->setPhaseOffset(phaseOffset);
89 }
90
createEventConnection() const91 sp<BnDisplayEventConnection> EventThread::createEventConnection() const {
92 return new Connection(const_cast<EventThread*>(this));
93 }
94
registerDisplayEventConnection(const sp<EventThread::Connection> & connection)95 status_t EventThread::registerDisplayEventConnection(
96 const sp<EventThread::Connection>& connection) {
97 std::lock_guard<std::mutex> lock(mMutex);
98 mDisplayEventConnections.add(connection);
99 mCondition.notify_all();
100 return NO_ERROR;
101 }
102
removeDisplayEventConnectionLocked(const wp<EventThread::Connection> & connection)103 void EventThread::removeDisplayEventConnectionLocked(const wp<EventThread::Connection>& connection) {
104 mDisplayEventConnections.remove(connection);
105 }
106
setVsyncRate(uint32_t count,const sp<EventThread::Connection> & connection)107 void EventThread::setVsyncRate(uint32_t count, const sp<EventThread::Connection>& connection) {
108 if (int32_t(count) >= 0) { // server must protect against bad params
109 std::lock_guard<std::mutex> lock(mMutex);
110 const int32_t new_count = (count == 0) ? -1 : count;
111 if (connection->count != new_count) {
112 connection->count = new_count;
113 mCondition.notify_all();
114 }
115 }
116 }
117
requestNextVsync(const sp<EventThread::Connection> & connection)118 void EventThread::requestNextVsync(const sp<EventThread::Connection>& connection) {
119 std::lock_guard<std::mutex> lock(mMutex);
120
121 if (mResyncWithRateLimitCallback) {
122 mResyncWithRateLimitCallback();
123 }
124
125 if (connection->count < 0) {
126 connection->count = 0;
127 mCondition.notify_all();
128 }
129 }
130
onScreenReleased()131 void EventThread::onScreenReleased() {
132 std::lock_guard<std::mutex> lock(mMutex);
133 if (!mUseSoftwareVSync) {
134 // disable reliance on h/w vsync
135 mUseSoftwareVSync = true;
136 mCondition.notify_all();
137 }
138 }
139
onScreenAcquired()140 void EventThread::onScreenAcquired() {
141 std::lock_guard<std::mutex> lock(mMutex);
142 if (mUseSoftwareVSync) {
143 // resume use of h/w vsync
144 mUseSoftwareVSync = false;
145 mCondition.notify_all();
146 }
147 }
148
onVSyncEvent(nsecs_t timestamp)149 void EventThread::onVSyncEvent(nsecs_t timestamp) {
150 std::lock_guard<std::mutex> lock(mMutex);
151 mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
152 mVSyncEvent[0].header.id = 0;
153 mVSyncEvent[0].header.timestamp = timestamp;
154 mVSyncEvent[0].vsync.count++;
155 mCondition.notify_all();
156 }
157
onHotplugReceived(int type,bool connected)158 void EventThread::onHotplugReceived(int type, bool connected) {
159 ALOGE_IF(type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES,
160 "received hotplug event for an invalid display (id=%d)", type);
161
162 std::lock_guard<std::mutex> lock(mMutex);
163 if (type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
164 DisplayEventReceiver::Event event;
165 event.header.type = DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG;
166 event.header.id = type;
167 event.header.timestamp = systemTime();
168 event.hotplug.connected = connected;
169 mPendingEvents.add(event);
170 mCondition.notify_all();
171 }
172 }
173
threadMain()174 void EventThread::threadMain() NO_THREAD_SAFETY_ANALYSIS {
175 std::unique_lock<std::mutex> lock(mMutex);
176 while (mKeepRunning) {
177 DisplayEventReceiver::Event event;
178 Vector<sp<EventThread::Connection> > signalConnections;
179 signalConnections = waitForEventLocked(&lock, &event);
180
181 // dispatch events to listeners...
182 const size_t count = signalConnections.size();
183 for (size_t i = 0; i < count; i++) {
184 const sp<Connection>& conn(signalConnections[i]);
185 // now see if we still need to report this event
186 status_t err = conn->postEvent(event);
187 if (err == -EAGAIN || err == -EWOULDBLOCK) {
188 // The destination doesn't accept events anymore, it's probably
189 // full. For now, we just drop the events on the floor.
190 // FIXME: Note that some events cannot be dropped and would have
191 // to be re-sent later.
192 // Right-now we don't have the ability to do this.
193 ALOGW("EventThread: dropping event (%08x) for connection %p", event.header.type,
194 conn.get());
195 } else if (err < 0) {
196 // handle any other error on the pipe as fatal. the only
197 // reasonable thing to do is to clean-up this connection.
198 // The most common error we'll get here is -EPIPE.
199 removeDisplayEventConnectionLocked(signalConnections[i]);
200 }
201 }
202 }
203 }
204
205 // This will return when (1) a vsync event has been received, and (2) there was
206 // at least one connection interested in receiving it when we started waiting.
waitForEventLocked(std::unique_lock<std::mutex> * lock,DisplayEventReceiver::Event * event)207 Vector<sp<EventThread::Connection> > EventThread::waitForEventLocked(
208 std::unique_lock<std::mutex>* lock, DisplayEventReceiver::Event* event) {
209 Vector<sp<EventThread::Connection> > signalConnections;
210
211 while (signalConnections.isEmpty() && mKeepRunning) {
212 bool eventPending = false;
213 bool waitForVSync = false;
214
215 size_t vsyncCount = 0;
216 nsecs_t timestamp = 0;
217 for (int32_t i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; i++) {
218 timestamp = mVSyncEvent[i].header.timestamp;
219 if (timestamp) {
220 // we have a vsync event to dispatch
221 if (mInterceptVSyncsCallback) {
222 mInterceptVSyncsCallback(timestamp);
223 }
224 *event = mVSyncEvent[i];
225 mVSyncEvent[i].header.timestamp = 0;
226 vsyncCount = mVSyncEvent[i].vsync.count;
227 break;
228 }
229 }
230
231 if (!timestamp) {
232 // no vsync event, see if there are some other event
233 eventPending = !mPendingEvents.isEmpty();
234 if (eventPending) {
235 // we have some other event to dispatch
236 *event = mPendingEvents[0];
237 mPendingEvents.removeAt(0);
238 }
239 }
240
241 // find out connections waiting for events
242 size_t count = mDisplayEventConnections.size();
243 for (size_t i = 0; i < count;) {
244 sp<Connection> connection(mDisplayEventConnections[i].promote());
245 if (connection != nullptr) {
246 bool added = false;
247 if (connection->count >= 0) {
248 // we need vsync events because at least
249 // one connection is waiting for it
250 waitForVSync = true;
251 if (timestamp) {
252 // we consume the event only if it's time
253 // (ie: we received a vsync event)
254 if (connection->count == 0) {
255 // fired this time around
256 connection->count = -1;
257 signalConnections.add(connection);
258 added = true;
259 } else if (connection->count == 1 ||
260 (vsyncCount % connection->count) == 0) {
261 // continuous event, and time to report it
262 signalConnections.add(connection);
263 added = true;
264 }
265 }
266 }
267
268 if (eventPending && !timestamp && !added) {
269 // we don't have a vsync event to process
270 // (timestamp==0), but we have some pending
271 // messages.
272 signalConnections.add(connection);
273 }
274 ++i;
275 } else {
276 // we couldn't promote this reference, the connection has
277 // died, so clean-up!
278 mDisplayEventConnections.removeAt(i);
279 --count;
280 }
281 }
282
283 // Here we figure out if we need to enable or disable vsyncs
284 if (timestamp && !waitForVSync) {
285 // we received a VSYNC but we have no clients
286 // don't report it, and disable VSYNC events
287 disableVSyncLocked();
288 } else if (!timestamp && waitForVSync) {
289 // we have at least one client, so we want vsync enabled
290 // (TODO: this function is called right after we finish
291 // notifying clients of a vsync, so this call will be made
292 // at the vsync rate, e.g. 60fps. If we can accurately
293 // track the current state we could avoid making this call
294 // so often.)
295 enableVSyncLocked();
296 }
297
298 // note: !timestamp implies signalConnections.isEmpty(), because we
299 // don't populate signalConnections if there's no vsync pending
300 if (!timestamp && !eventPending) {
301 // wait for something to happen
302 if (waitForVSync) {
303 // This is where we spend most of our time, waiting
304 // for vsync events and new client registrations.
305 //
306 // If the screen is off, we can't use h/w vsync, so we
307 // use a 16ms timeout instead. It doesn't need to be
308 // precise, we just need to keep feeding our clients.
309 //
310 // We don't want to stall if there's a driver bug, so we
311 // use a (long) timeout when waiting for h/w vsync, and
312 // generate fake events when necessary.
313 bool softwareSync = mUseSoftwareVSync;
314 auto timeout = softwareSync ? 16ms : 1000ms;
315 if (mCondition.wait_for(*lock, timeout) == std::cv_status::timeout) {
316 if (!softwareSync) {
317 ALOGW("Timed out waiting for hw vsync; faking it");
318 }
319 // FIXME: how do we decide which display id the fake
320 // vsync came from ?
321 mVSyncEvent[0].header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
322 mVSyncEvent[0].header.id = DisplayDevice::DISPLAY_PRIMARY;
323 mVSyncEvent[0].header.timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
324 mVSyncEvent[0].vsync.count++;
325 }
326 } else {
327 // Nobody is interested in vsync, so we just want to sleep.
328 // h/w vsync should be disabled, so this will wait until we
329 // get a new connection, or an existing connection becomes
330 // interested in receiving vsync again.
331 mCondition.wait(*lock);
332 }
333 }
334 }
335
336 // here we're guaranteed to have a timestamp and some connections to signal
337 // (The connections might have dropped out of mDisplayEventConnections
338 // while we were asleep, but we'll still have strong references to them.)
339 return signalConnections;
340 }
341
enableVSyncLocked()342 void EventThread::enableVSyncLocked() {
343 if (!mUseSoftwareVSync) {
344 // never enable h/w VSYNC when screen is off
345 if (!mVsyncEnabled) {
346 mVsyncEnabled = true;
347 mVSyncSource->setCallback(this);
348 mVSyncSource->setVSyncEnabled(true);
349 }
350 }
351 mDebugVsyncEnabled = true;
352 }
353
disableVSyncLocked()354 void EventThread::disableVSyncLocked() {
355 if (mVsyncEnabled) {
356 mVsyncEnabled = false;
357 mVSyncSource->setVSyncEnabled(false);
358 mDebugVsyncEnabled = false;
359 }
360 }
361
dump(String8 & result) const362 void EventThread::dump(String8& result) const {
363 std::lock_guard<std::mutex> lock(mMutex);
364 result.appendFormat("VSYNC state: %s\n", mDebugVsyncEnabled ? "enabled" : "disabled");
365 result.appendFormat(" soft-vsync: %s\n", mUseSoftwareVSync ? "enabled" : "disabled");
366 result.appendFormat(" numListeners=%zu,\n events-delivered: %u\n",
367 mDisplayEventConnections.size(),
368 mVSyncEvent[DisplayDevice::DISPLAY_PRIMARY].vsync.count);
369 for (size_t i = 0; i < mDisplayEventConnections.size(); i++) {
370 sp<Connection> connection = mDisplayEventConnections.itemAt(i).promote();
371 result.appendFormat(" %p: count=%d\n", connection.get(),
372 connection != nullptr ? connection->count : 0);
373 }
374 }
375
376 // ---------------------------------------------------------------------------
377
Connection(EventThread * eventThread)378 EventThread::Connection::Connection(EventThread* eventThread)
379 : count(-1), mEventThread(eventThread), mChannel(gui::BitTube::DefaultSize) {}
380
~Connection()381 EventThread::Connection::~Connection() {
382 // do nothing here -- clean-up will happen automatically
383 // when the main thread wakes up
384 }
385
onFirstRef()386 void EventThread::Connection::onFirstRef() {
387 // NOTE: mEventThread doesn't hold a strong reference on us
388 mEventThread->registerDisplayEventConnection(this);
389 }
390
stealReceiveChannel(gui::BitTube * outChannel)391 status_t EventThread::Connection::stealReceiveChannel(gui::BitTube* outChannel) {
392 outChannel->setReceiveFd(mChannel.moveReceiveFd());
393 return NO_ERROR;
394 }
395
setVsyncRate(uint32_t count)396 status_t EventThread::Connection::setVsyncRate(uint32_t count) {
397 mEventThread->setVsyncRate(count, this);
398 return NO_ERROR;
399 }
400
requestNextVsync()401 void EventThread::Connection::requestNextVsync() {
402 mEventThread->requestNextVsync(this);
403 }
404
postEvent(const DisplayEventReceiver::Event & event)405 status_t EventThread::Connection::postEvent(const DisplayEventReceiver::Event& event) {
406 ssize_t size = DisplayEventReceiver::sendEvents(&mChannel, &event, 1);
407 return size < 0 ? status_t(size) : status_t(NO_ERROR);
408 }
409
410 // ---------------------------------------------------------------------------
411
412 } // namespace impl
413 } // namespace android
414