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Searched refs:Monster (Results 1 – 25 of 48) sorted by relevance

12

/external/flatbuffers/tests/
DJavaTest.java79 TestEq(Any.name(Any.Monster), "Monster"); in TestEnums()
83 TestEq(Monster.MonsterBufferHasIdentifier(bb), true); in TestBuffer()
85 Monster monster = Monster.getRootAsMonster(bb); in TestBuffer()
103 TestEq(monster.testType(), (byte)Any.Monster); in TestBuffer()
104 Monster monster2 = new Monster(); in TestBuffer()
138 Monster monster = Monster.getRootAsMonster(bb); in TestExtendedBuffer()
163 Monster.startMonster(fbb1); in TestNestedFlatBuffer()
164 Monster.addName(fbb1, str1); in TestNestedFlatBuffer()
165 Monster.addHp(fbb1, nestedMonsterHp); in TestNestedFlatBuffer()
166 Monster.addMana(fbb1, nestedMonsterMana); in TestNestedFlatBuffer()
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Dmonster_test_generated.js41 Monster: 1, property
100 MyGame.Example2.Monster = function() { class in MyGame.Example2
117 MyGame.Example2.Monster.prototype.__init = function(i, bb) {
128 MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) {
129 …return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb…
135 MyGame.Example2.Monster.startMonster = function(builder) {
143 MyGame.Example2.Monster.endMonster = function(builder) {
704 MyGame.Example.Monster = function() { class in MyGame.Example
721 MyGame.Example.Monster.prototype.__init = function(i, bb) {
732 MyGame.Example.Monster.getRootAsMonster = function(bb, obj) {
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DJavaScriptTest.js29 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]);
32 MyGame.Example.Monster.startMonster(fbb);
33 MyGame.Example.Monster.addName(fbb, fred);
34 var mon2 = MyGame.Example.Monster.endMonster(fbb);
36 MyGame.Example.Monster.startTest4Vector(fbb, 2);
41 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [
46 MyGame.Example.Monster.startMonster(fbb);
47 …MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.…
48 MyGame.Example.Monster.addHp(fbb, 80);
49 MyGame.Example.Monster.addName(fbb, str);
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Dpy_test.py38 import MyGame.Example.Monster # refers to generated code
86 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset)
114 asserter(monster.TestType() == union_type.Monster)
121 monster2 = MyGame.Example.Monster.Monster()
822 MyGame.Example.Monster.MonsterStartInventoryVector(b, 5)
830 MyGame.Example.Monster.MonsterStart(b)
831 MyGame.Example.Monster.MonsterAddName(b, fred)
832 mon2 = MyGame.Example.Monster.MonsterEnd(b)
834 MyGame.Example.Monster.MonsterStartTest4Vector(b, 2)
839 MyGame.Example.Monster.MonsterStartTestarrayofstringVector(b, 2)
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Dmonster_test.grpc.fb.h39 …s Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbu…
40 …ncStore(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in AsyncStore()
43 …std::unique_ptr< ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>> Retrieve(::g… in Retrieve()
44 …return std::unique_ptr< ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>>(Retri… in Retrieve()
46 …std::unique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>> AsyncRe… in AsyncRetrieve()
47 …ique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>>(AsyncRetrieveR… in AsyncRetrieve()
50 …toreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc…
51 …virtual ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>* RetrieveRaw(::grpc::C…
52 …virtual ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>* AsyncRetrieveRaw…
57 …::grpc::Status Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& re…
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Dmonster_test_generated.h17 struct Monster;
36 struct Monster;
118 template<> struct AnyTraits<Monster> {
126 template<> struct AnyTraits<MyGame::Example2::Monster> {
370 typedef Monster TableType;
375 struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
383 …static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o,…
394 flatbuffers::Offset<Monster> Finish() {
396 auto o = flatbuffers::Offset<Monster>(end);
401 inline flatbuffers::Offset<Monster> CreateMonster(
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DphpTest.php34 \MyGame\Example\Monster::startMonster($fbb);
35 \MyGame\Example\Monster::addName($fbb, $name);
36 $enemy = \MyGame\Example\Monster::endMonster($fbb);
38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4));
41 \MyGame\Example\Monster::StartMonster($fbb);
42 \MyGame\Example\Monster::AddName($fbb, $fred);
43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb);
45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2);
50 $testArrayOfString = \MyGame\Example\Monster::CreateTestarrayofstringVector($fbb, array(
55 \MyGame\Example\Monster::StartMonster($fbb);
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Dmonster_test.grpc.fb.cc34 …::Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbu… in Store()
38 …toreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in AsyncStoreRaw()
42 ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::RetrieveRaw(::grp… in RetrieveRaw()
43 …return new ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>(channel_.get(), rpcmethod_Re… in RetrieveRaw()
46 ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::AsyncRetriev… in AsyncRetrieveRaw()
47 …return ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>::Create(channel_.get(), cq,… in AsyncRetrieveRaw()
54 …new ::grpc::RpcMethodHandler< MonsterStorage::Service, flatbuffers::grpc::Message<Monster>, flatbu… in Service()
59 …r< MonsterStorage::Service, flatbuffers::grpc::Message<Stat>, flatbuffers::grpc::Message<Monster>>( in Service()
66 …::Store(::grpc::ServerContext* context, const flatbuffers::grpc::Message<Monster>* request, flatbu… in Store()
73 …grpc::Message<Stat>* request, ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer) { in Retrieve()
Dmonster_test.fbs11 table Monster {} // Test having same name as below, but in different namespace.
19 union Any { Monster, TestSimpleTableWithEnum, MyGame.Example2.Monster }
48 table Monster {
58 testarrayoftables:[Monster] (id: 11);
63 enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace.
67 testnestedflatbuffer:[ubyte] (id:13, nested_flatbuffer: "Monster");
103 Store(Monster):Stat (streaming: "none");
104 Retrieve(Stat):Monster (streaming: "server", idempotent);
107 root_type Monster;
/external/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs43 Offset<Monster>[] off = new Offset<Monster>[3]; in CanCreateNewFlatBufferFromScratch()
44 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()
45 Monster.AddName(fbb, names[0]); in CanCreateNewFlatBufferFromScratch()
46 off[0] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()
47 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()
48 Monster.AddName(fbb, names[1]); in CanCreateNewFlatBufferFromScratch()
49 off[1] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()
50 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch()
51 Monster.AddName(fbb, names[2]); in CanCreateNewFlatBufferFromScratch()
52 off[2] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch()
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/external/flatbuffers/tests/MyGame/Example/
DMonster.go10 type Monster struct { struct
14 func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster {
16 x := &Monster{}
21 func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { argument
26 func (rcv *Monster) Table() flatbuffers.Table { argument
30 func (rcv *Monster) Pos(obj *Vec3) *Vec3 { argument
43 func (rcv *Monster) Mana() int16 { argument
51 func (rcv *Monster) MutateMana(n int16) bool { argument
55 func (rcv *Monster) Hp() int16 { argument
63 func (rcv *Monster) MutateHp(n int16) bool { argument
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DMonster.cs12 public struct Monster : IFlatbufferObject struct
16 …public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster(… in GetRootAsMonster() argument
17 …public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.Get… in GetRootAsMonster() argument
20 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() argument
44 …public Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (Monster?)(ne… in Testarrayoftables() argument
46 …public Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? Mon… in TestarrayoftablesByKey() argument
47 …public Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (Monster?)(new Monster()).… argument
51 …public Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (Mo… in GetTestnestedflatbufferAsMonster() argument
119 …orOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<Monster>[] data) { builde… in CreateTestarrayoftablesVector() argument
121 …public static void AddEnemy(FlatBufferBuilder builder, Offset<Monster> enemyOffset) { builder.AddO… in AddEnemy() argument
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DMonster.java14 public final class Monster extends Table { class
15 …public static Monster getRootAsMonster(ByteBuffer _bb) { return getRootAsMonster(_bb, new Monster(… in getRootAsMonster()
16 …public static Monster getRootAsMonster(ByteBuffer _bb, Monster obj) { _bb.order(ByteOrder.LITTLE_E… in getRootAsMonster()
19 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
47 public Monster testarrayoftables(int j) { return testarrayoftables(new Monster(), j); } in testarrayoftables()
48 …public Monster testarrayoftables(Monster obj, int j) { int o = __offset(26); return o != 0 ? obj._… in testarrayoftables()
50 …public Monster testarrayoftablesByKey(String key) { int o = __offset(26); return o != 0 ? Monster.… in testarrayoftablesByKey()
51 public Monster enemy() { return enemy(new Monster()); } in enemy()
52 …public Monster enemy(Monster obj) { int o = __offset(28); return o != 0 ? obj.__assign(__indirect(… in enemy()
56 …public Monster testnestedflatbufferAsMonster() { return testnestedflatbufferAsMonster(new Monster(… in testnestedflatbufferAsMonster()
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/external/flatbuffers/samples/
DSampleBinary.java21 import MyGame.Sample.Monster;
48 int inv = Monster.createInventoryVector(builder, treasure); in main()
49 int weapons = Monster.createWeaponsVector(builder, weaps); in main()
52 Monster.startMonster(builder); in main()
53 Monster.addPos(builder, pos); in main()
54 Monster.addName(builder, name); in main()
55 Monster.addColor(builder, Color.Red); in main()
56 Monster.addHp(builder, (short)300); in main()
57 Monster.addInventory(builder, inv); in main()
58 Monster.addWeapons(builder, weapons); in main()
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Dsample_binary.py28 import MyGame.Sample.Monster
54 MyGame.Sample.Monster.MonsterStartInventoryVector(builder, 10)
60 MyGame.Sample.Monster.MonsterStartWeaponsVector(builder, 2)
68 MyGame.Sample.Monster.MonsterStart(builder)
69 MyGame.Sample.Monster.MonsterAddPos(builder, pos)
70 MyGame.Sample.Monster.MonsterAddHp(builder, 300)
71 MyGame.Sample.Monster.MonsterAddName(builder, name)
72 MyGame.Sample.Monster.MonsterAddInventory(builder, inv)
73 MyGame.Sample.Monster.MonsterAddColor(builder,
75 MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons)
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DSampleBinary.php49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure);
52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps);
56 \MyGame\Sample\Monster::StartMonster($builder);
57 \MyGame\Sample\Monster::AddPos($builder, $pos);
58 \MyGame\Sample\Monster::AddHp($builder, 300);
59 \MyGame\Sample\Monster::AddName($builder, $name);
60 \MyGame\Sample\Monster::AddInventory($builder, $inv);
61 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red);
62 \MyGame\Sample\Monster::AddWeapons($builder, $weapons);
63 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
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Dsamplebinary.js45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure);
48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps);
52 MyGame.Sample.Monster.startMonster(builder);
53 MyGame.Sample.Monster.addPos(builder, pos);
54 MyGame.Sample.Monster.addHp(builder, 300);
55 MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red)
56 MyGame.Sample.Monster.addName(builder, name);
57 MyGame.Sample.Monster.addInventory(builder, inv);
58 MyGame.Sample.Monster.addWeapons(builder, weapons);
59 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon);
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DSampleBinary.cs44 var inv = Monster.CreateInventoryVector(builder, treasure); in Main()
45 var weapons = Monster.CreateWeaponsVector(builder, weaps); in Main()
48 Monster.StartMonster(builder); in Main()
49 Monster.AddPos(builder, pos); in Main()
50 Monster.AddHp(builder, (short)300); in Main()
51 Monster.AddName(builder, name); in Main()
52 Monster.AddInventory(builder, inv); in Main()
53 Monster.AddColor(builder, Color.Red); in Main()
54 Monster.AddWeapons(builder, weapons); in Main()
55 Monster.AddEquippedType(builder, Equipment.Weapon); in Main()
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Dmonster_generated.h14 struct Monster;
170 typedef Monster TableType;
186 struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
277 …static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o,…
280 template<> inline const Weapon *Monster::equipped_as<Weapon>() const {
288 fbb_.AddStruct(Monster::VT_POS, pos);
291 fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
294 fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
297 fbb_.AddOffset(Monster::VT_NAME, name);
300 fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
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/external/flatbuffers/tests/MyGame/Example2/
DMonster.cs11 public struct Monster : IFlatbufferObject struct
15 …public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster(… in GetRootAsMonster() argument
16 …public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.Get… in GetRootAsMonster() argument
18 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() argument
22 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() argument
24 return new Offset<Monster>(o); in EndMonster()
DMonster.java11 public final class Monster extends Table { class
12 …public static Monster getRootAsMonster(ByteBuffer _bb) { return getRootAsMonster(_bb, new Monster(… in getRootAsMonster()
13 …public static Monster getRootAsMonster(ByteBuffer _bb, Monster obj) { _bb.order(ByteOrder.LITTLE_E… in getRootAsMonster()
15 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
DMonster.go9 type Monster struct { struct
13 func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster {
15 x := &Monster{}
20 func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { argument
25 func (rcv *Monster) Table() flatbuffers.Table { argument
DMonster.php11 class Monster extends Table class
15 * @return Monster
19 $obj = new Monster();
41 * @return Monster
61 * @return Monster
/external/flatbuffers/docs/source/
DTutorial.md153 table Monster {
171 root_type Monster;
199 The `Monster` table is the main object in our FlatBuffer. This will be used as
210 used twice: once within the `Monster` table and once within the `Equipment`
211 enum. For our `Monster`, it is used to populate a `vector of tables` via the
212 `weapons` field within our `Monster`. It is also the only table referenced by
217 our `Monster` table.
310 ## Reading and Writing Monster FlatBuffers
329 import MyGame.Sample.*; //The `flatc` generated files. (Monster, Vec3, etc.)
337 using MyGame.Sample; // The `flatc` generated files. (Monster, Vec3, etc.)
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/external/flatbuffers/grpc/tests/
Dgrpctest.cpp30 const flatbuffers::grpc::Message<Monster> *request, in Store()
44 ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer) in Retrieve()
55 flatbuffers::grpc::Message<Monster> monster = fbb_.ReleaseMessage<Monster>(); in Retrieve()
113 auto request = fbb.ReleaseMessage<Monster>(); in main()
133 flatbuffers::grpc::Message<Monster> response; in main()
145 flatbuffers::grpc::Message<Monster> request; // simulate invalid message in main()

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