Searched refs:fThreadAllocs (Results 1 – 2 of 2) sorted by relevance
18 return fElements[column].tryInitOnce(&fThreadAllocs[thread]); in initColumn()24 return fElements[column].tryDraw(fDevice->fTileBounds[row], &fThreadAllocs[thread]); in work2D()32 fThreadAllocs.reset(fDevice->fThreadCnt); in reset()
153 SkTArray<SkSTArenaAlloc<8 << 10>> fThreadAllocs; // 8k stack size variable