1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkThreadedBMPDevice.h"
9 
10 #include "SkPath.h"
11 #include "SkRectPriv.h"
12 #include "SkTaskGroup.h"
13 #include "SkVertices.h"
14 
15 // Calling init(j, k) would initialize the j-th element on k-th thread. It returns false if it's
16 // already initiailized.
initColumn(int column,int thread)17 bool SkThreadedBMPDevice::DrawQueue::initColumn(int column, int thread) {
18     return fElements[column].tryInitOnce(&fThreadAllocs[thread]);
19 }
20 
21 // Calling work(i, j, k) would draw j-th element the i-th tile on k-th thead. If the element still
22 // needs to be initialized, drawFn will return false without drawing.
work2D(int row,int column,int thread)23 bool SkThreadedBMPDevice::DrawQueue::work2D(int row, int column, int thread) {
24     return fElements[column].tryDraw(fDevice->fTileBounds[row], &fThreadAllocs[thread]);
25 }
26 
reset()27 void SkThreadedBMPDevice::DrawQueue::reset() {
28     if (fTasks) {
29         fTasks->finish();
30     }
31 
32     fThreadAllocs.reset(fDevice->fThreadCnt);
33     fSize = 0;
34 
35     // using TaskGroup2D = SkSpinningTaskGroup2D;
36     using TaskGroup2D = SkFlexibleTaskGroup2D;
37 
38     fTasks.reset(new TaskGroup2D(this, fDevice->fTileCnt, fDevice->fExecutor,
39                                  fDevice->fThreadCnt));
40     fTasks->start();
41 }
42 
SkThreadedBMPDevice(const SkBitmap & bitmap,int tiles,int threads,SkExecutor * executor)43 SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap,
44                                          int tiles,
45                                          int threads,
46                                          SkExecutor* executor)
47         : INHERITED(bitmap)
48         , fTileCnt(tiles)
49         , fThreadCnt(threads <= 0 ? tiles : threads)
50         , fQueue(this)
51 {
52     if (executor == nullptr) {
53         fInternalExecutor = SkExecutor::MakeFIFOThreadPool(fThreadCnt);
54         executor = fInternalExecutor.get();
55     }
56     fExecutor = executor;
57 
58     // Tiling using stripes for now; we'll explore better tiling in the future.
59     int h = (bitmap.height() + fTileCnt - 1) / SkTMax(fTileCnt, 1);
60     int w = bitmap.width();
61     int top = 0;
62     for(int tid = 0; tid < fTileCnt; ++tid, top += h) {
63         fTileBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h));
64     }
65     fQueue.reset();
66 }
67 
flush()68 void SkThreadedBMPDevice::flush() {
69     fQueue.reset();
70     fAlloc.reset();
71 }
72 
DrawState(SkThreadedBMPDevice * dev)73 SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) {
74     // we need fDst to be set, and if we're actually drawing, to dirty the genID
75     if (!dev->accessPixels(&fDst)) {
76         // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels
77         fDst.reset(dev->imageInfo(), nullptr, 0);
78     }
79     fMatrix = dev->ctm();
80     fRC = dev->fRCStack.rc();
81 }
82 
transformDrawBounds(const SkRect & drawBounds) const83 SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect& drawBounds) const {
84     if (drawBounds == SkRectPriv::MakeLargest()) {
85         return SkRectPriv::MakeILarge();
86     }
87     SkRect transformedBounds;
88     this->ctm().mapRect(&transformedBounds, drawBounds);
89     return transformedBounds.roundOut();
90 }
91 
getDraw() const92 SkDraw SkThreadedBMPDevice::DrawState::getDraw() const {
93     SkDraw draw;
94     draw.fDst = fDst;
95     draw.fMatrix = &fMatrix;
96     draw.fRC = &fRC;
97     return draw;
98 }
99 
TileDraw(const DrawState & ds,const SkIRect & tileBounds)100 SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds)
101         : fTileRC(ds.fRC) {
102     fDst = ds.fDst;
103     fMatrix = &ds.fMatrix;
104     fTileRC.op(tileBounds, SkRegion::kIntersect_Op);
105     fRC = &fTileRC;
106 }
107 
get_fast_bounds(const SkRect & r,const SkPaint & p)108 static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) {
109     SkRect result;
110     if (p.canComputeFastBounds()) {
111         result = p.computeFastBounds(r, &result);
112     } else {
113         result = SkRectPriv::MakeLargest();
114     }
115     return result;
116 }
117 
drawPaint(const SkPaint & paint)118 void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) {
119     SkRect drawBounds = SkRectPriv::MakeLargest();
120     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
121         TileDraw(ds, tileBounds).drawPaint(paint);
122     });
123 }
124 
drawPoints(SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)125 void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count,
126         const SkPoint pts[], const SkPaint& paint) {
127     SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
128     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
129         TileDraw(ds, tileBounds).drawPoints(mode, count, pts, paint, nullptr);
130     });
131 }
132 
drawRect(const SkRect & r,const SkPaint & paint)133 void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) {
134     SkRect drawBounds = get_fast_bounds(r, paint);
135     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
136         TileDraw(ds, tileBounds).drawRect(r, paint);
137     });
138 }
139 
drawRRect(const SkRRect & rrect,const SkPaint & paint)140 void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
141 #ifdef SK_IGNORE_BLURRED_RRECT_OPT
142     SkPath  path;
143 
144     path.addRRect(rrect);
145     // call the VIRTUAL version, so any subclasses who do handle drawPath aren't
146     // required to override drawRRect.
147     this->drawPath(path, paint, nullptr, false);
148 #else
149     SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint);
150     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
151         TileDraw(ds, tileBounds).drawRRect(rrect, paint);
152     });
153 #endif
154 }
155 
drawPath(const SkPath & path,const SkPaint & paint,const SkMatrix * prePathMatrix,bool pathIsMutable)156 void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint,
157         const SkMatrix* prePathMatrix, bool pathIsMutable) {
158     SkRect drawBounds = path.isInverseFillType() ? SkRectPriv::MakeLargest()
159                                                  : get_fast_bounds(path.getBounds(), paint);
160     if (path.countVerbs() < 4) { // when path is small, init-once has too much overhead
161         fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) {
162             TileDraw(ds, tileBounds).drawPath(path, paint, prePathMatrix, false);
163         });
164     } else {
165         fQueue.push(drawBounds, [=](SkArenaAlloc* alloc, DrawElement* elem) {
166             SkInitOnceData data = {alloc, elem};
167             elem->getDraw().drawPath(path, paint, prePathMatrix, false, false, nullptr, &data);
168         });
169     }
170 }
171 
drawBitmap(const SkBitmap & bitmap,SkScalar x,SkScalar y,const SkPaint & paint)172 void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
173         const SkPaint& paint) {
174     SkMatrix matrix = SkMatrix::MakeTrans(x, y);
175     LogDrawScaleFactor(SkMatrix::Concat(this->ctm(), matrix), paint.getFilterQuality());
176     SkRect drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height());
177     matrix.mapRect(&drawBounds);
178     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
179         TileDraw(ds, tileBounds).drawBitmap(bitmap, matrix, nullptr, paint);
180     });
181 }
182 
drawSprite(const SkBitmap & bitmap,int x,int y,const SkPaint & paint)183 void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) {
184     SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
185     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
186         TileDraw(ds, tileBounds).drawSprite(bitmap, x, y, paint);
187     });
188 }
189 
drawText(const void * text,size_t len,SkScalar x,SkScalar y,const SkPaint & paint)190 void SkThreadedBMPDevice::drawText(const void* text, size_t len, SkScalar x, SkScalar y,
191         const SkPaint& paint) {
192     SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
193     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
194         TileDraw(ds, tileBounds).drawText((const char*)text, len, x, y, paint,
195                                           &this->surfaceProps());
196     });
197 }
198 
drawPosText(const void * text,size_t len,const SkScalar xpos[],int scalarsPerPos,const SkPoint & offset,const SkPaint & paint)199 void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[],
200         int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) {
201     SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
202     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
203         TileDraw(ds, tileBounds).drawPosText((const char*)text, len, xpos, scalarsPerPos, offset,
204                                              paint, &surfaceProps());
205     });
206 }
207 
drawVertices(const SkVertices * vertices,SkBlendMode bmode,const SkPaint & paint)208 void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, SkBlendMode bmode,
209         const SkPaint& paint) {
210     SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds
211     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
212         TileDraw(ds, tileBounds).drawVertices(vertices->mode(), vertices->vertexCount(),
213                                               vertices->positions(), vertices->texCoords(),
214                                               vertices->colors(), bmode, vertices->indices(),
215                                               vertices->indexCount(), paint);
216     });
217 }
218 
drawDevice(SkBaseDevice * device,int x,int y,const SkPaint & paint)219 void SkThreadedBMPDevice::drawDevice(SkBaseDevice* device, int x, int y, const SkPaint& paint) {
220     SkASSERT(!paint.getImageFilter());
221     SkRect drawBounds = SkRect::MakeXYWH(x, y, device->width(), device->height());
222     // copy the bitmap because it may deleted after this call
223     SkBitmap* bitmap = fAlloc.make<SkBitmap>(static_cast<SkBitmapDevice*>(device)->fBitmap);
224     fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){
225         TileDraw(ds, tileBounds).drawSprite(*bitmap, x, y, paint);
226     });
227 }
228