Searched refs:floatIs32Bits (Results 1 – 18 of 18) sorted by relevance
43 #define floatIs32Bits floatIs32Bits() macro
126 bool floatIs32Bits() const { in floatIs32Bits() function
139 CAP(floatIs32Bits); in fill_caps()
138 bool floatIs32Bits() const { in floatIs32Bits() function
143 CAP(floatIs32Bits); in fill_caps()
22 bool useScale = !sk_Caps.floatIs32Bits;29 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) {
28 if (!caps.floatIs32Bits() && (radii.fX < 0.5f || radii.fY < 0.5f)) { in Make()
33 useScale = !sk_Caps.floatIs32Bits; in emitCode()
168 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()529 if (!args.fShaderCaps->floatIs32Bits()) { in emitCode()
79 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits() function
87 bool floatIs32Bits() const { return fFloatIs32Bits; } in floatIs32Bits() function
291 !(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) { in init()
114 !(fCaps->shaderCaps()->floatIs32Bits() || fCaps->shaderCaps()->integerSupport())) { in init()