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Searched refs:maxVertexUnits (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp393 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local
398 gl.getIntegerv(m_maxVertexUnitsEnum, &maxVertexUnits); in init()
404 …essage << "Maximum units for uniform type in the vertex shader: " << maxVertexUnits << tcu::TestLo… in init()
413 maxUnits = maxVertexUnits; in init()
454 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits in init()
766 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local
781 gl.getIntegerv(m_maxVertexUnitsEnum, &maxVertexUnits); in init()
794 …essage << "Maximum units for uniform type in the vertex shader: " << maxVertexUnits << tcu::TestLo… in init()
810 maxUnits = maxVertexUnits; in init()
818 …maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, ma… in init()
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