Searched refs:maxVertexUnits (Results 1 – 1 of 1) sorted by relevance
393 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local398 gl.getIntegerv(m_maxVertexUnitsEnum, &maxVertexUnits); in init()404 …essage << "Maximum units for uniform type in the vertex shader: " << maxVertexUnits << tcu::TestLo… in init()413 maxUnits = maxVertexUnits; in init()454 …if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_ALL)) && (maxVertexUnits … in init()766 glw::GLint maxVertexUnits = 0; // Available uniforms in the vertex shader in init() local781 gl.getIntegerv(m_maxVertexUnitsEnum, &maxVertexUnits); in init()794 …essage << "Maximum units for uniform type in the vertex shader: " << maxVertexUnits << tcu::TestLo… in init()810 maxUnits = maxVertexUnits; in init()818 …maxUnits = de::min(de::min(de::min(maxVertexUnits, maxFragmentUnits), de::min(maxTessCtrlUnits, ma… in init()[all …]