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Searched refs:work2D (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/core/
DSkTaskGroup2D.cpp37 if (workCol < fWidth && fKernel->work2D(threadId, workCol, threadId)) { in work()
65 fKernel->work2D(row, rowData.fNextColumn, threadId)) { in work()
DSkTaskGroup2D.h20 virtual bool work2D(int row, int column, int thread) = 0;
DSkThreadedBMPDevice.h148 bool work2D(int row, int column, int thread) override;
DSkThreadedBMPDevice.cpp23 bool SkThreadedBMPDevice::DrawQueue::work2D(int row, int column, int thread) { in work2D() function in SkThreadedBMPDevice::DrawQueue