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Searched refs:GLC_LOGE (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp60 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) macro
191 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); in setDefaultBufferSize()
205 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()
228 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()
253 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()
279 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()
289 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()
389 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()
449 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()
495 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()
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