Searched refs:GLC_LOGE (Results 1 – 1 of 1) sorted by relevance
60 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) macro191 GLC_LOGE("setDefaultBufferSize: GLConsumer is abandoned!"); in setDefaultBufferSize()205 GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); in updateTexImage()228 GLC_LOGE("updateTexImage: acquire failed: %s (%d)", in updateTexImage()253 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); in releaseTexImage()279 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); in releaseTexImage()289 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", in releaseTexImage()389 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " in updateAndReleaseLocked()449 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", in updateAndReleaseLocked()495 GLC_LOGE("bindTextureImage: no currently-bound texture"); in bindTextureImageLocked()[all …]