Searched refs:GL_NONE (Results 1 – 15 of 15) sorted by relevance
57 inline bool isRenderable() const { return texture.target() != GL_NONE; } in isRenderable()
191 GLenum mTarget = GL_NONE;
87 mTarget = GL_NONE; in deleteTexture()
36 EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget()); in RENDERTHREAD_TEST()
745 glLayer->setRenderTarget(GL_NONE); // Should be rejected in RENDERTHREAD_OPENGL_PIPELINE_TEST()
321 public static final int GL_NONE = 0; field in GLES20
321 public static final int GL_NONE = 0;
373 #define GL_NONE 0 macro
450 drv->glTarget = GL_NONE; in rsdAllocationInitStrided()
375 #define GL_NONE 0 macro
20019 field public static final int GL_NONE = 0; // 0x0
28904 Landroid/opengl/GLES20;->GL_NONE:I
30446 field public static final int GL_NONE = 0; // 0x0