1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "DeferredLayerUpdater.h"
18 #include "GlLayer.h"
19 #include "Properties.h"
20 
21 #include "tests/common/TestUtils.h"
22 
23 #include <gtest/gtest.h>
24 
25 using namespace android;
26 using namespace android::uirenderer;
27 
RENDERTHREAD_TEST(DeferredLayerUpdater,updateLayer)28 RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
29     sp<DeferredLayerUpdater> layerUpdater = TestUtils::createTextureLayerUpdater(renderThread);
30     layerUpdater->setSize(100, 100);
31     layerUpdater->setBlend(true);
32 
33     // updates are deferred so the backing layer should still be in its default state
34     if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
35         GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
36         EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget());
37     }
38     EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
39     EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
40     EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
41     EXPECT_FALSE(layerUpdater->backingLayer()->isBlend());
42     EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
43 
44     // push the deferred updates to the layer
45     Matrix4 scaledMatrix;
46     scaledMatrix.loadScale(0.5, 0.5, 0.0);
47     layerUpdater->updateLayer(true, scaledMatrix.data, HAL_DATASPACE_UNKNOWN);
48     if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
49         GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
50         glLayer->setRenderTarget(GL_TEXTURE_EXTERNAL_OES);
51     }
52 
53     // the backing layer should now have all the properties applied.
54     if (layerUpdater->backingLayer()->getApi() == Layer::Api::OpenGL) {
55         GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer());
56         EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget());
57     }
58     EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
59     EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
60     EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
61     EXPECT_TRUE(layerUpdater->backingLayer()->isBlend());
62     EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform());
63 }
64