Searched refs:Spot (Results 1 – 2 of 2) sorted by relevance
122 struct Spot { struct131 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() argument184 Vector<Spot*> spots;204 Spot* getSpotLocked(uint32_t id);205 Spot* createAndAddSpotLocked(uint32_t id);206 Spot* removeFirstFadingSpotLocked();207 void releaseSpotLocked(Spot* spot);208 void fadeOutAndReleaseSpotLocked(Spot* spot);
316 Spot* spot = getSpotLocked(id); in setSpots()326 Spot* spot = mLocked.spots.itemAt(i); in setSpots()327 if (spot->id != Spot::INVALID_ID in setSpots()551 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked()552 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()661 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { in getSpotLocked()663 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked()671 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { in createAndAddSpotLocked()674 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked()692 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()[all …]