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Searched refs:Spot (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.h122 struct Spot { struct
131 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot() argument
184 Vector<Spot*> spots;
204 Spot* getSpotLocked(uint32_t id);
205 Spot* createAndAddSpotLocked(uint32_t id);
206 Spot* removeFirstFadingSpotLocked();
207 void releaseSpotLocked(Spot* spot);
208 void fadeOutAndReleaseSpotLocked(Spot* spot);
DPointerController.cpp316 Spot* spot = getSpotLocked(id); in setSpots()
326 Spot* spot = mLocked.spots.itemAt(i); in setSpots()
327 if (spot->id != Spot::INVALID_ID in setSpots()
551 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked()
552 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()
661 PointerController::Spot* PointerController::getSpotLocked(uint32_t id) { in getSpotLocked()
663 Spot* spot = mLocked.spots.itemAt(i); in getSpotLocked()
671 PointerController::Spot* PointerController::createAndAddSpotLocked(uint32_t id) { in createAndAddSpotLocked()
674 Spot* spot = removeFirstFadingSpotLocked(); in createAndAddSpotLocked()
692 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()
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