Searched refs:eglManager (Results 1 – 7 of 7) sorted by relevance
36 : mEglManager(thread.eglManager()), mRenderThread(thread) {} in OpenGLPipeline()274 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) { in prepareToDraw()282 if (thread.eglManager().hasEglContext()) { in invokeFunctor()406 renderThread.eglManager().initialize(); in allocateHardwareBitmap()
91 EglManager& eglManager() const { return *mEglManager; } in eglManager() function
629 if (!thread.eglManager().hasEglContext()) return; in trimMemory()633 thread.eglManager().destroy(); in trimMemory()646 thread.eglManager().destroy(); in trimMemory()
42 TestUtils::runOnRenderThread([](RenderThread& thread) { thread.eglManager().destroy(); }); in destroyEglContext()
44 : SkiaPipeline(thread), mEglManager(thread.eglManager()) {} in SkiaOpenGLPipeline()235 if (thread.eglManager().hasEglContext()) { in invokeFunctor()322 renderThread.eglManager().initialize(); in allocateHardwareBitmap()
146 renderThread.eglManager().initialize(); in run()155 renderThread.eglManager().destroy(); in run()
68 mRenderThread.eglManager().initialize(); in copyGraphicBufferInto()