1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "SkiaOpenGLPipeline.h"
18 
19 #include "DeferredLayerUpdater.h"
20 #include "GlLayer.h"
21 #include "LayerDrawable.h"
22 #include "SkiaPipeline.h"
23 #include "SkiaProfileRenderer.h"
24 #include "hwui/Bitmap.h"
25 #include "renderstate/RenderState.h"
26 #include "renderthread/EglManager.h"
27 #include "renderthread/Frame.h"
28 #include "utils/TraceUtils.h"
29 
30 #include <GrBackendSurface.h>
31 #include <SkImageInfo.h>
32 #include <SkBlendMode.h>
33 
34 #include <cutils/properties.h>
35 #include <strings.h>
36 
37 using namespace android::uirenderer::renderthread;
38 
39 namespace android {
40 namespace uirenderer {
41 namespace skiapipeline {
42 
SkiaOpenGLPipeline(RenderThread & thread)43 SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
44         : SkiaPipeline(thread), mEglManager(thread.eglManager()) {}
45 
makeCurrent()46 MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
47     // TODO: Figure out why this workaround is needed, see b/13913604
48     // In the meantime this matches the behavior of GLRenderer, so it is not a regression
49     EGLint error = 0;
50     if (!mEglManager.makeCurrent(mEglSurface, &error)) {
51         return MakeCurrentResult::AlreadyCurrent;
52     }
53     return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
54 }
55 
getFrame()56 Frame SkiaOpenGLPipeline::getFrame() {
57     LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
58                         "drawRenderNode called on a context with no surface!");
59     return mEglManager.beginFrame(mEglSurface);
60 }
61 
draw(const Frame & frame,const SkRect & screenDirty,const SkRect & dirty,const FrameBuilder::LightGeometry & lightGeometry,LayerUpdateQueue * layerUpdateQueue,const Rect & contentDrawBounds,bool opaque,bool wideColorGamut,const BakedOpRenderer::LightInfo & lightInfo,const std::vector<sp<RenderNode>> & renderNodes,FrameInfoVisualizer * profiler)62 bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
63                               const FrameBuilder::LightGeometry& lightGeometry,
64                               LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
65                               bool opaque, bool wideColorGamut,
66                               const BakedOpRenderer::LightInfo& lightInfo,
67                               const std::vector<sp<RenderNode>>& renderNodes,
68                               FrameInfoVisualizer* profiler) {
69     mEglManager.damageFrame(frame, dirty);
70 
71     // setup surface for fbo0
72     GrGLFramebufferInfo fboInfo;
73     fboInfo.fFBOID = 0;
74     GrPixelConfig pixelConfig =
75             wideColorGamut ? kRGBA_half_GrPixelConfig : kRGBA_8888_GrPixelConfig;
76 
77     GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE,
78                                     pixelConfig, fboInfo);
79 
80     SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
81 
82     SkASSERT(mRenderThread.getGrContext() != nullptr);
83     sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
84             mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props));
85 
86     SkiaPipeline::updateLighting(lightGeometry, lightInfo);
87     renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut, contentDrawBounds,
88                 surface);
89     layerUpdateQueue->clear();
90 
91     // Draw visual debugging features
92     if (CC_UNLIKELY(Properties::showDirtyRegions ||
93                     ProfileType::None != Properties::getProfileType())) {
94         SkCanvas* profileCanvas = surface->getCanvas();
95         SkiaProfileRenderer profileRenderer(profileCanvas);
96         profiler->draw(profileRenderer);
97         profileCanvas->flush();
98     }
99 
100     // Log memory statistics
101     if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
102         dumpResourceCacheUsage();
103     }
104 
105     return true;
106 }
107 
swapBuffers(const Frame & frame,bool drew,const SkRect & screenDirty,FrameInfo * currentFrameInfo,bool * requireSwap)108 bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
109                                      FrameInfo* currentFrameInfo, bool* requireSwap) {
110     GL_CHECKPOINT(LOW);
111 
112     // Even if we decided to cancel the frame, from the perspective of jank
113     // metrics the frame was swapped at this point
114     currentFrameInfo->markSwapBuffers();
115 
116     *requireSwap = drew || mEglManager.damageRequiresSwap();
117 
118     if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
119         return false;
120     }
121 
122     return *requireSwap;
123 }
124 
copyLayerInto(DeferredLayerUpdater * deferredLayer,SkBitmap * bitmap)125 bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
126     if (!mRenderThread.getGrContext()) {
127         return false;
128     }
129 
130     // acquire most recent buffer for drawing
131     deferredLayer->updateTexImage();
132     deferredLayer->apply();
133 
134     // drop the colorSpace as we only support readback into sRGB or extended sRGB
135     SkImageInfo surfaceInfo = bitmap->info().makeColorSpace(nullptr);
136 
137     /* This intermediate surface is present to work around a bug in SwiftShader that
138      * prevents us from reading the contents of the layer's texture directly. The
139      * workaround involves first rendering that texture into an intermediate buffer and
140      * then reading from the intermediate buffer into the bitmap.
141      */
142     sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
143                                                               SkBudgeted::kYes, surfaceInfo);
144 
145     if (!tmpSurface.get()) {
146         surfaceInfo = surfaceInfo.makeColorType(SkColorType::kN32_SkColorType);
147         tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
148                                                  SkBudgeted::kYes, surfaceInfo);
149         if (!tmpSurface.get()) {
150             ALOGW("Unable to readback GPU contents into the provided bitmap");
151             return false;
152         }
153     }
154 
155     Layer* layer = deferredLayer->backingLayer();
156     const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height());
157     if (LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer,
158                                  &dstRect)) {
159         sk_sp<SkImage> tmpImage = tmpSurface->makeImageSnapshot();
160         if (tmpImage->readPixels(surfaceInfo, bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) {
161             bitmap->notifyPixelsChanged();
162             return true;
163         }
164 
165         // if we fail to readback from the GPU directly (e.g. 565) then we attempt to read into 8888
166         // and then draw that into the destination format before giving up.
167         SkBitmap tmpBitmap;
168         SkImageInfo bitmapInfo = SkImageInfo::MakeN32(bitmap->width(), bitmap->height(),
169                                                       bitmap->alphaType());
170         if (tmpBitmap.tryAllocPixels(bitmapInfo) &&
171                 tmpImage->readPixels(bitmapInfo, tmpBitmap.getPixels(),
172                                      tmpBitmap.rowBytes(), 0, 0)) {
173             SkCanvas canvas(*bitmap);
174             SkPaint paint;
175             paint.setBlendMode(SkBlendMode::kSrc);
176             canvas.drawBitmap(tmpBitmap, 0, 0, &paint);
177             bitmap->notifyPixelsChanged();
178             return true;
179         }
180     }
181 
182     return false;
183 }
184 
createLayer(RenderState & renderState,uint32_t layerWidth,uint32_t layerHeight,sk_sp<SkColorFilter> colorFilter,int alpha,SkBlendMode mode,bool blend)185 static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
186                           sk_sp<SkColorFilter> colorFilter, int alpha, SkBlendMode mode, bool blend) {
187     GlLayer* layer =
188             new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
189     layer->generateTexture();
190     return layer;
191 }
192 
createTextureLayer()193 DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
194     mEglManager.initialize();
195     return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
196 }
197 
onStop()198 void SkiaOpenGLPipeline::onStop() {
199     if (mEglManager.isCurrent(mEglSurface)) {
200         mEglManager.makeCurrent(EGL_NO_SURFACE);
201     }
202 }
203 
setSurface(Surface * surface,SwapBehavior swapBehavior,ColorMode colorMode)204 bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
205                                     ColorMode colorMode) {
206     if (mEglSurface != EGL_NO_SURFACE) {
207         mEglManager.destroySurface(mEglSurface);
208         mEglSurface = EGL_NO_SURFACE;
209     }
210 
211     if (surface) {
212         const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
213         mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
214     }
215 
216     if (mEglSurface != EGL_NO_SURFACE) {
217         const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
218         mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
219         return true;
220     }
221 
222     return false;
223 }
224 
isSurfaceReady()225 bool SkiaOpenGLPipeline::isSurfaceReady() {
226     return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
227 }
228 
isContextReady()229 bool SkiaOpenGLPipeline::isContextReady() {
230     return CC_LIKELY(mEglManager.hasEglContext());
231 }
232 
invokeFunctor(const RenderThread & thread,Functor * functor)233 void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
234     DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
235     if (thread.eglManager().hasEglContext()) {
236         mode = DrawGlInfo::kModeProcess;
237     }
238 
239     (*functor)(mode, nullptr);
240 
241     // If there's no context we don't need to reset as there's no gl state to save/restore
242     if (mode != DrawGlInfo::kModeProcessNoContext) {
243         thread.getGrContext()->resetContext();
244     }
245 }
246 
247 #define FENCE_TIMEOUT 2000000000
248 
249 class AutoEglFence {
250 public:
AutoEglFence(EGLDisplay display)251     AutoEglFence(EGLDisplay display) : mDisplay(display) {
252         fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
253     }
254 
~AutoEglFence()255     ~AutoEglFence() {
256         if (fence != EGL_NO_SYNC_KHR) {
257             eglDestroySyncKHR(mDisplay, fence);
258         }
259     }
260 
261     EGLSyncKHR fence = EGL_NO_SYNC_KHR;
262 
263 private:
264     EGLDisplay mDisplay = EGL_NO_DISPLAY;
265 };
266 
267 class AutoEglImage {
268 public:
AutoEglImage(EGLDisplay display,EGLClientBuffer clientBuffer)269     AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
270         EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
271         image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
272                                   imageAttrs);
273     }
274 
~AutoEglImage()275     ~AutoEglImage() {
276         if (image != EGL_NO_IMAGE_KHR) {
277             eglDestroyImageKHR(mDisplay, image);
278         }
279     }
280 
281     EGLImageKHR image = EGL_NO_IMAGE_KHR;
282 
283 private:
284     EGLDisplay mDisplay = EGL_NO_DISPLAY;
285 };
286 
287 class AutoSkiaGlTexture {
288 public:
AutoSkiaGlTexture()289     AutoSkiaGlTexture() {
290         glGenTextures(1, &mTexture);
291         glBindTexture(GL_TEXTURE_2D, mTexture);
292     }
293 
~AutoSkiaGlTexture()294     ~AutoSkiaGlTexture() { glDeleteTextures(1, &mTexture); }
295 
296 private:
297     GLuint mTexture = 0;
298 };
299 
isFP16Supported(const sk_sp<GrContext> & grContext)300 static bool isFP16Supported(const sk_sp<GrContext>& grContext) {
301     static std::once_flag sOnceFlag;
302     static bool supported = false;
303 
304     std::call_once(sOnceFlag, [](const sk_sp<GrContext>& grContext) {
305         if (!grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig)) {
306             supported = false;
307             return;
308         }
309 
310         sp<GraphicBuffer> buffer = new GraphicBuffer(1, 1, PIXEL_FORMAT_RGBA_FP16,
311                 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
312                         GraphicBuffer::USAGE_SW_READ_NEVER, "tempFp16Buffer");
313         status_t error = buffer->initCheck();
314         supported = !error;
315     }, grContext);
316 
317     return supported;
318 }
319 
allocateHardwareBitmap(renderthread::RenderThread & renderThread,SkBitmap & skBitmap)320 sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
321                                                          SkBitmap& skBitmap) {
322     renderThread.eglManager().initialize();
323 
324     sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
325     const SkImageInfo& info = skBitmap.info();
326     PixelFormat pixelFormat;
327     GLint format, type;
328     bool isSupported = false;
329 
330     // TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
331     switch (info.colorType()) {
332         case kRGBA_8888_SkColorType:
333             isSupported = true;
334         // ARGB_4444 is upconverted to RGBA_8888
335         case kARGB_4444_SkColorType:
336             pixelFormat = PIXEL_FORMAT_RGBA_8888;
337             format = GL_RGBA;
338             type = GL_UNSIGNED_BYTE;
339             break;
340         case kRGBA_F16_SkColorType:
341             isSupported = isFP16Supported(grContext);
342             if (isSupported) {
343                 type = GL_HALF_FLOAT;
344                 pixelFormat = PIXEL_FORMAT_RGBA_FP16;
345             } else {
346                 type = GL_UNSIGNED_BYTE;
347                 pixelFormat = PIXEL_FORMAT_RGBA_8888;
348             }
349             format = GL_RGBA;
350             break;
351         case kRGB_565_SkColorType:
352             isSupported = true;
353             pixelFormat = PIXEL_FORMAT_RGB_565;
354             format = GL_RGB;
355             type = GL_UNSIGNED_SHORT_5_6_5;
356             break;
357         case kGray_8_SkColorType:
358             isSupported = true;
359             pixelFormat = PIXEL_FORMAT_RGBA_8888;
360             format = GL_LUMINANCE;
361             type = GL_UNSIGNED_BYTE;
362             break;
363         default:
364             ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
365             return nullptr;
366     }
367 
368     SkBitmap bitmap;
369     if (isSupported) {
370         bitmap = skBitmap;
371     } else {
372         bitmap.allocPixels(
373                 SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(), nullptr));
374         bitmap.eraseColor(0);
375         if (info.colorType() == kRGBA_F16_SkColorType) {
376             // Drawing RGBA_F16 onto ARGB_8888 is not supported
377             skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
378                                 bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
379         } else {
380             SkCanvas canvas(bitmap);
381             canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
382         }
383     }
384 
385     sp<GraphicBuffer> buffer = new GraphicBuffer(
386             info.width(), info.height(), pixelFormat,
387             GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
388                     GraphicBuffer::USAGE_SW_READ_NEVER,
389             std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) +
390                     "]");
391 
392     status_t error = buffer->initCheck();
393     if (error < 0) {
394         ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
395         return nullptr;
396     }
397 
398     // upload the bitmap into a texture
399     EGLDisplay display = eglGetCurrentDisplay();
400     LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
401                         uirenderer::renderthread::EglManager::eglErrorString());
402     // We use an EGLImage to access the content of the GraphicBuffer
403     // The EGL image is later bound to a 2D texture
404     EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer();
405     AutoEglImage autoImage(display, clientBuffer);
406     if (autoImage.image == EGL_NO_IMAGE_KHR) {
407         ALOGW("Could not create EGL image, err =%s",
408               uirenderer::renderthread::EglManager::eglErrorString());
409         return nullptr;
410     }
411     AutoSkiaGlTexture glTexture;
412     glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
413     GL_CHECKPOINT(MODERATE);
414 
415     // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
416     // But asynchronous in sense that driver may upload texture onto hardware buffer when we first
417     // use it in drawing
418     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
419                     bitmap.getPixels());
420     GL_CHECKPOINT(MODERATE);
421 
422     // The fence is used to wait for the texture upload to finish
423     // properly. We cannot rely on glFlush() and glFinish() as
424     // some drivers completely ignore these API calls
425     AutoEglFence autoFence(display);
426     if (autoFence.fence == EGL_NO_SYNC_KHR) {
427         LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
428         return nullptr;
429     }
430     // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
431     // pipeline flush (similar to what a glFlush() would do.)
432     EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
433                                              EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
434     if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
435         LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
436         return nullptr;
437     }
438 
439     grContext->resetContext(kTextureBinding_GrGLBackendState);
440 
441     return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
442 }
443 
444 } /* namespace skiapipeline */
445 } /* namespace uirenderer */
446 } /* namespace android */
447