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Searched refs:eventEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp959 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
964 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()
966 pokeUserActivityLocked(eventEntry); in dispatchEventLocked()
974 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked()
1699 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument
1730 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked()
1797 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument
1809 switch (eventEntry->type) { in pokeUserActivityLocked()
1811 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked()
1822 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); in pokeUserActivityLocked()
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DInputDispatcher.h543 EventEntry* eventEntry; // the event to dispatch member
554 DispatchEntry(EventEntry* eventEntry,
1051 void pokeUserActivityLocked(const EventEntry* eventEntry);
1061 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1069 EventEntry* eventEntry, const InputTarget* inputTarget);
1071 EventEntry* eventEntry, const InputTarget* inputTarget);
1073 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);