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Searched refs:getNativeBuffer (Results 1 – 25 of 29) sorted by relevance

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/frameworks/native/libs/gui/tests/
DSurfaceTextureFBO_test.cpp52 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), in TEST_F()
77 buf->getNativeBuffer(), -1)); in TEST_F()
DSurfaceTextureGL_test.cpp52 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), in TEST_F()
102 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), in TEST_F()
167 buf->getNativeBuffer(), -1)); in TEST_F()
285 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) in TEST_F()
DFillBuffer.cpp105 ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(), in produceOneRGBA8Frame()
DBufferQueue_test.cpp840 ASSERT_NE(firstBuffer->getNativeBuffer()->handle, in TEST_F()
841 secondBuffer->getNativeBuffer()->handle); in TEST_F()
861 ASSERT_EQ(secondBuffer->getNativeBuffer()->handle, in TEST_F()
862 returnedBuffer->getNativeBuffer()->handle); in TEST_F()
DCpuConsumer_test.cpp530 err = anw->queueBuffer(anw.get(), buf->getNativeBuffer(), -1); in produceOneFrame()
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DNativeFrame.java98 if (!getNativeBuffer(structData)) { in getObjectValue()
246 private native boolean getNativeBuffer(NativeBuffer buffer); in getNativeBuffer() method in NativeFrame
/frameworks/base/libs/hwui/
DImage.cpp28 EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer(); in Image()
DOpenGLReadback.cpp75 EGLClientBuffer clientBuffer = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); in copyGraphicBufferInto()
DTexture.cpp146 buffer->getNativeBuffer(), 0); in uploadHardwareBitmapToTexture()
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3InputStream.cpp79 anb = bufferItem.mGraphicBuffer->getNativeBuffer(); in getInputBufferLocked()
120 ANativeWindowBuffer *anb = tmp.mGraphicBuffer->getNativeBuffer(); in returnBufferCheckedLocked()
/frameworks/base/native/webview/plat_support/
Dgraphic_buffer_impl.cpp105 return mBuffer->getNativeBuffer(); in GetNativeBuffer()
/frameworks/native/libs/nativewindow/
DAHardwareBuffer.cpp449 return AHardwareBuffer_to_GraphicBuffer(buffer)->getNativeBuffer(); in AHardwareBuffer_to_ANativeWindowBuffer()
453 return AHardwareBuffer_to_GraphicBuffer(buffer)->getNativeBuffer(); in AHardwareBuffer_to_ANativeWindowBuffer()
/frameworks/native/libs/ui/include/ui/
DGraphicBuffer.h183 ANativeWindowBuffer* getNativeBuffer() const;
/frameworks/native/libs/ui/include_vndk/ui/
DGraphicBuffer.h183 ANativeWindowBuffer* getNativeBuffer() const;
/frameworks/av/media/libstagefright/
DSurfaceUtils.cpp241 err = nativeWindow->queueBuffer(nativeWindow, buf->getNativeBuffer(), -1); in pushBlankBuffersToNativeWindow()
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp130 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp235 EGLClientBuffer clientBuffer = (EGLClientBuffer)yuvTexBuffer->getNativeBuffer(); in setupYuvTexSurface()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaOpenGLPipeline.cpp404 EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer->getNativeBuffer(); in allocateHardwareBitmap()
/frameworks/base/libs/hwui/renderthread/
DOpenGLPipeline.cpp349 EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer.getNativeBuffer(); in uploadBitmapToGraphicBuffer()
/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.cpp625 mCreated = mImage->setNativeWindowBuffer(mGraphicBuffer->getNativeBuffer(), in createIfNeeded()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DComposerHal.cpp539 handle = target->getNativeBuffer()->handle; in setClientTarget()
666 handle = buffer->getNativeBuffer()->handle; in setLayerBuffer()
/frameworks/native/libs/ui/
DGraphicBuffer.cpp124 ANativeWindowBuffer* GraphicBuffer::getNativeBuffer() const in getNativeBuffer() function in android::GraphicBuffer
/frameworks/native/libs/gui/
DSurface.cpp1824 err = surface->attachBuffer(buffer->getNativeBuffer()); in attachAndQueueBuffer()
1828 err = static_cast<ANativeWindow*>(surface)->queueBuffer(surface, buffer->getNativeBuffer(), -1); in attachAndQueueBuffer()
DGLConsumer.cpp1124 static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer()); in createImage()
/frameworks/base/core/jni/
Dandroid_hardware_camera2_legacy_LegacyCameraDevice.cpp370 err = anw->queueBuffer(anw.get(), buf->getNativeBuffer(), /*fenceFd*/-1); in produceFrame()

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