Searched refs:glLayer (Results 1 – 4 of 4) sorted by relevance
35 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST() local36 EXPECT_EQ((uint32_t)GL_NONE, glLayer->getRenderTarget()); in RENDERTHREAD_TEST()49 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST() local50 glLayer->setRenderTarget(GL_TEXTURE_EXTERNAL_OES); in RENDERTHREAD_TEST()55 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_TEST() local56 EXPECT_EQ((uint32_t)GL_TEXTURE_EXTERNAL_OES, glLayer->getRenderTarget()); in RENDERTHREAD_TEST()
744 GlLayer* glLayer = static_cast<GlLayer*>(layerUpdater->backingLayer()); in RENDERTHREAD_OPENGL_PIPELINE_TEST() local745 glLayer->setRenderTarget(GL_NONE); // Should be rejected in RENDERTHREAD_OPENGL_PIPELINE_TEST()
50 GlLayer* glLayer = static_cast<GlLayer*>(layer); in DrawLayer() local52 externalTexture.fTarget = glLayer->getRenderTarget(); in DrawLayer()53 externalTexture.fID = glLayer->getTextureId(); in DrawLayer()
172 const GlLayer* glLayer = static_cast<const GlLayer*>(layer); in dumpMemoryUsage() local174 layer->getHeight(), glLayer->getTextureId(), layer->getStrongCount()); in dumpMemoryUsage()