Searched defs:tileBounds (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/core/ |
D | SkThreadedBMPDevice.cpp | 92 SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds) in TileDraw() 112 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawPaint() 120 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawPoints() 127 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawRect() 152 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) { in drawPath() 163 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawBitmap() 170 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawSprite() 178 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawText() 187 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawPosText() 196 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawVertices() [all …]
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/external/skia/src/core/ |
D | SkThreadedBMPDevice.cpp | 100 SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds) in TileDraw() 120 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawPaint() 128 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawPoints() 135 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawRect() 161 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) { in drawPath() 178 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawBitmap() 185 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawSprite() 193 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawText() 202 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawPosText() 211 fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ in drawVertices() [all …]
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D | SkThreadedBMPDevice.h | 99 SK_ALWAYS_INLINE bool tryDraw(const SkIRect& tileBounds, SkArenaAlloc* alloc) { in tryDraw()
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D | SkDraw.cpp | 1037 const SkThreadedBMPDevice::DrawState& ds, const SkIRect& tileBounds) { in drawDevPath() 1047 const SkThreadedBMPDevice::DrawState& ds, const SkIRect& tileBounds) { in drawDevPath()
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