/external/flatbuffers/tests/ |
D | JavaTest.java | 79 TestEq(Any.name(Any.Monster), "Monster"); in TestEnums() 83 TestEq(Monster.MonsterBufferHasIdentifier(bb), true); in TestBuffer() 85 Monster monster = Monster.getRootAsMonster(bb); in TestBuffer() 103 TestEq(monster.testType(), (byte)Any.Monster); in TestBuffer() 104 Monster monster2 = new Monster(); in TestBuffer() 138 Monster monster = Monster.getRootAsMonster(bb); in TestExtendedBuffer() 163 Monster.startMonster(fbb1); in TestNestedFlatBuffer() 164 Monster.addName(fbb1, str1); in TestNestedFlatBuffer() 165 Monster.addHp(fbb1, nestedMonsterHp); in TestNestedFlatBuffer() 166 Monster.addMana(fbb1, nestedMonsterMana); in TestNestedFlatBuffer() [all …]
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D | monster_test_generated.js | 41 Monster: 1, property 100 MyGame.Example2.Monster = function() { class in MyGame.Example2 117 MyGame.Example2.Monster.prototype.__init = function(i, bb) { 128 MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { 129 …return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb… 135 MyGame.Example2.Monster.startMonster = function(builder) { 143 MyGame.Example2.Monster.endMonster = function(builder) { 704 MyGame.Example.Monster = function() { class in MyGame.Example 721 MyGame.Example.Monster.prototype.__init = function(i, bb) { 732 MyGame.Example.Monster.getRootAsMonster = function(bb, obj) { [all …]
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D | JavaScriptTest.js | 29 var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); 32 MyGame.Example.Monster.startMonster(fbb); 33 MyGame.Example.Monster.addName(fbb, fred); 34 var mon2 = MyGame.Example.Monster.endMonster(fbb); 36 MyGame.Example.Monster.startTest4Vector(fbb, 2); 41 var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [ 46 MyGame.Example.Monster.startMonster(fbb); 47 …MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.… 48 MyGame.Example.Monster.addHp(fbb, 80); 49 MyGame.Example.Monster.addName(fbb, str); [all …]
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D | py_test.py | 38 import MyGame.Example.Monster # refers to generated code 86 monster = MyGame.Example.Monster.Monster.GetRootAsMonster(buf, offset) 114 asserter(monster.TestType() == union_type.Monster) 121 monster2 = MyGame.Example.Monster.Monster() 822 MyGame.Example.Monster.MonsterStartInventoryVector(b, 5) 830 MyGame.Example.Monster.MonsterStart(b) 831 MyGame.Example.Monster.MonsterAddName(b, fred) 832 mon2 = MyGame.Example.Monster.MonsterEnd(b) 834 MyGame.Example.Monster.MonsterStartTest4Vector(b, 2) 839 MyGame.Example.Monster.MonsterStartTestarrayofstringVector(b, 2) [all …]
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D | monster_test.grpc.fb.h | 39 …s Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbu… 40 …ncStore(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in AsyncStore() 43 …std::unique_ptr< ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>> Retrieve(::g… in Retrieve() 44 …return std::unique_ptr< ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>>(Retri… in Retrieve() 46 …std::unique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>> AsyncRe… in AsyncRetrieve() 47 …ique_ptr< ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>>(AsyncRetrieveR… in AsyncRetrieve() 50 …toreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… 51 …virtual ::grpc::ClientReaderInterface< flatbuffers::grpc::Message<Monster>>* RetrieveRaw(::grpc::C… 52 …virtual ::grpc::ClientAsyncReaderInterface< flatbuffers::grpc::Message<Monster>>* AsyncRetrieveRaw… 57 …::grpc::Status Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& re… [all …]
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D | monster_test_generated.h | 17 struct Monster; 36 struct Monster; 118 template<> struct AnyTraits<Monster> { 126 template<> struct AnyTraits<MyGame::Example2::Monster> { 370 typedef Monster TableType; 375 struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { 383 …static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o,… 394 flatbuffers::Offset<Monster> Finish() { 396 auto o = flatbuffers::Offset<Monster>(end); 401 inline flatbuffers::Offset<Monster> CreateMonster( [all …]
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D | phpTest.php | 34 \MyGame\Example\Monster::startMonster($fbb); 35 \MyGame\Example\Monster::addName($fbb, $name); 36 $enemy = \MyGame\Example\Monster::endMonster($fbb); 38 $inv = \MyGame\Example\Monster::CreateInventoryVector($fbb, array(0, 1, 2, 3, 4)); 41 \MyGame\Example\Monster::StartMonster($fbb); 42 \MyGame\Example\Monster::AddName($fbb, $fred); 43 $mon2 = \MyGame\Example\Monster::EndMonster($fbb); 45 \MyGame\Example\Monster::StartTest4Vector($fbb, 2); 50 $testArrayOfString = \MyGame\Example\Monster::CreateTestarrayofstringVector($fbb, array( 55 \MyGame\Example\Monster::StartMonster($fbb); [all …]
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D | monster_test.grpc.fb.cc | 34 …::Store(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, flatbu… in Store() 38 …toreRaw(::grpc::ClientContext* context, const flatbuffers::grpc::Message<Monster>& request, ::grpc… in AsyncStoreRaw() 42 ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::RetrieveRaw(::grp… in RetrieveRaw() 43 …return new ::grpc::ClientReader< flatbuffers::grpc::Message<Monster>>(channel_.get(), rpcmethod_Re… in RetrieveRaw() 46 ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>* MonsterStorage::Stub::AsyncRetriev… in AsyncRetrieveRaw() 47 …return ::grpc::ClientAsyncReader< flatbuffers::grpc::Message<Monster>>::Create(channel_.get(), cq,… in AsyncRetrieveRaw() 54 …new ::grpc::RpcMethodHandler< MonsterStorage::Service, flatbuffers::grpc::Message<Monster>, flatbu… in Service() 59 …r< MonsterStorage::Service, flatbuffers::grpc::Message<Stat>, flatbuffers::grpc::Message<Monster>>( in Service() 66 …::Store(::grpc::ServerContext* context, const flatbuffers::grpc::Message<Monster>* request, flatbu… in Store() 73 …grpc::Message<Stat>* request, ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer) { in Retrieve()
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D | monster_test.fbs | 11 table Monster {} // Test having same name as below, but in different namespace. 19 union Any { Monster, TestSimpleTableWithEnum, MyGame.Example2.Monster } 48 table Monster { 58 testarrayoftables:[Monster] (id: 11); 63 enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace. 67 testnestedflatbuffer:[ubyte] (id:13, nested_flatbuffer: "Monster"); 103 Store(Monster):Stat (streaming: "none"); 104 Retrieve(Stat):Monster (streaming: "server", idempotent); 107 root_type Monster;
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/external/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 43 Offset<Monster>[] off = new Offset<Monster>[3]; in CanCreateNewFlatBufferFromScratch() 44 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch() 45 Monster.AddName(fbb, names[0]); in CanCreateNewFlatBufferFromScratch() 46 off[0] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch() 47 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch() 48 Monster.AddName(fbb, names[1]); in CanCreateNewFlatBufferFromScratch() 49 off[1] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch() 50 Monster.StartMonster(fbb); in CanCreateNewFlatBufferFromScratch() 51 Monster.AddName(fbb, names[2]); in CanCreateNewFlatBufferFromScratch() 52 off[2] = Monster.EndMonster(fbb); in CanCreateNewFlatBufferFromScratch() [all …]
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/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.go | 10 type Monster struct { struct 14 func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster { 16 x := &Monster{} 21 func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { argument 26 func (rcv *Monster) Table() flatbuffers.Table { argument 30 func (rcv *Monster) Pos(obj *Vec3) *Vec3 { argument 43 func (rcv *Monster) Mana() int16 { argument 51 func (rcv *Monster) MutateMana(n int16) bool { argument 55 func (rcv *Monster) Hp() int16 { argument 63 func (rcv *Monster) MutateHp(n int16) bool { argument [all …]
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D | Monster.cs | 12 public struct Monster : IFlatbufferObject struct 16 …public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster(… in GetRootAsMonster() argument 17 …public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.Get… in GetRootAsMonster() argument 20 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() argument 44 …public Monster? Testarrayoftables(int j) { int o = __p.__offset(26); return o != 0 ? (Monster?)(ne… in Testarrayoftables() argument 46 …public Monster? TestarrayoftablesByKey(string key) { int o = __p.__offset(26); return o != 0 ? Mon… in TestarrayoftablesByKey() argument 47 …public Monster? Enemy { get { int o = __p.__offset(28); return o != 0 ? (Monster?)(new Monster()).… argument 51 …public Monster? GetTestnestedflatbufferAsMonster() { int o = __p.__offset(30); return o != 0 ? (Mo… in GetTestnestedflatbufferAsMonster() argument 119 …orOffset CreateTestarrayoftablesVector(FlatBufferBuilder builder, Offset<Monster>[] data) { builde… in CreateTestarrayoftablesVector() argument 121 …public static void AddEnemy(FlatBufferBuilder builder, Offset<Monster> enemyOffset) { builder.AddO… in AddEnemy() argument [all …]
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D | Monster.java | 14 public final class Monster extends Table { class 15 …public static Monster getRootAsMonster(ByteBuffer _bb) { return getRootAsMonster(_bb, new Monster(… in getRootAsMonster() 16 …public static Monster getRootAsMonster(ByteBuffer _bb, Monster obj) { _bb.order(ByteOrder.LITTLE_E… in getRootAsMonster() 19 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() 47 public Monster testarrayoftables(int j) { return testarrayoftables(new Monster(), j); } in testarrayoftables() 48 …public Monster testarrayoftables(Monster obj, int j) { int o = __offset(26); return o != 0 ? obj._… in testarrayoftables() 50 …public Monster testarrayoftablesByKey(String key) { int o = __offset(26); return o != 0 ? Monster.… in testarrayoftablesByKey() 51 public Monster enemy() { return enemy(new Monster()); } in enemy() 52 …public Monster enemy(Monster obj) { int o = __offset(28); return o != 0 ? obj.__assign(__indirect(… in enemy() 56 …public Monster testnestedflatbufferAsMonster() { return testnestedflatbufferAsMonster(new Monster(… in testnestedflatbufferAsMonster() [all …]
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/external/flatbuffers/samples/ |
D | SampleBinary.java | 21 import MyGame.Sample.Monster; 48 int inv = Monster.createInventoryVector(builder, treasure); in main() 49 int weapons = Monster.createWeaponsVector(builder, weaps); in main() 52 Monster.startMonster(builder); in main() 53 Monster.addPos(builder, pos); in main() 54 Monster.addName(builder, name); in main() 55 Monster.addColor(builder, Color.Red); in main() 56 Monster.addHp(builder, (short)300); in main() 57 Monster.addInventory(builder, inv); in main() 58 Monster.addWeapons(builder, weapons); in main() [all …]
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D | sample_binary.py | 28 import MyGame.Sample.Monster 54 MyGame.Sample.Monster.MonsterStartInventoryVector(builder, 10) 60 MyGame.Sample.Monster.MonsterStartWeaponsVector(builder, 2) 68 MyGame.Sample.Monster.MonsterStart(builder) 69 MyGame.Sample.Monster.MonsterAddPos(builder, pos) 70 MyGame.Sample.Monster.MonsterAddHp(builder, 300) 71 MyGame.Sample.Monster.MonsterAddName(builder, name) 72 MyGame.Sample.Monster.MonsterAddInventory(builder, inv) 73 MyGame.Sample.Monster.MonsterAddColor(builder, 75 MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons) [all …]
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D | SampleBinary.php | 49 $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); 52 $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); 56 \MyGame\Sample\Monster::StartMonster($builder); 57 \MyGame\Sample\Monster::AddPos($builder, $pos); 58 \MyGame\Sample\Monster::AddHp($builder, 300); 59 \MyGame\Sample\Monster::AddName($builder, $name); 60 \MyGame\Sample\Monster::AddInventory($builder, $inv); 61 \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); 62 \MyGame\Sample\Monster::AddWeapons($builder, $weapons); 63 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); [all …]
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D | samplebinary.js | 45 var inv = MyGame.Sample.Monster.createInventoryVector(builder, treasure); 48 var weapons = MyGame.Sample.Monster.createWeaponsVector(builder, weaps); 52 MyGame.Sample.Monster.startMonster(builder); 53 MyGame.Sample.Monster.addPos(builder, pos); 54 MyGame.Sample.Monster.addHp(builder, 300); 55 MyGame.Sample.Monster.addColor(builder, MyGame.Sample.Color.Red) 56 MyGame.Sample.Monster.addName(builder, name); 57 MyGame.Sample.Monster.addInventory(builder, inv); 58 MyGame.Sample.Monster.addWeapons(builder, weapons); 59 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon); [all …]
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D | SampleBinary.cs | 44 var inv = Monster.CreateInventoryVector(builder, treasure); in Main() 45 var weapons = Monster.CreateWeaponsVector(builder, weaps); in Main() 48 Monster.StartMonster(builder); in Main() 49 Monster.AddPos(builder, pos); in Main() 50 Monster.AddHp(builder, (short)300); in Main() 51 Monster.AddName(builder, name); in Main() 52 Monster.AddInventory(builder, inv); in Main() 53 Monster.AddColor(builder, Color.Red); in Main() 54 Monster.AddWeapons(builder, weapons); in Main() 55 Monster.AddEquippedType(builder, Equipment.Weapon); in Main() [all …]
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D | monster_generated.h | 14 struct Monster; 170 typedef Monster TableType; 186 struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { 277 …static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o,… 280 template<> inline const Weapon *Monster::equipped_as<Weapon>() const { 288 fbb_.AddStruct(Monster::VT_POS, pos); 291 fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150); 294 fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100); 297 fbb_.AddOffset(Monster::VT_NAME, name); 300 fbb_.AddOffset(Monster::VT_INVENTORY, inventory); [all …]
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/external/flatbuffers/tests/MyGame/Example2/ |
D | Monster.cs | 11 public struct Monster : IFlatbufferObject struct 15 …public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster(… in GetRootAsMonster() argument 16 …public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.Get… in GetRootAsMonster() argument 18 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign() argument 22 public static Offset<Monster> EndMonster(FlatBufferBuilder builder) { in EndMonster() argument 24 return new Offset<Monster>(o); in EndMonster()
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D | Monster.java | 11 public final class Monster extends Table { class 12 …public static Monster getRootAsMonster(ByteBuffer _bb) { return getRootAsMonster(_bb, new Monster(… in getRootAsMonster() 13 …public static Monster getRootAsMonster(ByteBuffer _bb, Monster obj) { _bb.order(ByteOrder.LITTLE_E… in getRootAsMonster() 15 public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } in __assign()
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D | Monster.go | 9 type Monster struct { struct 13 func GetRootAsMonster(buf []byte, offset flatbuffers.UOffsetT) *Monster { 15 x := &Monster{} 20 func (rcv *Monster) Init(buf []byte, i flatbuffers.UOffsetT) { argument 25 func (rcv *Monster) Table() flatbuffers.Table { argument
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D | Monster.php | 11 class Monster extends Table class 15 * @return Monster 19 $obj = new Monster(); 41 * @return Monster 61 * @return Monster
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 153 table Monster { 171 root_type Monster; 199 The `Monster` table is the main object in our FlatBuffer. This will be used as 210 used twice: once within the `Monster` table and once within the `Equipment` 211 enum. For our `Monster`, it is used to populate a `vector of tables` via the 212 `weapons` field within our `Monster`. It is also the only table referenced by 217 our `Monster` table. 310 ## Reading and Writing Monster FlatBuffers 329 import MyGame.Sample.*; //The `flatc` generated files. (Monster, Vec3, etc.) 337 using MyGame.Sample; // The `flatc` generated files. (Monster, Vec3, etc.) [all …]
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/external/flatbuffers/grpc/tests/ |
D | grpctest.cpp | 30 const flatbuffers::grpc::Message<Monster> *request, in Store() 44 ::grpc::ServerWriter< flatbuffers::grpc::Message<Monster>>* writer) in Retrieve() 55 flatbuffers::grpc::Message<Monster> monster = fbb_.ReleaseMessage<Monster>(); in Retrieve() 113 auto request = fbb.ReleaseMessage<Monster>(); in main() 133 flatbuffers::grpc::Message<Monster> response; in main() 145 flatbuffers::grpc::Message<Monster> request; // simulate invalid message in main()
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