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Searched refs:shaderFragmentGL (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeSSBOBlockTests.cpp396 GLint shaderFragmentGL; in ssbo_block_matching() local
411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()
418 ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL); in ssbo_block_matching()
419 ctx.glCompileShader(shaderFragmentGL); in ssbo_block_matching()
423 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_matching()
435 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_matching()
500 GLint shaderFragmentGL; in ssbo_block_shared_qualifier() local
515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()
522 ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL); in ssbo_block_shared_qualifier()
523 ctx.glCompileShader(shaderFragmentGL); in ssbo_block_shared_qualifier()
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