Searched refs:shaderFragmentGL (Results 1 – 1 of 1) sorted by relevance
396 GLint shaderFragmentGL; in ssbo_block_matching() local411 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_matching()418 ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL); in ssbo_block_matching()419 ctx.glCompileShader(shaderFragmentGL); in ssbo_block_matching()423 ctx.glAttachShader(program, shaderFragmentGL); in ssbo_block_matching()435 ctx.glDeleteShader(shaderFragmentGL); in ssbo_block_matching()500 GLint shaderFragmentGL; in ssbo_block_shared_qualifier() local515 shaderFragmentGL = ctx.glCreateShader(GL_FRAGMENT_SHADER); in ssbo_block_shared_qualifier()522 ctx.glShaderSource(shaderFragmentGL, 1, &shaderFragmentCharPtr, DE_NULL); in ssbo_block_shared_qualifier()523 ctx.glCompileShader(shaderFragmentGL); in ssbo_block_shared_qualifier()[all …]